reporust_rebootcancel

132,099 Commits over 4,262 Days - 1.29cph!

13 Days Ago
Docks
13 Days Ago
Merge from naval_update
13 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
13 Days Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
13 Days Ago
Fix scarecrow headwrap not working on female players
13 Days Ago
merge indirect_instancing fixes
13 Days Ago
Added convar to the settings menu
13 Days Ago
▇▊▍▆█▉ ▅▋ /▌▍▄▉
13 Days Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
13 Days Ago
Zero'd coords.
13 Days Ago
2 new ruins.
13 Days Ago
Potential fix for NPCAnimController NRE
13 Days Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
13 Days Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
13 Days Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
13 Days Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
13 Days Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
13 Days Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
13 Days Ago
50cal reload sounds added to the animation of the single 50cal
13 Days Ago
box ore - model tweaks
13 Days Ago
Chages on the casino ambience and wind ambience
13 Days Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
13 Days Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
13 Days Ago
Merge from naval_missions
13 Days Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
13 Days Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
13 Days Ago
Bunker cannon tweak & sandbags that match the tropical islands.
13 Days Ago
Merge: from main
13 Days Ago
rebuilt manifest
13 Days Ago
Cliff shadowproxy fixes
13 Days Ago
merge from main - will need manifest rebuilding
13 Days Ago
rebuilt manifest and skins
13 Days Ago
adjusted world model emissive values to match viewmodel
13 Days Ago
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13 Days Ago
Merge from naval_update
13 Days Ago
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13 Days Ago
added emissive texture to front sight
13 Days Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
13 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
13 Days Ago
merge from main
13 Days Ago
changes on wind ambiences for the floating cities and casino ambience set up
13 Days Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
13 Days Ago
updated vm lr300 space gun reload anim
13 Days Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
13 Days Ago
space lr300 icon and hooked up to item prefab and steam item
13 Days Ago
Binoculars anim refresh polish
13 Days Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
13 Days Ago
M92 - Added updated viewmodel and worldmodel
13 Days Ago
Fix duplicate var name