201,252 Commits over 4,171 Days - 2.01cph!

3 Days Ago
PT Boat update
3 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Days Ago
merge from storeitem_phrase for todays skin upload
3 Days Ago
Spotlight collider tweaks, added a large interaction collider
3 Days Ago
minor code cleanup
3 Days Ago
Electric table light prefab minor cleanup
3 Days Ago
Added working compass to the new RHIB
3 Days Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
3 Days Ago
Fix max health display applying modifiers twice on the client.
3 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
3 Days Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
3 Days Ago
Fixed the propellers not rotating with movement speed
3 Days Ago
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3 Days Ago
Add Waterworld to the scene loader
3 Days Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
3 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
3 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
3 Days Ago
constraint editor on by default
3 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
3 Days Ago
More farm set dressing WIP
3 Days Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
3 Days Ago
Blockout farm entrance kiosk WIP
3 Days Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
3 Days Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
3 Days Ago
Scientist hit reacts and death prototype animations
3 Days Ago
Move field to server only
4 Days Ago
Renamed all lights in the pack to match the other IO items
4 Days Ago
Make sure to reset spotlight spring values on destroy
4 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
4 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
4 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
4 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
4 Days Ago
Fix compile error
4 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
4 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
4 Days Ago
Enable read/write on backdrop and road_tunnel meshes
4 Days Ago
merge from main - RC
4 Days Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
4 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
4 Days Ago
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4 Days Ago
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4 Days Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
4 Days Ago
Updated pilot pack suit media
4 Days Ago
backgroundvideo_fix -> main
4 Days Ago
Convar to force menu background videos to be webm only. Default = true
4 Days Ago
Added textures and set up a material for charity plushie 01
4 Days Ago
Change texture compression on the RHIB controls
4 Days Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
4 Days Ago
Fix new drybox not spawning on the RHIB
4 Days Ago
gave BurstClothConstraint some rotation gizmos