138,790 Commits over 4,474 Days - 1.29cph!

1 Year Ago
Compile fixes
1 Year Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
Remove CombineTrivialDistancesJob
1 Year Ago
Set up waterpistol anims, entity and override controller
1 Year Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
1 Year Ago
merge from new_menu
1 Year Ago
fix compile error
1 Year Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
1 Year Ago
Fix conbutton states not getting reset.
1 Year Ago
Tidied up the interaction toast - still needs the icons sorted
1 Year Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
1 Year Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
1 Year Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
1 Year Ago
Set up m92 and p17 anims, entity and override controller
1 Year Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
1 Year Ago
ghost ship LODs, Colliders, Prefabs
1 Year Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
1 Year Ago
more WIP auth
1 Year Ago
merge from dev
1 Year Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
1 Year Ago
Restored shadow update flow
1 Year Ago
Removed ScrollRectDisable component for now
1 Year Ago
Pilot hazmat cinematic rig update
1 Year Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
1 Year Ago
merge from main
1 Year Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
1 Year Ago
Prepare models and materials for instancing (once again)
1 Year Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
1 Year Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
1 Year Ago
Added Pilot Hazmat Materials
1 Year Ago
Moved backpack textures to correct folder, added new backpack material
1 Year Ago
Pilot Hazmat textures
1 Year Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
1 Year Ago
merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Fixed FPS slider again
1 Year Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
1 Year Ago
merge from new_menu
1 Year Ago
Keybind reset button loc
1 Year Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
1 Year Ago
Shadow update group execution order
1 Year Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
1 Year Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
1 Year Ago
successful purchase item overlay
1 Year Ago
update favourites page when you unfavourite a server as well
1 Year Ago
Fix toast second button not working properly
1 Year Ago
Fix copy button copying multiple times
1 Year Ago
new_menu -> main
1 Year Ago
Fixed get premium button showing up for every server
1 Year Ago
Rust plus button changes