138,776 Commits over 4,474 Days - 1.29cph!

1 Year Ago
merge from main
1 Year Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
1 Year Ago
Compile fixes
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
merge from main
1 Year Ago
Merge Decals & Metrocop texture changes/fixes
1 Year Ago
Revert asset changes
1 Year Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
1 Year Ago
Implemented support for instances in motion and other fixes
1 Year Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
1 Year Ago
Merge the compile error fix from x86-64
1 Year Ago
Remove code to pack monument scenes bundle (unused)
1 Year Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
1 Year Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Year Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
1 Year Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Year Ago
Make Linux happy
1 Year Ago
priv prefab tweak
1 Year Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
1 Year Ago
1 Year Ago
added textures and updated material for pilot hazmat backpack
1 Year Ago
1 Year Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
1 Year Ago
add per-biome, per-weather fog start distance ramps
1 Year Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
1 Year Ago
Merge from medical bay props
1 Year Ago
Simpify filtering logic
1 Year Ago
merge from main
1 Year Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
1 Year Ago
Improvised walkway progress
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
1 Year Ago
Set up python anims, entity and override controller
1 Year Ago
Handle static array constructors, skip convars when resetting static fields.
1 Year Ago
fixes after merge
1 Year Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
1 Year Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
1 Year Ago
PlayerBoat prefab cleanup
1 Year Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
1 Year Ago
Moved all overlay modals in the canvas overlay parent
1 Year Ago
center FP logo more
1 Year Ago
Hazing iteration for distance.
1 Year Ago
cannon materials, textures and gibs
1 Year Ago
All popups background scale to fit 21:9+ ratios
1 Year Ago
merge from main
1 Year Ago
Shockbyte localization fixes
1 Year Ago
turn off toggles for flashlight, fog, and rain before screenshots