199,313 Commits over 4,140 Days - 2.01cph!

55 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
55 Days Ago
merge from wallpaper/floor
55 Days Ago
merge from fix_window_max_condition -> main
55 Days Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
55 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
55 Days Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
55 Days Ago
55 Days Ago
preprocess terrain maps, per weather distance curve
55 Days Ago
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Rin
55 Days Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
55 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
55 Days Ago
Fixed incorrect layers on schizolobium_a
55 Days Ago
Wallpaper floor & ceiling pack - added more wood colours
55 Days Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
55 Days Ago
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55 Days Ago
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55 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
55 Days Ago
Merge from iofeedback_fixes
55 Days Ago
Fixed tesla coil pfx starting on
55 Days Ago
floating walkways prefab update
55 Days Ago
syncvars -> aux3
55 Days Ago
Merge from main Fix protobuf,codegen,manifest
55 Days Ago
removed bee bomb from T1 techtree
55 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)
55 Days Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
55 Days Ago
Targeting attachment blance and tech tree
55 Days Ago
merge from fix_dialog_hide_chat
55 Days Ago
merge from missingphysimpacts
55 Days Ago
merge from shark_hunt_dialogue
55 Days Ago
Merge from water_vehicles_cam_roll
55 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
55 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
55 Days Ago
Merge from iofeedback_fixes
55 Days Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
55 Days Ago
Mege from main
55 Days Ago
Merge from missionpoint_reapply
55 Days Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
55 Days Ago
Merge from parent
55 Days Ago
Merge from main
55 Days Ago
Fixed trees being able to respawn if a player was standing on the stump
55 Days Ago
55 Days Ago
Merge from industrial_perf_improvements
55 Days Ago
Revert successCount change to original behaviour
55 Days Ago
Merge from main
55 Days Ago
Fix train engine packing options
55 Days Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
57 Days Ago
Fixed some line of sight issues when reskinning wallpaper using the spraycan
57 Days Ago
Fixed WallpaperPlanner.OnFrame NRE
57 Days Ago
Settings keybind tab progress + some refactoring
57 Days Ago
ziggurat reverb zone