201,418 Commits over 4,171 Days - 2.01cph!

7 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
7 Days Ago
Enable read/write on backdrop and road_tunnel meshes
7 Days Ago
merge from main - RC
7 Days Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
7 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
7 Days Ago
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7 Days Ago
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7 Days Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
7 Days Ago
Updated pilot pack suit media
7 Days Ago
backgroundvideo_fix -> main
7 Days Ago
Convar to force menu background videos to be webm only. Default = true
7 Days Ago
Added textures and set up a material for charity plushie 01
7 Days Ago
Change texture compression on the RHIB controls
7 Days Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
7 Days Ago
Fix new drybox not spawning on the RHIB
7 Days Ago
gave BurstClothConstraint some rotation gizmos
7 Days Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
7 Days Ago
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7 Days Ago
chainsaw wip attack anims exported and anim controller edited
7 Days Ago
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7 Days Ago
Adding new anim layers to player animator
7 Days Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
7 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
7 Days Ago
Fixed DLC names not being translated in the inventory screen
7 Days Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
7 Days Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
7 Days Ago
optimize flashlight beams, implement custom update runner.
7 Days Ago
Farm dressing exploration WIP
7 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
7 Days Ago
Optimize sleeping bags
7 Days Ago
Only allow camera movement when the input field is not in focus
7 Days Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
7 Days Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
7 Days Ago
Fix compile error
7 Days Ago
fix cloud movement in timescaled demo
7 Days Ago
Remove testing stuff
7 Days Ago
Persist SyncVar arguments from within components
7 Days Ago
merge from fix_newmenu_inventory_threadsafe
7 Days Ago
import settings on bulb models
7 Days Ago
Add CCTV-helper Admin Convars
7 Days Ago
adjusted bulb prefab
7 Days Ago
SyncVars can now be used in EntityComponents
7 Days Ago
removed third material from bulbs
7 Days Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
7 Days Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
7 Days Ago
Add generic method to iterate over a list with a set budget
7 Days Ago
Added container shells for farm area + LODs
7 Days Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
7 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
7 Days Ago
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