127,719 Commits over 4,201 Days - 1.27cph!

45 Days Ago
Removed excess logs Better loading screen preloading
45 Days Ago
more_menu_fixes -> main
45 Days Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
45 Days Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
45 Days Ago
merge from deep_sea/islands
45 Days Ago
Comments and gizmo fix
45 Days Ago
Ensure default background is always shown
Rin
45 Days Ago
Removed duplicate gibbable script on small oil refinery
45 Days Ago
Better island spacing, they cant overlap
45 Days Ago
Stop the loading screen from messing up logos over and over again
45 Days Ago
Hot air balloon armor is no longer attire
45 Days Ago
merge from naval_update/deep_sea
45 Days Ago
merge from naval_update
45 Days Ago
merge from main
45 Days Ago
merge from editor_skipmenuwarmup
45 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
45 Days Ago
merge from deep_sea/spawn_command -> deep_sea
45 Days Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
45 Days Ago
Small tweak & cleanup.
45 Days Ago
Light values.
45 Days Ago
Fairybulb stuff
45 Days Ago
Emission toggle on glass material.
45 Days Ago
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45 Days Ago
fixing mannequin persistent collider, tweaked collider sizes
45 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
45 Days Ago
Merge from main
45 Days Ago
merge from naval_update/deep_sea/
45 Days Ago
merge from naval_update
45 Days Ago
merge from main
45 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
45 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
45 Days Ago
merge from storeitem_source_fix
45 Days Ago
Fixed store cart item missing their source
45 Days Ago
move islands sub-branch as well
45 Days Ago
make deep_sea branch a sub-branch of the naval update
45 Days Ago
Fix rejoin button not working properly on server disconnects
45 Days Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
45 Days Ago
connect_modal_get_rules_fix_2 -> main
45 Days Ago
Chandelier - Texture update
45 Days Ago
Prevent world size parsing from throwing an NRE
45 Days Ago
naval_update -> scientist_boat_ai
45 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
45 Days Ago
Very basic island spawning, randomly scattered around the deep sea
45 Days Ago
viewmodel chainsaw update anims and anim controller edits
45 Days Ago
Melee set of anim, entity and holdtype updates
45 Days Ago
bow and stern points
45 Days Ago
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45 Days Ago
AI always ensures boat has enough fuel
45 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
45 Days Ago
Added deferred mesh decal rendering support to RRP