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139,939 Commits over 4,383 Days - 1.33cph!

12 Months Ago
Merge from main
12 Months Ago
Tiger meta files
12 Months Ago
Allow tiny monuments to spawn within Jungle biome
12 Months Ago
merge from jungle_update
12 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
12 Months Ago
merge from jungle_dlc
12 Months Ago
jungle_dlc -> jungle_update
12 Months Ago
LS updates and S2P
12 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
12 Months Ago
reverted a sewer exit env volume override in compound scene
12 Months Ago
excavator scene2prefab
12 Months Ago
converted env volumes of the excavator
12 Months Ago
fixed some zfighting on jungle_ruins_e structure
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
12 Months Ago
fixed a legacy rotation leftover on armored steps block
12 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
12 Months Ago
jungle storage lods and gibs
12 Months Ago
Submitting wood armour 3rd person updated skinning
12 Months Ago
Updating skinning for wood armour gloves
1 Year Ago
tiger sounds
1 Year Ago
merge from underwater-effects
1 Year Ago
disable material/rig/animation import on new river mesh
1 Year Ago
merge from jungle_update
1 Year Ago
configurable caustics chroma separation, shader adjustments
1 Year Ago
jugnle wallpapers materials and icons
1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
1 Year Ago
Excluded rock and jungle rock from stand type weapon racks
1 Year Ago
Some shader tests
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
Jungle Rock - tweaked LOD3 to reduce popping
1 Year Ago
converted airfield hangars
1 Year Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
1 Year Ago
caustics modulate sun light color rather than add separately
1 Year Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
1 Year Ago
water caustics work for all water types, show up underwater, and receive shadows
1 Year Ago
prevent halfheight shelves to be deployed on top of each other endlessly
1 Year Ago
merge from jungle_dlc
1 Year Ago
merge from jungle_dlc
1 Year Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
1 Year Ago
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1 Year Ago
fixed leaking tarp parts on bamboo barrel texture
1 Year Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
1 Year Ago
hooked up jungle dlc sprays
1 Year Ago
Testing a distance glow method on big cat eyes. Fades out at close range.