197,493 Commits over 4,110 Days - 2.00cph!

40 Days Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
40 Days Ago
frame mat
40 Days Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
40 Days Ago
large sail blockout mesh update
40 Days Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
40 Days Ago
merge from fix_corpse_limited_slots -> main
40 Days Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
40 Days Ago
Settings controls tab
40 Days Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
40 Days Ago
Working graphics presets Some layout and toggle fixes
40 Days Ago
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40 Days Ago
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40 Days Ago
Turn down bootstrap image opacity
40 Days Ago
Remove flex transition from page animations
40 Days Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
40 Days Ago
Headers
40 Days Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
40 Days Ago
created WIP ceiling and floor paper viewmodels
40 Days Ago
More WIP work on floating walkways
40 Days Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
40 Days Ago
Added Ping to the performance logging
40 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
40 Days Ago
Merge from large_demolishing
40 Days Ago
merge from erosion
40 Days Ago
Item fixes
40 Days Ago
debug command wrapped in proper infdef + codegen
40 Days Ago
merge from main
40 Days Ago
all caves S2P
40 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
40 Days Ago
merge from main
40 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
40 Days Ago
aux rebase
40 Days Ago
Merged from naval update
40 Days Ago
merge from main
40 Days Ago
trawler - checking in pending files
40 Days Ago
Merge from main
40 Days Ago
Merge from foliage_instancing
40 Days Ago
Correct invalidation offset calculation error
41 Days Ago
41 Days Ago
Settings graphics tab
41 Days Ago
Settings experimental tab
41 Days Ago
Buncha fixes/compensations for overbrightness bug.
41 Days Ago
Settings image effects tab
41 Days Ago
Restored bootstrap fonts on bootstrap scene texts
41 Days Ago
first pass at floor triangle and guide mesh
41 Days Ago
merge from main
41 Days Ago
Fixed pirate english language not working
41 Days Ago
Settings menu: Some layout fixes Opening transition
41 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render