128,875 Commits over 4,201 Days - 1.28cph!

21 Days Ago
Revert change to EditorSettings
21 Days Ago
Adding extra joints to small engine rig
21 Days Ago
Merge from naval_update
21 Days Ago
merge from deployable_cannon
21 Days Ago
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21 Days Ago
string lights red and green materials bunch of lighting on barges and docks
21 Days Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
21 Days Ago
pt_boat_gun_setup -> naval_update
21 Days Ago
Turret placement setup
21 Days Ago
merge from main
21 Days Ago
Merge from main
21 Days Ago
Update water bottle anims
21 Days Ago
adding cannon animator for world anims
21 Days Ago
Cannon and character animations - first pass
21 Days Ago
merge from main
21 Days Ago
Blueprint fragment despawn rareity set
21 Days Ago
garage door unskinned meshes for flavien
21 Days Ago
merge from print_topologies_command
21 Days Ago
merge from fix_map_mismatch
21 Days Ago
Subtract merge from outboard_motor
21 Days Ago
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21 Days Ago
merge from puzzle_reset_ignore_invis
21 Days Ago
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21 Days Ago
Updated LOD settings for Charity plushies
21 Days Ago
trying reduced sail thrust 3000->2000
21 Days Ago
Added exit time to damaging attacks
21 Days Ago
21 Days Ago
merge from main
21 Days Ago
Charity_plushies -> main
21 Days Ago
Updated pookie bear volumes, no more pookie stacking
21 Days Ago
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21 Days Ago
Fix pooling error that was preventing sail/steering wheel deployment
21 Days Ago
boat stability work
21 Days Ago
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21 Days Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
21 Days Ago
merge from codelock_entercode_cache
21 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
21 Days Ago
Setup Single and Dual 50 Cal LODs and Colliders
21 Days Ago
tweaks to culling distance to several prefabs
21 Days Ago
Merge from parent
21 Days Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
21 Days Ago
anim updates for feedback notes
21 Days Ago
floating cities s2p
21 Days Ago
swapped mountable chairs left on all barges
21 Days Ago
21 Days Ago
swapped mountable chairs on floating docks
21 Days Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
21 Days Ago
merge from save272 - Staging wipe