reporust_rebootcancel

136,933 Commits over 4,324 Days - 1.32cph!

10 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
10 Days Ago
texturing progress - apartment complex monument S2P
10 Days Ago
Adding my test save
10 Days Ago
Merge from stability_test
10 Days Ago
merge from main
10 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
10 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
10 Days Ago
Moved legacy hair to it's own folder
10 Days Ago
merge from workshop_animator_controls
10 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
10 Days Ago
Added average female skin set Added average female skin set collection for debugging
10 Days Ago
Fixing outbreak scientist setup
10 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
10 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
10 Days Ago
Player seed updates
10 Days Ago
merge from testrunner_editor
10 Days Ago
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10 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
10 Days Ago
CodeGen
10 Days Ago
server_browser_ping_removal -> main
10 Days Ago
Ensure region sorting button uses the correct background
10 Days Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
10 Days Ago
server_browser_ping_removal -> main
10 Days Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
10 Days Ago
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10 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
10 Days Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
10 Days Ago
Missed file
10 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
10 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
10 Days Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
10 Days Ago
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10 Days Ago
Remove the export to console option as it's no longer useful. Improved button description.
10 Days Ago
merge from testrunner_editor
10 Days Ago
Restored TestRedirects
10 Days Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
10 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
10 Days Ago
merge from naval_update/io_boats
10 Days Ago
Plant pot deployable on boats
10 Days Ago
Better checks for IO entities not sharing the same root parent
10 Days Ago
Add an assertion when trying to update visibility while jobs are running
10 Days Ago
Fix assertion triggered when another player uses a telephone
10 Days Ago
updated ballista ik hand positions
10 Days Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
10 Days Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
10 Days Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
10 Days Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
10 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
10 Days Ago
Paintable reactive target deployable on boats
10 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target