258,137 Commits over 4,018 Days - 2.68cph!

19 Days Ago
merge from craft_update -> aux2
19 Days Ago
merge from item_ownership -> crafting_update
19 Days Ago
Fix give command not setting item ownership
19 Days Ago
Set item ownership from the player deploying it when placing stackable items - fixes industrial crafters not having an owner to assign items to
19 Days Ago
Fix item ownership throwing an error if the username is null
19 Days Ago
Fixed AR2 spamming 3rd person reload sound when no ammo Unhide sv_maxspeed Added some internal/hidden inputs to npc_rollermine in the FGD Holdtype & player animations for Bugbait Also removed some clientside weapon stubs for non existent weapons Citizen Suitcase/Package, Annabelle/Alyxgun holdtypes Added trigger_tonemap Doesn't work yet, due to network compatibility env_tonemap_controller Master flag will also be supported
19 Days Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
19 Days Ago
bamboo scaffold kit
19 Days Ago
Fixed NRE when smelting empty cans
19 Days Ago
Update Shadergraph preview automatically when a subgraph is changed. Resolves Facepunch/sbox-issues#7708
19 Days Ago
Merge from train_tunnel_altitude_2
19 Days Ago
Code cleanup and comments, split BaseOven into two files
19 Days Ago
Viewmodel update
19 Days Ago
Merge from armor_slots
19 Days Ago
Deleted unused leather insert item
19 Days Ago
Merge from main
19 Days Ago
Cocoknight Setup
19 Days Ago
Applied new colours to all pie entity, view and world model configs.
19 Days Ago
merge from crafting_update -> item_ownership
19 Days Ago
merge from crafting_update
19 Days Ago
VisualFoodSettings prefab attribute
19 Days Ago
Test
19 Days Ago
Merge from cookingv2
19 Days Ago
Merge from cookingv2/food_events
19 Days Ago
Some cleanup
19 Days Ago
Tweaks. More debug log removal.
19 Days Ago
Dispose of aim overlay if crossbow gets disabled/destroyed, resolves #172
19 Days Ago
Return early, destroy grenade game object when cook exploding, resolve #171
19 Days Ago
adjusted srgb setting for AO
19 Days Ago
Tweak respawn times for RPG and RPG ammo ( 5 -> 30 seconds )
19 Days Ago
Remove native postprocessing from renderpipeline
19 Days Ago
merge from triggerbase_exclude_layers
19 Days Ago
client compile fix
19 Days Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
19 Days Ago
Remove debug log
19 Days Ago
improved lods on io research table
19 Days Ago
Branch to test trying to gracefully sending final snapshots for owned objects when disconnecting
19 Days Ago
merge from triggerbase_exclude_layers
19 Days Ago
setup for hiding/showing third person pie models at correct times
19 Days Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
19 Days Ago
Cleaning up core code Big WIP refactor
19 Days Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
19 Days Ago
merge from io_research_table
19 Days Ago
base tree pass
19 Days Ago
vendor_listing_changes -> crafting_update
19 Days Ago
codegen
19 Days Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
19 Days Ago
PlayerController: accumulate fall distance based on actual distance travelled
19 Days Ago
Merge from tiger