160,795 Commits over 4,566 Days - 1.47cph!

3 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
3 Days Ago
Merge from vcc
3 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
3 Days Ago
Updating uzi viewmodel rig
Rin
3 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
3 Days Ago
Set create mesh flag and set up viewmodel renderer
3 Days Ago
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3 Days Ago
Merge fixes
3 Days Ago
network_lods -> main (off by default)
3 Days Ago
main -> network_lods (breaking)
3 Days Ago
testing setup
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
3 Days Ago
Fixed the lighting on the PixelLit 6-Point shader
3 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from bagmarkers_fix
3 Days Ago
merge from adminui_ugc_scrollbarfix
3 Days Ago
merge from ramp_deploy_fix
3 Days Ago
merge from dpv_buff
3 Days Ago
merge from fxlayerfix
3 Days Ago
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3 Days Ago
merge from vm_t1_smg_firing_anim_fix
3 Days Ago
merge from procgen_fix_NMS
3 Days Ago
merge from neonsignfix
3 Days Ago
merge from PumpkinLockFix
3 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
3 Days Ago
merge from sleepingbag_overlap_deathscreen_fix
3 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
3 Days Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
3 Days Ago
merge from main
3 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
3 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
Rin
3 Days Ago
Disabled Halloween features
3 Days Ago
Fix dungeon spawning dark square
3 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
4 Days Ago
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
4 Days Ago
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
4 Days Ago
Add a 20% chance of blueprint fragment in Crate_basic
Rin
4 Days Ago
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
4 Days Ago
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4 Days Ago
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Rin
4 Days Ago
Hooked up new Blueprint Book File renaming
4 Days Ago
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
4 Days Ago
Fixed wrapping paper item accepting water
4 Days Ago
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
4 Days Ago
Merge from swamp_tree_x_improvement
4 Days Ago
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird