2,214 Commits over 1,827 Days - 0.05cph!
Added missing collider materials to a few prefabs
Re-applied previous month fixes from
71256 (duplicate branch)
Merge from inventory_idle
Tweaked head tilt for base anim
Merge from modding_prefabs
More material base scaling fixes. Additional tile and concrete prefabs
Added plaster tiled cubes
Additional tiled cube variants for cloth (carpet) and tiles
Fixed base scaling on tiled cube materials
Merge from modding_prefabs
Shader normals fix. Updated materials + greybox scene
Merge from modding_prefabs
Merge from interaction_sounds
Elite crate interaction sounds
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)
Prevent building ramp and cylinder prefabs
Prevent movement sphere, ramp, and cylinder prefabs
Extra wood & cloth tiled cubes
Fixed shadow proxy for comms_tower
Added normals & spec to existing tiled materials
Merge from devlocalcoord_shader
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
Merge from inventory_idle
Idle animation posture adjustments. Updated controller & player preview.
Merge from inventory_idle
Fixed canvas oversize for inventory UI
Unsaved anim & controller changes
Expanded width of player preview canvas
Head rotation adjustment on idle_c