258,164 Commits over 4,018 Days - 2.68cph!

19 Days Ago
Merge from cookingv2/food_events
19 Days Ago
Some cleanup
19 Days Ago
Tweaks. More debug log removal.
19 Days Ago
Dispose of aim overlay if crossbow gets disabled/destroyed, resolves #172
19 Days Ago
Return early, destroy grenade game object when cook exploding, resolve #171
19 Days Ago
adjusted srgb setting for AO
19 Days Ago
Tweak respawn times for RPG and RPG ammo ( 5 -> 30 seconds )
19 Days Ago
Remove native postprocessing from renderpipeline
19 Days Ago
merge from triggerbase_exclude_layers
19 Days Ago
client compile fix
19 Days Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
19 Days Ago
Remove debug log
19 Days Ago
improved lods on io research table
19 Days Ago
Branch to test trying to gracefully sending final snapshots for owned objects when disconnecting
19 Days Ago
merge from triggerbase_exclude_layers
19 Days Ago
setup for hiding/showing third person pie models at correct times
19 Days Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
19 Days Ago
Cleaning up core code Big WIP refactor
19 Days Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
19 Days Ago
merge from io_research_table
19 Days Ago
base tree pass
19 Days Ago
vendor_listing_changes -> crafting_update
19 Days Ago
codegen
19 Days Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
19 Days Ago
PlayerController: accumulate fall distance based on actual distance travelled
19 Days Ago
Merge from tiger
19 Days Ago
Merge from main
19 Days Ago
merge to main
19 Days Ago
Updated Bee Grenade World Model Material so its not as transparent as before
19 Days Ago
Move printwipeid command into #if SERVER
19 Days Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
20 Days Ago
Merge: from main Tests: none, no conflicts
20 Days Ago
merge from wipe_id_command
20 Days Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
20 Days Ago
Merge from tiger
20 Days Ago
Added Bee Grenade 4K Textures
20 Days Ago
fixed LODs on io research table
20 Days Ago
Fix hurt state being coupled to wolf
20 Days Ago
bees -> crafting_update
20 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
20 Days Ago
Fix compile error
20 Days Ago
Show nucleus grades on hover
20 Days Ago
Merge from main
20 Days Ago
Replace @dripsy/gradient with expo-linear-gradient
20 Days Ago
Bee Grenade 4K Textures Folder Setup
20 Days Ago
Clean any meat prefabs when destroying ovens
20 Days Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
20 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
20 Days Ago
Camper bbq visual cooking setup