reporust_rebootcancel

123,925 Commits over 4,171 Days - 1.24cph!

57 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
57 Days Ago
Feedback tweak: Red/Orange balance into more orange.
57 Days Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
57 Days Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
57 Days Ago
Settings dropdown direction improvements
57 Days Ago
merge from new_menu
57 Days Ago
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
57 Days Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
57 Days Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
57 Days Ago
Merge from decor_rock_pooling
57 Days Ago
Fixed skinviewer sleeping bag not disabling itself
57 Days Ago
merge from projectile_jobs
57 Days Ago
handle null localplayer properly for demo playback
57 Days Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
57 Days Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
57 Days Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
57 Days Ago
new_menu -> main
57 Days Ago
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
57 Days Ago
merge from main
57 Days Ago
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
57 Days Ago
new_menu -> main
57 Days Ago
Restored soundtrack dlc audio files
57 Days Ago
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
57 Days Ago
merge from main
57 Days Ago
Some store refactoring and fixes, showcase cart button wip
57 Days Ago
merge from main
57 Days Ago
merge from fogmethod1 (clouds/fog/sky)
57 Days Ago
57 Days Ago
merge from dpv_bone_error
57 Days Ago
re-assigned model root to correct transform
57 Days Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
57 Days Ago
Nuked some low bitrate background videos
57 Days Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
57 Days Ago
Tweaked cart item remove button padding
57 Days Ago
Feedback tweak: Cloud shapes
57 Days Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
57 Days Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
57 Days Ago
General tab dividers + add to cart on packs
57 Days Ago
merge from ambiencezone_nre_fix
57 Days Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
57 Days Ago
setting up 3p thompson anims,entity and and override controller.
57 Days Ago
don't serialize shoreVectorTexture
57 Days Ago
add command to clear report counts
57 Days Ago
merge from projectile_jobs
57 Days Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
57 Days Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
57 Days Ago
WIP handling of trigger parenting between edit/final modes
57 Days Ago
Setup ghost ship entity
57 Days Ago
Friends List colour match to UI + blur
57 Days Ago
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