reporust_rebootcancel

157,910 Commits over 4,566 Days - 1.44cph!

10 Months Ago
Hooked up missing canvas materials
10 Months Ago
▍▊▋▍▅▊▉▌ ▆█▇▌█▋
10 Months Ago
codegen
10 Months Ago
Optim: TriggreParent.TickMode 1 - batch swimming checks 100 boats now take 1.6ms max (down from previous 2.1ms, -24%) vs 3.1ms (-49%) of TickMode 0. Tests: built a boat, sank it by shooting, got unparented
10 Months Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
10 Months Ago
merge from main
10 Months Ago
sign_painting_ui_escape -> main
10 Months Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
10 Months Ago
Pressing escape will now save and close the sign painting dialogue (it only saved before)
10 Months Ago
autoturret_improvements -> main
10 Months Ago
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
10 Months Ago
Update: expose StableObjectCache internal T[] - had to introduce approx equals to WaterInfo as unit tests were failing (why now?) - consolidated common logic to fix missing shoreline check in batched version (we need unit tests as part of builds) Need it to simplify code around water factor batching Tests: unit tests
10 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
10 Months Ago
Remove RTVoice again
10 Months Ago
Corpse setup for scrap component box
10 Months Ago
main -> autoturret_improvements
10 Months Ago
Some deep sea cleanup and pool leak fixes
10 Months Ago
Merge from naval_update
10 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
10 Months Ago
Fix player models continuing to play animations in demos when paused.
10 Months Ago
▌ ▍▌▆▉▍ ▅▋▄▄ ▉▌▄▋▇▊▆▋▅▌▆▆▊█▇▉▅▉▅█▅▅▊█▍▌▆▍▍▄
10 Months Ago
▆ ▊▅▄▅▄ ▊▆▍▊ ▋▄▇▆
10 Months Ago
Map marker edit UI now appears above fog of war
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
10 Months Ago
Merge from main
10 Months Ago
Inventory null check in Mailbox
10 Months Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
10 Months Ago
Only calculate position and scale once in ImpostorBatching
10 Months Ago
rebase on main
10 Months Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
10 Months Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
10 Months Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
10 Months Ago
Merge from main
10 Months Ago
█▄▍▇▌▉▉▅ ██▆▍▊██▉▋▋▅█▇▅█▉
10 Months Ago
▍▆▌▋▉ ▍▅ ▊▄▇▄▊▉ ▍▇▊ █▍▄▇▍█▍██
10 Months Ago
▇▍▅▉▄▄▋▅ ▍▍▆▌
10 Months Ago
10 Months Ago
10 Months Ago
10 Months Ago
Fixed a server only serialized field
10 Months Ago
merge from slots_optimize
10 Months Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
10 Months Ago
merge from main
10 Months Ago
▄▆▍▄▌▅▉ ▅▍▄▉ ▇▌▄█
10 Months Ago
▉▍▆▌█▆ ▅▊▌▊▋▉▆▉
10 Months Ago
10 Months Ago
10 Months Ago