130,134 Commits over 4,201 Days - 1.29cph!

13 Days Ago
merge from workshop_max_texture_res -> main
13 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
13 Days Ago
Revert yaw clamp on cannons
13 Days Ago
Fix typo, add shortname to material information
13 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
13 Days Ago
merge from Halloween_25_Update/PH/storepage
13 Days Ago
Skin viewer halloween fixes and tweaks
13 Days Ago
iterations and re-import plank sounds
13 Days Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
13 Days Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
13 Days Ago
Updating binoculars rig mat
13 Days Ago
Fix cannons letting you breathe under water
13 Days Ago
Fixing material names for syringe rig
13 Days Ago
Fixed skull trophies name text material in the skin viewer
13 Days Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
13 Days Ago
Casino big wheel room
13 Days Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
13 Days Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
13 Days Ago
merge from directional_drag
13 Days Ago
floating city 4 latest
13 Days Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
13 Days Ago
merge from boatspawner_nudge_fix
13 Days Ago
Removed empty RealmedRemove component from hull_square
13 Days Ago
Possible fix for the nudge fix not working
13 Days Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
13 Days Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
13 Days Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
13 Days Ago
Fix monster mesh rendering issue
13 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
13 Days Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
13 Days Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
13 Days Ago
Updating medical syringe refresh rig fbx
13 Days Ago
Disable the large vehicle colliders around BBS netting
13 Days Ago
Adding viwmodel rig for binocular refresh
13 Days Ago
merge from naval_update
13 Days Ago
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13 Days Ago
S2P on FCs after farm changes
13 Days Ago
Added a few more chainlink fences around the farm
13 Days Ago
merge from Project_Hammer
13 Days Ago
merge from boat_building
13 Days Ago
Merge from texture_streaming_delay_fix
13 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in
13 Days Ago
Compile fixes
13 Days Ago
Merge from floating_cities
13 Days Ago
Cleaned up some LODGroups from various floating city bits
13 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
14 Days Ago
Merge from parent
14 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
14 Days Ago
Merge from small_ramp