reporust_rebootcancel

115,320 Commits over 3,959 Days - 1.21cph!

10 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
10 Days Ago
Ensure open/close door takes priority
10 Days Ago
launch site trees set dressing++
10 Days Ago
some materials decal layers changes
10 Days Ago
Manifest
10 Days Ago
Fixed bug preventing open/close option being replaced by pickup
10 Days Ago
Generate protobuf
10 Days Ago
Merge from cosmetic_flowers (and main as a result)
10 Days Ago
Added sounds
10 Days Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
10 Days Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
10 Days Ago
More auto turret tests
10 Days Ago
10 Days Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
10 Days Ago
Manifest
10 Days Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
10 Days Ago
Manifest
10 Days Ago
Orchid population. Added orchid and rose to auto spawns.
10 Days Ago
Rose collectable and spawn pop
10 Days Ago
Double the life length of ripe stages for cosmetic flowers
10 Days Ago
Manifest
10 Days Ago
Initial sunflower item, world model, entity, plant properties setup.
10 Days Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
10 Days Ago
fixed wrong check stopping consoletoggle params from working
10 Days Ago
Rose seed item fix
10 Days Ago
Manifest
10 Days Ago
Initial rose item, world model, entity, plant properties setup.
10 Days Ago
Manifest
10 Days Ago
Initial orchid item, world model, entity, plant properties setup.
10 Days Ago
merge from menu_friends_list
10 Days Ago
Renamed some flower stage prefabs for consistency with existing ones.
10 Days Ago
merge from main
10 Days Ago
cherrypicking skin bundles
10 Days Ago
Handle wind and displacement in compute step
10 Days Ago
merge from main
10 Days Ago
merge from console_history_playerprefs
10 Days Ago
Save console command history in player prefs, so it persists in between sessions
10 Days Ago
Auto turret tests wip
10 Days Ago
Merge from main
10 Days Ago
Chickens in coops now go to sleep at night
10 Days Ago
Merge from triangle_planter
10 Days Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
10 Days Ago
testlist -> gettestlist
10 Days Ago
Simplify reference to resources
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Minor test fixes
10 Days Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
10 Days Ago
Change code that reverts items to instead destroy all custom items