155,437 Commits over 4,536 Days - 1.43cph!

13 Days Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
13 Days Ago
merge from midi_warmup
13 Days Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
13 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
13 Days Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
13 Days Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
13 Days Ago
Skull Wall Torch - missing texture
13 Days Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
13 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
13 Days Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
13 Days Ago
merge from ArrowIcons
13 Days Ago
Fluidic items work in a hybrid way for now
13 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
13 Days Ago
merge from Monument_Blocker_Balance
13 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
13 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
13 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
13 Days Ago
Run clean entity labels
13 Days Ago
merge shield fixes to main
Rin
13 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
13 Days Ago
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13 Days Ago
add a timeline view for the player model animation inspector
13 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
13 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
13 Days Ago
Merge from marketplace_power
13 Days Ago
Flag fix, tests now pass
13 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
13 Days Ago
merge from hqm_ore
13 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
13 Days Ago
Merge from main
Rin
13 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
13 Days Ago
merge from heavy_helmet_crafting
13 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
13 Days Ago
Merge from main
13 Days Ago
Added support for Deferred+ lighting on Core type materials
13 Days Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
13 Days Ago
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13 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
13 Days Ago
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Rin
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
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13 Days Ago
merge from texture optimisations
13 Days Ago
Fixed the test list CI ordering issues
13 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
13 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
13 Days Ago
merge from gibs_fix