reporust_rebootcancel

129,524 Commits over 4,140 Days - 1.30cph!

4 Months Ago
Initial groundwork for multiple upgrade items.
4 Months Ago
Fix corpse fixed update NRE
4 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
4 Months Ago
wip simple upgrade reskinning
4 Months Ago
Doubled the throw and return speed
4 Months Ago
jungle_update -> aux3
4 Months Ago
vine_fixes -> jungle_update
4 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
4 Months Ago
merge from jungle_update
4 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
4 Months Ago
merge from jungle_dlc
4 Months Ago
First pass view model camera animations for all explosives
4 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
4 Months Ago
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4 Months Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
4 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
4 Months Ago
jungle_update -> vine_capsule_render
4 Months Ago
Reassigned materials
4 Months Ago
Increased world model bounds sizing
4 Months Ago
jungle_update -> Aux3
4 Months Ago
boomerang_fixes-> jungle_update
4 Months Ago
jungle_update -> aux3
4 Months Ago
boomerang_fixes -> jungle_update
4 Months Ago
Restore animation and holster changes
4 Months Ago
jungle_update -> boomerang_fixes
4 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
4 Months Ago
Fixing clipping around knee for coco armour pants
4 Months Ago
Reset 3p anims on holster even if its not the local player
4 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
4 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
4 Months Ago
Dont put boomerangs too deep into the ground
4 Months Ago
Fixed boomerang backpack position
4 Months Ago
Fix wolf2 collisions
4 Months Ago
Better gravity over distance
4 Months Ago
Fixing cocoknight view model leaves clipping through armour
4 Months Ago
Bump snake bite slow duration from 4->6 seconds
4 Months Ago
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4 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
4 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
4 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
4 Months Ago
Code organisation and cleanup
4 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
4 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
4 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
4 Months Ago
Merge from particle_light_cull
4 Months Ago
floating city initial scene prep/setup
4 Months Ago
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4 Months Ago
jungle ak viewmodel updates
4 Months Ago
merge from jungle_update
4 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground