125,436 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Merged from siege_weapons
10 Months Ago
removing old autospawn cliff related prefab folders
10 Months Ago
merge ice_sculptures->main
10 Months Ago
merge from main
10 Months Ago
added ice block to iconrender scene's ice sculpture
10 Months Ago
removing some incomplete unused content folder
10 Months Ago
removing old cliffs, old formations except types still in use, test folders
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
10 Months Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
10 Months Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
10 Months Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
10 Months Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
10 Months Ago
Pool for menu options
10 Months Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
10 Months Ago
Fix compile error in none.
10 Months Ago
Remove some randomly added Usings
10 Months Ago
Remove redundant check
10 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
10 Months Ago
Additional checks
10 Months Ago
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10 Months Ago
Ice shader tessellation with phong and bezier smoothing options
10 Months Ago
Merge from main (keeping main changes to external wall prefabs)
10 Months Ago
Don't show on default 5.56
10 Months Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
10 Months Ago
Merge from oxygen_qol_tweaks
10 Months Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
10 Months Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
10 Months Ago
Merge from main
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
10 Months Ago
Merge from modding_prefabs
10 Months Ago
Added new greybox scene containing all cube prefabs (for testing)
10 Months Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
10 Months Ago
Merge from main
10 Months Ago
forgot a file
10 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
10 Months Ago
Setup default text
10 Months Ago
- Got recent transactions displaying - Fixed index
10 Months Ago
main -> vendingmachine_transaction_history
10 Months Ago
radiation_cube_support -> main
10 Months Ago
Removed logs