130,912 Commits over 4,232 Days - 1.29cph!

9 Months Ago
Merge from main
9 Months Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed
9 Months Ago
Adding chicken lay egg animation
9 Months Ago
Adding Hidden/DebugLine shader to always included shader list
9 Months Ago
Merge from fast_debug_draw
9 Months Ago
tiger ledge attack anim exported with vertical motion again
9 Months Ago
Improve tiger leap timings
9 Months Ago
Emissive texture tweaks.
9 Months Ago
Cooking Workbench FX & Lighting WIP.
9 Months Ago
Cherrypicked fireflickerfix.
9 Months Ago
Merge from fireflickerfix
9 Months Ago
▇▍ ▇▉▊▍▅ ▍▋▋▉▍▌
9 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
9 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
9 Months Ago
Compile fix
9 Months Ago
Set item ownership when item is researched inside research table
9 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
9 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
9 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
9 Months Ago
Merge from cookingv2
9 Months Ago
Fix compile error
9 Months Ago
Set item ownership of items caught inside a fish trap
9 Months Ago
Rename digestion booster to metabolism booster Fix compile error
9 Months Ago
Merge from cookingv2
9 Months Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
9 Months Ago
Add item ownership when fishing items with a fishing rod
9 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
9 Months Ago
Petting gesture animation first pass (1p + 3p).
9 Months Ago
Assigned vision care effect to apple pie
9 Months Ago
Show ore sparkles at night while vision care modifier is active
9 Months Ago
Molotov fire consistency update
9 Months Ago
Unsaved
9 Months Ago
Tree x markers appear brighter when using the Vision Care effect
9 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
9 Months Ago
Merge from main -> item_ownership
9 Months Ago
Merge from main
9 Months Ago
Fix compile error
9 Months Ago
Molotov stuff for the orientation fix.
9 Months Ago
Revert scrap tea accidental change
9 Months Ago
Added VisionCare modifier, increases nightlight effect
9 Months Ago
Merge from hopper
9 Months Ago
Improved animation of tiems flying into hopper Fixed hopper speed not being tied to timescale
9 Months Ago
Updated phrases
9 Months Ago
Furnace corpse prefab
9 Months Ago
Merge from cookingv2
9 Months Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
9 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
9 Months Ago
Add item ownership for items made in mixing table
9 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
9 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase