201,579 Commits over 4,171 Days - 2.01cph!

4 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
4 Months Ago
removed unnecessary private files. fixed metallic affecting ao darkening
4 Months Ago
Merge: from main
4 Months Ago
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4 Months Ago
Jungle Pack store page
4 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
4 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
4 Months Ago
Reducd sapling density by 33 percent
4 Months Ago
Fixed the ambient lighting issues in the paintables window
4 Months Ago
fixed shallow wall shelves being researchable
4 Months Ago
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4 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
4 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
4 Months Ago
Set ground foliage to use LOD1 as base LOD
4 Months Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
4 Months Ago
Merge from jungle_update
4 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
4 Months Ago
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4 Months Ago
Merge from ziggurat_perf_fixes
4 Months Ago
Merge from jungle_update
4 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
4 Months Ago
Fixed emoji not unlocking correctly
4 Months Ago
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4 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
4 Months Ago
merge from jungle_update
4 Months Ago
added corpse prefabs for wicker and bamboo barrels
4 Months Ago
merge from /jungle_storage_skin_fix
4 Months Ago
Replaced cocoknight gloves viewmodel material
4 Months Ago
Merge from main
4 Months Ago
Missed some billboard texture changes
4 Months Ago
Updated schizolobium with progress from friday
4 Months Ago
updated jungle ar icon
4 Months Ago
Merge from icon_render_export_fix
4 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
4 Months Ago
merge from main
4 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
4 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
4 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
4 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
4 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
4 Months Ago
Possible AdminPanel NRE fix
4 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
4 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
4 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
4 Months Ago
start of fixing corpse gibs for jungle barrel storage
4 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
4 Months Ago
main -> vine_capsule_renderer
4 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
4 Months Ago
Missed files
4 Months Ago
Missed files