reporust_rebootcancel

157,385 Commits over 4,566 Days - 1.44cph!

5 Months Ago
Fixed wanted posters clearing the name when entering the deep sea
5 Months Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
5 Months Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
5 Months Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
5 Months Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
5 Months Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
5 Months Ago
RRP contact shadows
5 Months Ago
Cleanup prefab path
5 Months Ago
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5 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
5 Months Ago
round up BDU projectile protection
5 Months Ago
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5 Months Ago
mp5 deploy update
5 Months Ago
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5 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Months Ago
update apartment_complex_monument/prototype
5 Months Ago
Deploy and shadow animation updates on rifles
5 Months Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
5 Months Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed guitare skin viewer framing
5 Months Ago
Fixed table skins not loading in the skin viewer
5 Months Ago
Ground floor mesh decals
5 Months Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
5 Months Ago
5 Months Ago
Merge: from stringview_indexof_fix
5 Months Ago
Phrase update
5 Months Ago
Merge: from main
5 Months Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
5 Months Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
5 Months Ago
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5 Months Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
5 Months Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
5 Months Ago
fix underwater post processing not working in proc map
5 Months Ago
Flare fix
5 Months Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
5 Months Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
5 Months Ago
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5 Months Ago
merge from main -> apartment_complex_monument
5 Months Ago
merge from main -> PlayerMaintainedMonuments
5 Months Ago
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5 Months Ago
DLC industrial light recovery. Fixed skewed tones.