193,687 Commits over 4,079 Days - 1.98cph!

30 Days Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
30 Days Ago
Lerp the slack instead: way nicer result
30 Days Ago
Nuke the length calculation from the Protobuf as well
30 Days Ago
Merge from protobuf_fixes (exception trobleshooting)
30 Days Ago
Log the full exception in WorldSerialization.Save+Load
30 Days Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
30 Days Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
30 Days Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
30 Days Ago
Hookup anim in holdtype so third person fire anim triggers
30 Days Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
30 Days Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
30 Days Ago
Fix compile error
30 Days Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
30 Days Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
30 Days Ago
Remove FastIK
30 Days Ago
Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently. Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages
30 Days Ago
Jungle ground plants building displacement
30 Days Ago
merge from tunacanlamp_preventbuilding_fix
30 Days Ago
Simplelight polish WIP.
30 Days Ago
Merge from protobuf_fixes
30 Days Ago
Fix RPC error in SetInheritedVelocity
30 Days Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
30 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
30 Days Ago
Cleaned up, meshes, WM and icon updates
30 Days Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
30 Days Ago
Tapered corner pieces of piper nigrum. Added final translucency.
30 Days Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
30 Days Ago
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30 Days Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
30 Days Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
30 Days Ago
Updated Conditional Meshes
30 Days Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
30 Days Ago
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30 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
30 Days Ago
Conditional Meshes
30 Days Ago
merge from rustige_egg_spec_balance
30 Days Ago
merge from fix_explosive_inserts/attempt_2
30 Days Ago
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30 Days Ago
Exhaust tweak.
30 Days Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
30 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
30 Days Ago
Double boomerang throwing range
30 Days Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
30 Days Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
30 Days Ago
log_fixes -> main
31 Days Ago
Various polish & fixes.
31 Days Ago
merge from broadphase_abp
31 Days Ago
Remove HideUntilMobile logs