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137,655 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
1 Year Ago
Reset active item when disconnecting from the server.
1 Year Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
1 Year Ago
renamed flight recorder box to black box again
1 Year Ago
Update some tooltips to the new menui2 ones
1 Year Ago
Pilot pack store page
1 Year Ago
Replaced blockout food display counter
1 Year Ago
call init on vhacd Paramters props to get legit default values
1 Year Ago
pilot pack sitem description
1 Year Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
1 Year Ago
new_menu2 -> main
1 Year Ago
Proposed fix for notifications
1 Year Ago
Remove logs for main
1 Year Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
1 Year Ago
new_menu2 -> main
1 Year Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
1 Year Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
1 Year Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
1 Year Ago
Cherrypicked 127704
1 Year Ago
restore m_EnterPlayModeOptions
1 Year Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
1 Year Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
1 Year Ago
Adding extra bone to pilot hazmat mask tube
1 Year Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
1 Year Ago
Gameobjectlod burst cloth on pilot hazmat
1 Year Ago
Added helmet mat to lod3 of pilot hazmat
1 Year Ago
Merge from tugboat_toot
1 Year Ago
Configure max horn time and rate limit
1 Year Ago
helmet cinematic material fixes
1 Year Ago
Reduce terrain alpha cutoff range to 400
1 Year Ago
Fixed ambient lighting when switching between items in your hotbar
1 Year Ago
Merge from main
1 Year Ago
Merge from compass
1 Year Ago
Added Pilot Hazmat Cinematic Textures and Materials
1 Year Ago
Needle now moves when tapped during admire animation
1 Year Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
1 Year Ago
Added cinematic textures and material for the pilothazmat backpack
1 Year Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
1 Year Ago
update from main
1 Year Ago
Updated patterns
1 Year Ago
updated pilot hazmat lod albedo texture
1 Year Ago
pilot hazmat icon update with latest textures
1 Year Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
1 Year Ago
menu UI sounds decent WIP
1 Year Ago
Pilot helmet texture updates, cleanup
1 Year Ago
Updated material lods with latest textures
1 Year Ago
merge from tugboat_toot
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Merge from foliage_transmission_shadowing
1 Year Ago
Merge from main