161,007 Commits over 4,566 Days - 1.47cph!

50 Days Ago
Update raditation RRP volume vignette values
50 Days Ago
Merge from blue_noise_dithering
50 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
50 Days Ago
Disable RRP water additional lights for parity
50 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
50 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
50 Days Ago
Hacky compile fix to get builds working
50 Days Ago
Merge from main
50 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
50 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
50 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
50 Days Ago
Stripped interlocked usage, more cleanup
50 Days Ago
move convars around
50 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
50 Days Ago
Merge from sep_2026_mesh_checks
50 Days Ago
Merge from main
50 Days Ago
Merge from icon_generator_rework
50 Days Ago
Alt dragging now rotates the light of the icon
50 Days Ago
Add in an event for the loading screen image shown
50 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
50 Days Ago
Merge from main
50 Days Ago
Merge from torch_hash_warning_fix
50 Days Ago
respect water layer toggle in RRP
50 Days Ago
Fix HttpContent being double disposed
51 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
50 Days Ago
merge from main
50 Days Ago
merge from render_pipeline_testing
50 Days Ago
fix underwater bubbles not working in RRP
51 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
51 Days Ago
merge from main -> sentry_upload
51 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
51 Days Ago
- Basic script setup - Initial IO power input
51 Days Ago
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51 Days Ago
Fix compile error
51 Days Ago
merge from render_pipeline_testing
51 Days Ago
fix regression with water drop shader refraction in BRP
51 Days Ago
main -> grenade_client_prediction
51 Days Ago
main -> biofuel_generator
51 Days Ago
Hide the panels a little bit if you are orbiting around the character
51 Days Ago
Tests for new way of reading logfile
51 Days Ago
Fix wooden and bone arrow world model gibs
51 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
51 Days Ago
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51 Days Ago
Disable per-object culling
51 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
51 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
51 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
51 Days Ago
merge from main
51 Days Ago
Merge SMAA with RRP
51 Days Ago
Rebase on main