reporust_rebootcancel

157,289 Commits over 4,566 Days - 1.44cph!

3 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
3 Months Ago
Add terrain raycast checks, default off, behind a convar.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Fixed a bug in satellite.launch
3 Months Ago
merge from satellite_crash
3 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
3 Months Ago
merge from main
3 Months Ago
merge from demoui2
3 Months Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
3 Months Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
3 Months Ago
merge from sculptures
3 Months Ago
removed old wrong sculpting tooltip
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
3 Months Ago
merge from main
3 Months Ago
Merge from satellite_crash
3 Months Ago
Codegen
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from PMM
3 Months Ago
Merge from crash_fix
3 Months Ago
Reskinned the garage door
3 Months Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
3 Months Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
3 Months Ago
Merge from bag_favourite
3 Months Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
3 Months Ago
Merge from occlusion_culling_nre_fix_2
3 Months Ago
Unsaved
3 Months Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
3 Months Ago
Merge from rustplus_camera_fixes
3 Months Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
3 Months Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
3 Months Ago
Fix drone's view being obscured by the drone's colliders
3 Months Ago
Pool Cues - Updated textures for A and B
3 Months Ago
Merge from explosion_fx_script_cleanup
3 Months Ago
Cleanup some third party fx scripts to get stripped/not run on the server
3 Months Ago
Merge from main
3 Months Ago
Merge from water_catcher_tests
3 Months Ago
Build compile fixes
3 Months Ago
More stack size shenanigans
3 Months Ago
Cleanup Lock any crude that's inserted into the tanker
3 Months Ago
Enable fire button for drones in Rust+
3 Months Ago
Regenerate test list, tests pass
3 Months Ago
Fix camera raycasts returning bullshit sometimes
3 Months Ago
Merge from water_catcher_tests
3 Months Ago
Merge from main
3 Months Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
3 Months Ago
Fix Rust+ cameras missing the ocean
3 Months Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
3 Months Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)