160,774 Commits over 4,566 Days - 1.47cph!

Today
Attempt to make clearer what recessive genes are, by naming them explicitely in the UI and vendor instead of hinting at them
Today
Possibly fixed double firing shears sfx and missing attack event warnings
Today
Fix steam networking bug from only sending the last batch as Immediate - set every single batch as immediate on steam networking, only set last batch on raknet - fixes every packet waiting 5ms for nagle in steam networking
Today
Merge from main
Today
small games wooden table; - texture polish
Today
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Today
Try to fix a weird infinite loop with 32bit VPC on Linux
Today
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
Today
merge from held_item_fixes
Today
Compile fix
Today
fix weapons aim while holding items and turning + melee head wobble when jogging. (move more code to HasHeldItemAnimations to work with subsystem held items)
Today
fix predict turn feet yaw being completely wrong in rowboats, use raw aim yaw instead.
Today
merge from fix_packet_capture_rustrelay -> main
Today
Fix packet capture writing packets sent to rust relay - intended to only capture player-facing traffic - can use convar `packet_capture_rust_relay` to enable capturing rust relay if you really want
Today
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Today
Fix edge links which have identical distances flipping based on what was placed first - make the tiebreak use the lower network ID so tests don't have to wonder about this small inconsistency
sprinkler_color_fix -> main
Fix radwater sprinklers spraying clear water for a moment when switched on Sprinkler now gets its container to adopt it before its On flag is networked, so the rad effect shows from the first frame
Today
Delete vpk_osx32 Linux build fixes * Don't build datamodel for 64bit dedicated servers (unused) * Fixed compile error on Linux64 introduced by recent StudioMDL changes * Fixed Linux64 client trying to build for 32bit and failing * Move Linux64 binaries into a subfolder to match x86-64 * Remove "64" suffix from Linux64 .so files * More of the client builds StudioMDL Linux build progress * StudioMDL builds, runs and can build models on Linux (64bit) * The only caveat is that I have to comment some unfixed/unported stuff for it to work properly (TODO) Fixed a crash with Vehicle:SetWheelFriction
Today
Use a sparse grid for CullWhenInside so foundations changing only queues nearby bushes into the work queue Add some pool analyzer attributes
Today
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Today
Updated icon meta for garage door, box and charm (broke during merge i suppose)
Today
Premium Warhead Box - Added WIP conditional meshes for adaptors
Today
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Today
Reset the flag when pooled, doesnt seem to cause issues but good practice
Today
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Today
merge from ugc_censor_option -> main
Today
fix compile error
Today
merge from demoui2_fixes
Today
Set timeout for uploads of signs to 10s
Today
Merge from main
Today
Fixes from API changes - max amount of uploads queued to 1k - include server ip & port in JSON body instead of headers - update endpoint
Today
Building blocks, workbenches, planters, container io entities now also override IsEntityDynamic to false so things attached to them can be static Also update dynamic state when the ancestor parent changes (could cause issues when for example a storage adaptor is parented to a box which then gets parented to a boat, but the adaptor wouldn't know)
Today
merge from batch_all_packets -> main
Today
merge from batch_all_packets -> main
Today
Match network to main (since it will be increased during staging wipe)
Today
Enable jakes dynamic_occlusion_pausing by default again Possibly fix the "door stuck half open after alt tabbing" issue that caused us to revert it last time
Today
merge from demoui2_fixes
Today
fix physical cam
Today
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Today
Fix after merge
Today
Fixed batch groups staying unbatched for good when their rebuild got cancelled by another change in the same cell
Today
Fixed LODs being worked out from the camera position before a respawn or CCTV switch (regression from 169523)
Today
merge from main -> ugc_censor_option
Today
update from main
Today
merge from main -> batch_all_packets
Today
Cut offset distance customisation.
Today
Add a saw model prefab. Bunch of fixes/improvements
Today
Tiny polishy fixes to lamphouse light damage stages
Ensure rad water sprinklers turn on the right color initially