130,460 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                ContentIcon.Copy also copies the tooltip
Fixed some small memory leaks in dedicated server workshop
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from parallel_validatemove
- fixing one of validation checks silently passing
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: one of validation checks was doing nothing
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Container corpse creator can use any BaseCombatEntity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fridge corpse
Fixed fridge gibs not using skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: Lenght -> Length
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                ContentIcon.Copy also copies the tooltip
Fixed some small memory leaks in dedicated server workshop
 
                
                
                
                
                
             
         
        
            
            
            
                
                squeaky boi 
viewmodel and world model / LODs / Material and Textures
prefab setup + sounds - will need checking over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
- Removing extra logging
Tests: built server locally
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs
Got confirmation that it's not Unity nuking the objects, so something else must be afoot.
Tests: built server locally
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: fix TickInterpolatorCache tests and update it's API
- No longer tracks player count
- Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added newly baked AO to long tshirt
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▊▊▍ ▄▉▋▄ ▄▆▅▋▋▇_▅▄▋▅▋▉▉▍▉_▅▆▆▋▍▄▄▇_▅▋▊▋▊▍▅_▉▊█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable network protocol breaking changes
Bump versions
Reapply bone manipulate level transition fix
Removed some more test entities that should've never been shipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: PlayerCache now guarantees spatial stability
- Updated it's direct tests (will update rest next)
Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅)
- ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█)
- ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Readjusted HBHF sensor visual size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix deploy guide renderer NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LookatHealth RPC spam when looking at a corpse you don't own
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Slightly increased HBHF visuals
- Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tesla coil visualisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed corpse repositionning failing
 
                
                
                
                
                
             
         
        
            
            
            
                
                import option tweak to watertight hatch spec map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
- minor server demo playback bugfix
- extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled
Tests: build tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: fixing broken formatting that snuck in on main
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy
Hoping to catch where it's coming from
Tests: local build tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing skinning for outbreak scientist
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋█▇▇ ▄▅▅▆▊▉▋ ▍█▄▋▊▉▄▊▇▄▇▍▇ ▅▊▉▅▊▊ ▄█▋▄ ▄▇▇▉█▋▉▋▋▌▉▆▋▊ ▅▉▆ ▆▍▄▇█▉▍▅ (▇▉▄▉▄█ ▆▅▇▍█ ▆▄▊▍▋ ▆▉'▄ ▌▍▍▍▍▄▇▋ █▊ ▋▊▌█▇ ▅▆▉▆▋)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌█▋▅▍▅▊ ▊▄ ▆▋▍▆▍▇▅ ▆▍▄▆▆▋▅▉ ▆▉ ▌▍ ▌▌▆▋▄▋▋▄ ▉▋▇▌▍▆▅ ▊▇▊▌ ▋▉▄█▌ ▉▋▌▄▇▅▌▇▇▊▌ ▆▄▄ ▍█▅▇▊▉▉▅ ▇▍▊█▅▊▊▄█ ▌██▆▆ ▌▊▋ ▇▌▍▉▆█ ▍▊▇▋▇▉ ▆▇ ▍▆ ▇█▍█▌▍ ▆▊ ▆▆▍▌▉ ▋▊▊ ▉▊▆▋▉▊▄ - █▊▌▌ ▌▆▉▅██▅ ▍▋ ▍▆▌ █▉▇ ▇▄▉▅▅▉▄▋▄ ▉▅▅▊ ▊ █▉▋▄▅ ▇█ ▊ ▄█▇▇▌▌▋▆ ▋▌▅▆▇ ▄▍▉ ▋▆▋▉▉▊ ▇▆▉▆▇██▋ ▇▅▌ ▊▍▄▋▋ ▋▆▄▋▋▆▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air)
- Harden check logic on boomerang catch (server & client)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rustige Egg G - Enabled generate mipmaps for icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adobe Wall and Gate setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix issue detecting if boomerang has finished its curve
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe animation pass and blend adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet