161,012 Commits over 4,566 Days - 1.47cph!

2 Months Ago
Fixed combine soldier player model material being broken by git PR: Prevent Lua errors when running gmod_admin_cleanup twice Try keeping Win7/8 support for Hammer for that one guy * Probably shouldn't bother since it affects < 0.1% of Windows users, but it's also a tiny change Added sv_standable_normal Slightly unfix DPanelSelect:OnActivePanelChanged * So it is called even when the current panel is reselected, as some existing stuff (Player Model Editor) relies on it. Still only run associated convars if the selected panel actually changed Prevent Lua errors in Player Model editor due to weird existing mods * Apparently there are mods out there that provide boolean arguments to AddValidModel's new arguments Allow matproxies without a bind function Apply potential fix for procedural bone sizing Keep a reference to custom cubemap while spawnicons are rendered Try to make spawnicon editor size with screen Added render.BindLocalCubemap * Helps custom model rendering, such as icon editor and player model selector * It takes a string as input, so it can handle HDR and non HDR cubemaps for you Adjust icon editor colors to match actual values in spawnicon rendering Draw Icon Editor spawnicon over the background Added ability to overwrite spawnicon rendering lighting * RebuildSpawnIconEx accepts "lightbox" (6 vectors) and "lights" keys (same as render.SetLocalModelLights) * Simple preview - sky is the limit on actual light setups - https://files.facepunch.com/rubat/2026/August26-3166-AcidicArgentineruddyduck.mp4 Apply 10+ loop deep error to PrePlayerDraw Fix the typo in "unlosed" file find handles error Resolve a bunch of double curtime bugs * Pretty much only relates to NPCs Add a null check in CalcDamageForceVector Fixed potential crashes with ragdolls Fixed potential crash with game.MountGMA Fix TTT erroring due to it using base gamemode panels Pull Request: Fix spawnmenu search icons sometimes not having images
60 Days Ago
merge from main
60 Days Ago
checked Prevent Breaking Down on steam item for crystal ARs
60 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
60 Days Ago
Merge: from main
60 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
60 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
60 Days Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
2 Months Ago
Crystal AR page media
2 Months Ago
Driving controls wip
2 Months Ago
Arrow world model colider change
2 Months Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
champagne mortar icon tweak
2 Months Ago
merge from main
2 Months Ago
Revert Bootstrap, commited by accident in 162774
2 Months Ago
Double radiation output of sprinklers with radwater
2 Months Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
2 Months Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
2 Months Ago
Fix manifest
2 Months Ago
Second part missing from the initial commit
2 Months Ago
2 Months Ago
statesync tests for events not firing if they're on frame 0
2 Months Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
2 Months Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
2 Months Ago
merge from main
2 Months Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
2 Months Ago
Merge from effect_recycle_glass_fix
2 Months Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
2 Months Ago
merge from underwaterlabs_monument_blockers
2 Months Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
2 Months Ago
Adjusted the world model LODS to match the regular bandage
2 Months Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
2 Months Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
2 Months Ago
Added monument blockers to underwater labs red key card doors
2 Months Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
2 Months Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
2 Months Ago
rebuilt skins list with crystal ARs
2 Months Ago
main -> radwater_buff_2
2 Months Ago
merge from main
2 Months Ago
Updating skinning for bull/calf
2 Months Ago
merge from advanced_wooden_crate_gib_fix
2 Months Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
2 Months Ago
Merge: from main
2 Months Ago
crystal ar final store icon
2 Months Ago
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2 Months Ago
Merge from main