138,074 Commits over 4,324 Days - 1.33cph!

1 Year Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
1 Year Ago
Dont share the same tokens as the tooltips
1 Year Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
1 Year Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
1 Year Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
1 Year Ago
Updated Chicken Head on Small Hunting Trophy
1 Year Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
1 Year Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
1 Year Ago
Fix some deployment issues with single plant pot
1 Year Ago
Fix log spam from possible endless recursion detected
1 Year Ago
set all anims to none in Holdtype.None controller
1 Year Ago
Rename convar used to gate the logs, correct oversight in the potential fix
1 Year Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
1 Year Ago
Texture optimization.
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
merge from terrain_ignore_grid
1 Year Ago
Fix scientists spawning out of navmesh
1 Year Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
1 Year Ago
Stop natural beehives from running save. Just let the tree manage them on init
1 Year Ago
Fix bee hives spawning at in correct locations on oak_b
1 Year Ago
Wire in new bee particle force field system
1 Year Ago
Merge from cookingv2
1 Year Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
1 Year Ago
Chicken animation updates and model fix for neck issue
1 Year Ago
Possible fix for being able to spam the hatch button in coop UI
1 Year Ago
Fixed LOD levels on new teas
1 Year Ago
RPC checks Fixed NRE when spray painting Removed a temp log Fixed planters not transferring their water level when reskinned
1 Year Ago
Merge from orbit_cam_fix
1 Year Ago
Fixed third person orbit camera not working in demos
1 Year Ago
Remove IO from workbench tech trees
1 Year Ago
Merge from /main
1 Year Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
1 Year Ago
Remove debug code
1 Year Ago
merge from crafting_update
1 Year Ago
convar usage of excludelayers with triggerbase (default true)
1 Year Ago
network++
1 Year Ago
Merge from /main/fast_debug_draw
1 Year Ago
Merge from /main
1 Year Ago
merge from strobelight_limitflashing
1 Year Ago
merge from fish_analytics
1 Year Ago
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1 Year Ago
Added back the DLSS log and data path change for testing
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from main
1 Year Ago
merge from garage_door_fixes_2
1 Year Ago
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1 Year Ago
merge from explosionscripts/phase3
1 Year Ago
merge from store_medieval_pack
1 Year Ago
merge from store-bug-fixes
1 Year Ago
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