197,171 Commits over 4,110 Days - 2.00cph!

6 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
6 Days Ago
Fix being able to see scientist feet through the oilrig floor
6 Days Ago
Fix missing collision on oilrig
6 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
6 Days Ago
Fix headshot damage multiplier not working on new scientists
6 Days Ago
textured and setup orientable spotlight.
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
7 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
7 Days Ago
Merge: from main Tests: editor builds
7 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
7 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
7 Days Ago
ian_serializable_field_cleanup -> main
7 Days Ago
Fix siege weapon vehicle audio compile error
7 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
7 Days Ago
Clean: simplify code Tests: gun turret being deauthed
7 Days Ago
WIP
7 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
7 Days Ago
Fix compile error
7 Days Ago
Potential fix for scientists not reacting well to being sniped
7 Days Ago
M15 Pistol - World model fixes and texture tweaks
7 Days Ago
main -> snap_deployables
7 Days Ago
ian_serializable_field_cleanup -> main
7 Days Ago
Serializable field fix - BatteringRamVisuals
7 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
7 Days Ago
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7 Days Ago
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7 Days Ago
patrol_heli_revision_2 -> main
7 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
7 Days Ago
Potential fix for scientists not opening doors sometimes
7 Days Ago
merge from frontier_external_fixes
7 Days Ago
main -> patrol_heli_revision_2
7 Days Ago
populate_heli_path_nre_fix -> main
7 Days Ago
Additional check in map view
7 Days Ago
Fix scientists shooting super fast
7 Days Ago
removed wire from wall_a
7 Days Ago
removed stray damage volume
7 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
7 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
7 Days Ago
syncvar_none_compile_fix -> main
7 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
7 Days Ago
merge from main
7 Days Ago
WIP
7 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
7 Days Ago
Merge from toolgun_deploy_fix
7 Days Ago
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7 Days Ago
Fixed missing toolgun deploy sfx
7 Days Ago
Merge from nametag_streamer_fix