139,562 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Tied back capmask fixes
2 Months Ago
Client compile fix.
2 Months Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
2 Months Ago
Hair colour balance pass
2 Months Ago
merge from industrial_dlc
2 Months Ago
Use HasGreatlyChanged() for temp and comfort
2 Months Ago
Removed the legacy electricity IO queue
2 Months Ago
Charity Plushie setup
2 Months Ago
Adjusted auburn crewcut material
2 Months Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
2 Months Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
2 Months Ago
Update vm attachment prefab to use complete new FBX asset
2 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
2 Months Ago
.meta files
2 Months Ago
Merge from M16A2
2 Months Ago
Update manifest
2 Months Ago
plywood painted tile fix
2 Months Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
2 Months Ago
Merge from main
2 Months Ago
Set parent history projectile validation default to true
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
2 Months Ago
hanging tarp polycount reduction
2 Months Ago
merge from crew_cut_setup
2 Months Ago
Merge from main
2 Months Ago
split the rail off the holo sight to a separate mesh
2 Months Ago
Merge: from main
2 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
2 Months Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
2 Months Ago
manifest
2 Months Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
2 Months Ago
Fixed torch attack animations not working on non local players
2 Months Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
2 Months Ago
merge from main
2 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Months Ago
naming convention tweaks
2 Months Ago
Fix scientists appearing on roofs
2 Months Ago
merge from tied_back_hair_setup
2 Months Ago
Ponytail Mat updates and cap
2 Months Ago
Add free fuel servervar for easier testing. Codegen.
2 Months Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
2 Months Ago
Merge from main
2 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Months Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
2 Months Ago
Merge: from main
2 Months Ago
little mesh cull pass on wip playground art
2 Months Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
2 Months Ago
apartment_complex_b_large interior props shadow casters optim
2 Months Ago
updated admin visuals on closed status in rentable_shop_A prefab
2 Months Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)