130,975 Commits over 4,232 Days - 1.29cph!

10 Months Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
10 Months Ago
network++ save++ Staging wipe
10 Months Ago
merge from primitive
10 Months Ago
Blockout position update
10 Months Ago
merge from main
10 Months Ago
Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
10 Months Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
10 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
10 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
10 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
10 Months Ago
merge from primitive/gameplay - contains network protocol
10 Months Ago
primative techtree t0 and t2 progress
10 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
10 Months Ago
Merge from primitive
10 Months Ago
Beehive Blockout Update
10 Months Ago
Fix exception when firing guns and not holding a shield
10 Months Ago
merge from primitive
10 Months Ago
Techtree T0 progression fix weapons t2
10 Months Ago
Fix croc sometimes snapping between water surface and water floor
10 Months Ago
Fixed missing backfaces on battering ram build stage
10 Months Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
10 Months Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
10 Months Ago
cherrypicking 110851 Fix heli targeting scientists
10 Months Ago
Added primitive sell order lists for water well vendor
10 Months Ago
Merge from primitive
10 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
10 Months Ago
Compile fix
10 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
10 Months Ago
creativemode.freerepair works with constructable entities
10 Months Ago
Reduced the collision damage horses can inflict on vehicles
10 Months Ago
Same idea as 111903 but with working code this time
10 Months Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
10 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
10 Months Ago
Added item counts and names to enforce_era_restrictions command
10 Months Ago
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10 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
10 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
10 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
10 Months Ago
Compile fix
10 Months Ago
merge from primitive/ballista_projectile
10 Months Ago
Merge from primitive
10 Months Ago
mini crossbow sounds
10 Months Ago
Disabled projectile refraction on ballista piercer
10 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
10 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
10 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
10 Months Ago
cookingv2 -> bees
10 Months Ago
Reduce some random clockwise rotations on mini crossbow
10 Months Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
10 Months Ago
Fire pos server validation