130,460 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make jungle building skin work with `upgrade_radius` and related commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new MeshCombiner menu option
Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from softcore_updates/bag_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to pickup destroyed bags/towels/beds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fridge not retaining half of it's items when destroyed/repaired
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent TC from being repaired if it would overlap another TC once it's repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_wounded_nre -> softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from softcore_update/bag_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up arrow renderer system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dirt layer to Standard-Cloth shader, towels need it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when running injure command in softcore mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state
- Method to be able to check if a held entity is being displayed on holster (on client)
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boomerang directions not responding properly to percentage complete through the throw arc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose settings to change return arc and time until start return arc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from softcore_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from easterinflatablehorse_DLC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed character model not updating when switching between multiple versions of the same item with random parts
Fixes chicken/horse visual not updating colours when swapping out items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unneeded debug logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - List rewrite
- Added license
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can no longer reassign destroyed bags
Fixed bag count not updating properly after a bag was destroyed and turned into a corpse
If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from tc_changes -> softcore_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge
- move all building checks from IsAuthed() -> CanBuild()
- ensures all other TC auth checks don't get messed up by prevent building flag
 
                
                
                
                
                
             
         
        
            
            
            
                
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                - Setup more IK settings in code
- Add missing IK error
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> tc_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix keylock not spawning locked when corpse is repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Move FastIK away from Unity update methods
- Setup profiling and our own init and update methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed 3p revolver remaining open if weapon is swapped during reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement list pooling into FastIK
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked corpse decay durations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Corspes do not spawn from decay damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fast IK code cleanup + namespace change
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Implement our own fork of FastIK
- Add support for inverting Resolved rotation
- Correctly implement on top of our vines