157,339 Commits over 4,536 Days - 1.45cph!

2 Years Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
2 Years Ago
Ensure throwing out water forces a rad count on the vessel
2 Years Ago
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2 Years Ago
Fixed corrupted Cliff_tall_d_diff texture
2 Years Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
2 Years Ago
sponcoers
2 Years Ago
viewmodel - fixed remaining attachment issues
2 Years Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Years Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
2 Years Ago
Iterate on covers
2 Years Ago
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2 Years Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
2 Years Ago
viewmodel - fixed ironsights being too low
2 Years Ago
Compile fix
2 Years Ago
cherrypicking world_update_2/concrete_barrier_material_fix
2 Years Ago
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2 Years Ago
merge from cuffs_backpack_fix
2 Years Ago
merge from fix_backpack_learnbp
2 Years Ago
renamed controller and anims to meet naming convention
2 Years Ago
network++ save++
2 Years Ago
merge from cave-reverb-fix
2 Years Ago
added hammer anims to controller
2 Years Ago
added viewmodel hammer anims
2 Years Ago
Added larger radius terrain filter to avoid rivers to ice sheets
2 Years Ago
world_update_2 -> radioactive_water
2 Years Ago
Try rolling back changes to `game.CleanUpMap`
2 Years Ago
Added more terrain anchors to rock_formation_a to prevent gaps
2 Years Ago
cave_large_medium terrain check fixes
2 Years Ago
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2 Years Ago
wip fire rate test
2 Years Ago
Added second ocean topology pass after all cliffs have been spawned
2 Years Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
2 Years Ago
better separation of flow vector/angle generation, still need to find a proper home for it
2 Years Ago
Fixed collision issues and floating geo on cliff_jutting_d
2 Years Ago
Deleting old textures
2 Years Ago
attempt at preventing seaweeds close to coastal rocks
2 Years Ago
-Fire Extinguisher Texture update and material consolodation
2 Years Ago
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2 Years Ago
Changed river splat from stones to gravel
2 Years Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
2 Years Ago
Subtracting 105196 (shore margin increase) due to several regressions
2 Years Ago
Switch to a blend tree
2 Years Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
2 Years Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
2 Years Ago
adjusted improvised shield origin
2 Years Ago
Rebuilt manifest
2 Years Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
2 Years Ago
Merge from world_update_2