128,907 Commits over 4,201 Days - 1.28cph!

5 Hours Ago
Fix monster mesh rendering issue
5 Hours Ago
Anchor collision primitives setup. Tweaks to volumes.
5 Hours Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
5 Hours Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
5 Hours Ago
Updating medical syringe refresh rig fbx
6 Hours Ago
Disable the large vehicle colliders around BBS netting
Today
Adding viwmodel rig for binocular refresh
Today
merge from naval_update
Today
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Today
S2P on FCs after farm changes
Today
Added a few more chainlink fences around the farm
Today
merge from Project_Hammer
Today
merge from boat_building
Today
Merge from texture_streaming_delay_fix
Today
Scale foliage based on distance density falloff to reduce visible pop in
Today
Compile fixes
Today
Merge from floating_cities
Today
Cleaned up some LODGroups from various floating city bits
Today
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
Today
Merge from parent
Today
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
Today
Merge from small_ramp
Today
Only allow interaction when looking at the base of the bridge
Today
Merge from naval_update
Today
Fixes
Today
Last island.
Today
merge from Halloween_25_Update/PH/storepage
Today
Updated krieg backpack store media
Today
Merge from main
Today
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
Today
Make fold out colliders convex, general prefab setup
Today
Fixed button text that broke after merge
Setup 3rd person reload effects on turrets
Today
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
Today
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
Today
Merge from parent
Today
Merge from main (stomp oilrig_1 prefab, will need a S2P)
Today
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
Today
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
Today
Merge from Project_Hammer
Today
Merge from slots_optimize
Today
Fixed caboose slot machine
Today
Add max texture resolution information for skinnables in the workshop scene
Today
Merge from main
Today
Merge from boat_building
Today
Merge from auth2
Today
Merge from naval_update
Today
Compile fixes