198,772 Commits over 4,140 Days - 2.00cph!

11 Days Ago
Server browser filter section now starts at the top of the filters
11 Days Ago
ghost ship interior progress
11 Days Ago
Fix search bar close button being offset to the right when clicking
11 Days Ago
Feedback changes
11 Days Ago
Fixed the refresh buttons pixot being offset
11 Days Ago
merge from main
11 Days Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
11 Days Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
11 Days Ago
Change UI sounds and fix NRE when deployed in third person
11 Days Ago
prefab host server modal
11 Days Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
11 Days Ago
Animations and Server browser tabs
11 Days Ago
Anchor prefab/script setup. Manifest.
11 Days Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
11 Days Ago
Update Gesture icons to 512x512
11 Days Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
11 Days Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
11 Days Ago
Anchor boiler
11 Days Ago
Fix scientists looking at your feet instead of your head
11 Days Ago
merge from minigun_3p_fix
11 Days Ago
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11 Days Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
11 Days Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
11 Days Ago
Update: BaseRaidBench - set batched mode as default for scene
11 Days Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
11 Days Ago
merge from main
11 Days Ago
Fix some issues running the editor using bundles instead of repo assets
11 Days Ago
Server browser design clean up
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
merge from outpost_mission_fail_cooldown
11 Days Ago
merge from snapping_cant_deploy_fixes
11 Days Ago
merge from snapping_buildingblock_padding_fix
11 Days Ago
merge from abyss_barrel_sitem_remove
11 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
11 Days Ago
merge from new_menu
11 Days Ago
Compile fixes
11 Days Ago
More gesture wheel fixes
11 Days Ago
Polished gesture list, split assigned and unassigned gestures
11 Days Ago
Apply delta time
11 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
12 Days Ago
merge from main
12 Days Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
12 Days Ago
Compile fix
12 Days Ago
UI_Window warning editor only
12 Days Ago
Gesture menu progress