201,593 Commits over 4,171 Days - 2.01cph!

16 Days Ago
setup t1 smg anims, entity and override controller
16 Days Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
16 Days Ago
new_menu2 -> main
16 Days Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
16 Days Ago
Missed files
16 Days Ago
Texture fix for Pilothazmat Backpack
16 Days Ago
PilotHazmat backpack textures updated
16 Days Ago
Implement indirect instancing without requiring monster meshes
16 Days Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
16 Days Ago
updated cinematic backpack textures
16 Days Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
16 Days Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
16 Days Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
16 Days Ago
Reset active item when disconnecting from the server.
16 Days Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
16 Days Ago
renamed flight recorder box to black box again
16 Days Ago
Update some tooltips to the new menui2 ones
16 Days Ago
▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
16 Days Ago
Pilot pack store page
16 Days Ago
Replaced blockout food display counter
16 Days Ago
call init on vhacd Paramters props to get legit default values
16 Days Ago
pilot pack sitem description
16 Days Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
16 Days Ago
new_menu2 -> main
16 Days Ago
Proposed fix for notifications
16 Days Ago
Remove logs for main
16 Days Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
16 Days Ago
new_menu2 -> main
16 Days Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
16 Days Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
16 Days Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
16 Days Ago
Cherrypicked 127704
16 Days Ago
restore m_EnterPlayModeOptions
16 Days Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
16 Days Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
16 Days Ago
Adding extra bone to pilot hazmat mask tube
16 Days Ago
Update from Pilot cinematic
16 Days Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
16 Days Ago
Gameobjectlod burst cloth on pilot hazmat
16 Days Ago
Added helmet mat to lod3 of pilot hazmat
16 Days Ago
Merge from tugboat_toot
16 Days Ago
Configure max horn time and rate limit
16 Days Ago
helmet cinematic material fixes
16 Days Ago
Reduce terrain alpha cutoff range to 400
16 Days Ago
Fixed ambient lighting when switching between items in your hotbar
16 Days Ago
Merge from main
16 Days Ago
Merge from compass
16 Days Ago
Added Pilot Hazmat Cinematic Textures and Materials
16 Days Ago
Needle now moves when tapped during admire animation
16 Days Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor