139,701 Commits over 4,505 Days - 1.29cph!

5 Days Ago
Merge from satellite_crash
5 Days Ago
Tank spinner has a wake and splash effect when active and moving.
5 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
5 Days Ago
Merge from rb_oofed
5 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
5 Days Ago
create mip-filtered refraction texture before transparent geometry pass
5 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
5 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
5 Days Ago
add override water blend slider and toggle
5 Days Ago
Merge from align
5 Days Ago
Merge from demos
5 Days Ago
More, and related refactor.
5 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Fix satellite crates physics material and block player input
5 Days Ago
Run powerplant S2P again
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
5 Days Ago
Bunch more
5 Days Ago
merge from darts_game
5 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
5 Days Ago
Added soundsa and audio support for powerline electrical boxes
5 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
5 Days Ago
Bunch of fixes for potential demo issues
5 Days Ago
Merge from fx_rework1
5 Days Ago
Phase 2 resume fix
5 Days Ago
merge from sculptures
5 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
5 Days Ago
merge from main
5 Days Ago
Codegen
5 Days Ago
merge from nameplate_dialog_fix
5 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
5 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
5 Days Ago
Move all the descent code to a partial while I'm at it
5 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
5 Days Ago
More cleanup
5 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
5 Days Ago
Comment cleanup
5 Days Ago
merge from game_room_dlc -> darts_game
5 Days Ago
merge from main
5 Days Ago
Descent phase time defaults
5 Days Ago
merge from water_treatment_plant_maintainables
5 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
5 Days Ago
merge from main -> waterwell_stock_decrease
5 Days Ago
Merge from scale
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from gas_station_maintainables
5 Days Ago
save changes to scene + gas station S2P
5 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
5 Days Ago
merge from nameplate_dialog_fix