127,556 Commits over 4,201 Days - 1.27cph!

15 Days Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
15 Days Ago
merge from skinglowtester_fix
15 Days Ago
Adding new sail rig
15 Days Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
15 Days Ago
Restored glow tags on last weeks skins
15 Days Ago
Fix merge conflicts
15 Days Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store
15 Days Ago
Update: UI_StoreTakeover - store paths instead of guids - ran Update Paths Our filesystem backends only work with paths, so GUIDs were useless. Tests: none, trivial change
16 Days Ago
Codegen
16 Days Ago
merge from main
16 Days Ago
Merge from vram_monitoring
16 Days Ago
security tower lods and collision. skeletonjail collision. fender lods converted to meshlod.
16 Days Ago
Prevent mip map discarding being enabled for texture streaming, as textures that should be in use are being discarded when they shouldn't be
16 Days Ago
merge from meta_shift
16 Days Ago
fixed launchsite crate wheelie on pipe LS s2p
16 Days Ago
made chainsaw vm idle anim longer
16 Days Ago
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed s2p
16 Days Ago
Update: UI_StoreTakeover - store GUIDs to referenced prefabs - Ran Update GUIDs on MenuUI2_Store same goal as before, try to dynamically load/unload store pages. Tests: In editor, opened Abyss store page
16 Days Ago
Merge from main
16 Days Ago
Chainsaw chain now moves in third person
16 Days Ago
meta_shift -> main - blueprint fragment baseline
16 Days Ago
merge from naval_update/deep_sea
16 Days Ago
meta_shift/loot -> meta_shift
16 Days Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
16 Days Ago
Just used lock steering - players do this anyway Better steering tangent calculations (prevents slamming headfirst into walls as much)
16 Days Ago
sail model and textures
16 Days Ago
Update: Run "Update GUIDs" on all store overlay page prefabs Tests: loaded Abyss store page in Editor
16 Days Ago
Update: UI_StoreItemOverlayPage - store GUIDs of textures - Added utility to fetch GUIDs from already assigned textures and saving to disk Getting ready to switch to guid resource tracking instead of relying on unity to always load textures Tests: Loaded into bootstrap scene in editor and opened Abyss store page
16 Days Ago
merge from naval_update
16 Days Ago
merge from naval_update/floating_cities
16 Days Ago
Merge from ai_scientist_iteration
16 Days Ago
floating city 1 s2p
16 Days Ago
Merge from naval_update
16 Days Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
16 Days Ago
PT_Boat -> naval_update
16 Days Ago
Use unitask for async operations
16 Days Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
16 Days Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
16 Days Ago
Adding updated climb and sky diving anims
16 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
16 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
16 Days Ago
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16 Days Ago
Added two new plywood dressing variants for improv walkway kit
16 Days Ago
merge from naval_update/deep_sea/cargoship
16 Days Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
16 Days Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
16 Days Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment