reporust_rebootcancel

115,343 Commits over 3,959 Days - 1.21cph!

11 Days Ago
merge from triangle_planter
11 Days Ago
Update triangle planter repair and pickup
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
XORSwitch tests Another attempt at fixing list loading
11 Days Ago
merge from fix_write_varuint32 -> main
11 Days Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
11 Days Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Test list loading fix attempt
11 Days Ago
Refactor to fix save/load CanAcceptItem bug
11 Days Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
11 Days Ago
Added changeset number, branch name and UTC time to the test results
11 Days Ago
Can now control if crafted or all versions of an item can have armor slots.
11 Days Ago
runcategory command can take multiple categories
11 Days Ago
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
11 Days Ago
merge from drone_buff
11 Days Ago
codegen
11 Days Ago
merged from drone_buff
11 Days Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
11 Days Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
11 Days Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
More compile fixes bs
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
11 Days Ago
Test item changes
11 Days Ago
Added pickup/repair
11 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
11 Days Ago
Missing files
11 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
11 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
11 Days Ago
Merge from main
11 Days Ago
Cleanup, naming
11 Days Ago
stickybomb materials and textures setup viewmodel and scripts
11 Days Ago
merge from hackweek_automatedtesting
11 Days Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
11 Days Ago
Merge: from main Tests: none
11 Days Ago
Removed rocket scenarios parameter codegen, not needed anymore
11 Days Ago
Restored rocket tests that required editor stuff to run
11 Days Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
11 Days Ago
Test methods can now have more than one parameters Updated all tests attributes
11 Days Ago
merge from bike_ragdoll_fixes
11 Days Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
11 Days Ago
Merge from presets_editor/quality
11 Days Ago
Removed some debug logs
11 Days Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
11 Days Ago
Merge from main
11 Days Ago
merge from triangle_planter
11 Days Ago
Techtree0 vanilla and primitive updated
11 Days Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod