136,249 Commits over 4,444 Days - 1.28cph!

14 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
14 Days Ago
fixed clothing mannequin wearable (admin only)
14 Days Ago
Glass AR - icon, mesh tweaks
14 Days Ago
Debug rendering for pending crash site
14 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
14 Days Ago
Merge from main
14 Days Ago
main -> demo_compatability_layer
14 Days Ago
Merge from main
14 Days Ago
Merge from editorshortcut_selectprefabroot
14 Days Ago
Merge from lr300space_display_fix
14 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
14 Days Ago
AK deploy animation update
14 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
14 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
14 Days Ago
Merge from main
14 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
14 Days Ago
Merge: from main
14 Days Ago
merge from addtoterrain_fix
14 Days Ago
wake rhib buoyancy on release
14 Days Ago
fixed skin constraint setup on frontier hazmat
14 Days Ago
Merge: from main
14 Days Ago
Fix static causing reused initial positions across multiple computers
14 Days Ago
More map debug dot functionality
14 Days Ago
Fix s2p AddToHeightMap not filtering colliders
14 Days Ago
merge from cannon_fuseburn
14 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
14 Days Ago
Default obstruction_tc_reorder to true
14 Days Ago
merge from heli_crate_train_wagon_fix
14 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
14 Days Ago
Merge from main
14 Days Ago
Merge from order_test
14 Days Ago
More debug logging, skip the double tc check when logging.
14 Days Ago
Compile fix
14 Days Ago
merge from main
14 Days Ago
Merge from main
14 Days Ago
merge from iolines_motionblur_fix
14 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
14 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
14 Days Ago
Piano anim update pass
14 Days Ago
merge from bc_simspace_jank_fix
14 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
14 Days Ago
merge from main
14 Days Ago
merge from menu_notifications
14 Days Ago
Updated debug notif commands descriptions
14 Days Ago
merge from menu_notifications
14 Days Ago
merge from forcemode_fixes
14 Days Ago
Added notifications.addcustomnotification debug command
14 Days Ago
Notification entry layout fixes
14 Days Ago
merge from main
14 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names