258,164 Commits over 4,018 Days - 2.68cph!

20 Days Ago
Custom vents for zigg exterior
20 Days Ago
Updated Bee Grenade Soruce FBX Scale
20 Days Ago
4k io research textures
20 Days Ago
Radwater now destroys the nucleus inside beehives
20 Days Ago
4k textures io research table
20 Days Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
20 Days Ago
Remove unused NavLinkUpdate callback
20 Days Ago
Hobo barrel visual cooking setup
20 Days Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
20 Days Ago
Fireplace meat setup
20 Days Ago
Added Bread 4K Textures
20 Days Ago
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20 Days Ago
Cauldron and skull firepit meat setup
20 Days Ago
Cleanup UpdateLinkStatus + Cleanup & format
20 Days Ago
3p anim updates
20 Days Ago
Renamed rabbit meat icons
20 Days Ago
Campfire meat setup
20 Days Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
20 Days Ago
Updated honeycomb description
20 Days Ago
Added Pie 4K Textures
20 Days Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
20 Days Ago
Simplify Json Pointer Object/Pattern detection in json
20 Days Ago
Fixed duplicate "Monetization" button in user sidebar
20 Days Ago
merge from visual_cooking_conditionls_merge #114724
20 Days Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
20 Days Ago
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
20 Days Ago
Disable reload cancelling for USP, MP5, Python
20 Days Ago
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20 Days Ago
Doubled crossbow projectile speed (will make zoomed mode hitscan soon)
20 Days Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
20 Days Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
20 Days Ago
Horse meat icon mipmaps
20 Days Ago
Updated Bee Grenade World Model to use correct materials
20 Days Ago
Remove unused Preload GameResources with the Resource system - which preloads all the dependant resources, reducing hitches when spawning for the first time Fix crash
20 Days Ago
food events wip
20 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
20 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
20 Days Ago
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20 Days Ago
update tech tree script for isSelected opacity
20 Days Ago
bee grenade icon update
20 Days Ago
Clear kill window instead of only removing stuff outside of the kill window
20 Days Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
20 Days Ago
Fix api section not loading
20 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
20 Days Ago
merge fron crafting_update
20 Days Ago
Setup all meat prefabs Setup BBQ cooking visuals
20 Days Ago
Experiment for with other fire reactions to find most intuitive one
20 Days Ago
move lock icon to top left on the tree
20 Days Ago
Added Bee Grenade Glass Gibs
20 Days Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam