138,776 Commits over 4,474 Days - 1.29cph!

1 Year Ago
Revert materials and models
1 Year Ago
Climate for new falloff
1 Year Ago
Weather updates
1 Year Ago
Remove debug code
1 Year Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Alow greater SHDO intensity values, bring fade distance a little closer
1 Year Ago
Baselines for new atmosphere distance ramping
1 Year Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
1 Year Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
1 Year Ago
NRE fix
1 Year Ago
Initial work for Rust Plus hookup
1 Year Ago
main_menu -> main
1 Year Ago
Compile fix
1 Year Ago
new_menu -> main
1 Year Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
1 Year Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
1 Year Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
1 Year Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
1 Year Ago
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
1 Year Ago
Merge from main
1 Year Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
1 Year Ago
Fixed store page overlay aspect ratio, updated all pages
1 Year Ago
Enable global chat
1 Year Ago
Don't show the player icon on the map Don't show underground layers on the map
1 Year Ago
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
1 Year Ago
Merge from main
1 Year Ago
m15 pistol sounds
1 Year Ago
Demo button shows up if you have the demo folder with demos in it
1 Year Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
1 Year Ago
Fixed skin viewer not resetting materials correctly with old skins
1 Year Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
1 Year Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
1 Year Ago
Redo all of the tooltips for each of the filters
1 Year Ago
Update Server Entry tags to use the new tooltips
1 Year Ago
Remove transition from session page
1 Year Ago
Standardise play mode filtering tooltips
1 Year Ago
Change shadow update group init order
1 Year Ago
merge from main
1 Year Ago
Fixed legacy furnace skin viewer issues
1 Year Ago
Cleaned up demo window
1 Year Ago
Merge from main
1 Year Ago
update base stor eprefab, improve tags design
1 Year Ago
Working in the new haze falloff feature WIP.
1 Year Ago
Walkway progress / scaffolding stairs
1 Year Ago
Demos & play using same search styles
1 Year Ago
merge from main
1 Year Ago
Shadow manager NRE fix
1 Year Ago
merge from new_menu