202,653 Commits over 4,171 Days - 2.02cph!

31 Days Ago
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
31 Days Ago
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
31 Days Ago
Steam inventory text wrapping fixes
31 Days Ago
Fixed store featured extending when the timer texts are too long
31 Days Ago
Simplified how the scroll view is populated
31 Days Ago
merge from fix_icon_generator_hide_during_render -> main
31 Days Ago
Fixed cart showing on top of the social menu
31 Days Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
31 Days Ago
Fixed featured weekly skin not generating its icon color
31 Days Ago
Fixed demo window blur
31 Days Ago
merge from main
31 Days Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
31 Days Ago
Ensure store hero always preloads after the store
31 Days Ago
tugboat horn sounds
31 Days Ago
merge from new_menu
31 Days Ago
Compile fix
31 Days Ago
Update HideDuringRender of the camper van prefab as an example
31 Days Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
31 Days Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
31 Days Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
31 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
31 Days Ago
Tweaked skin viewer road sign jacket
31 Days Ago
merge toggleable weapon stats display to main
31 Days Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
31 Days Ago
Pilot Final Textures and Materials
31 Days Ago
Add options to view toggleable weapon mod stats adjustments
31 Days Ago
Code cleanup and reordering
31 Days Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
31 Days Ago
Fixed wearables being removed when selecting a new item
31 Days Ago
merge from fix_icon_generator_hide_during_render -> main
31 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
31 Days Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
31 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
31 Days Ago
Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs More merges from x86-64 More merges Minor cleanups Dynamically calculate max autocomplete items based on available space
31 Days Ago
Cleanups from main
31 Days Ago
fix dynamic accuracy weapon stat
31 Days Ago
Adjust needle swing settings, now settles faster from big swings
31 Days Ago
Merge from compass
31 Days Ago
Merge from main
31 Days Ago
Added DM picker to the menu chat + a ton of fixes
31 Days Ago
Fix lighting settings for camper icon while testing
31 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
31 Days Ago
Remove last uses of node shortnames
31 Days Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
31 Days Ago
Added pilothazmat worldmodel models and created the prefab
31 Days Ago
merge from main
31 Days Ago
Add pan + zoom support to server map
31 Days Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
31 Days Ago
merge from fogmethod1 (sky branch)
31 Days Ago
merge from main