reporust_rebootcancel

157,289 Commits over 4,566 Days - 1.44cph!

3 Months Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
3 Months Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
pool table - updated item desc / localization
3 Months Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
3 Months Ago
merge from admin_status_indicators
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from main
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from gas_station_maintainables
3 Months Ago
3 Months Ago
apply prefab changes to scene + S2P gas station
3 Months Ago
merge from codeanalyzer_getwrapperattrib
3 Months Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
3 Months Ago
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3 Months Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
3 Months Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
3 Months Ago
merge from gamemode_tag_active_fix
3 Months Ago
merge from editor_hotbar_swap -> main
3 Months Ago
Cleanup redundant UIBeltSecondRowPreview.cs
3 Months Ago
FX updates
3 Months Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
3 Months Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
3 Months Ago
Add undo/redo to demo2 ui
3 Months Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
3 Months Ago
Merge from terrain_renderer
3 Months Ago
changed SculptingToolData from mono to static helper class
3 Months Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
3 Months Ago
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3 Months Ago
Merge from terrain_renderer/holes
3 Months Ago
mark ice sculpture as hidden
3 Months Ago
cleaned up tooltips and icons a bit in the sculpting gui
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Remove some left over logging, and testing holes from foundations
3 Months Ago
Crash fixes/tweaks/wip
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from buried_item_null_checks
3 Months Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
3 Months Ago
merge from main
3 Months Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
3 Months Ago
GetExtrapolationTime tweak
3 Months Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh