198,826 Commits over 4,140 Days - 2.00cph!

11 Days Ago
11 Days Ago
added batched water tracing and various supporting features - GamePhysics.UseBatchedWaterRays convar to disable for perf comparison, will remove eventually - NativeArray/NativeList expansion can optionally use power of two expansion - Added native-friendly query structures for TerrainHeightMap and ShoreVectors, can add more querying functionality as needed but keeping it lean for now - Modified test cases to be more lenient on float comparisons as Burst compilation introduces variance of around 1e-8 in position results on waves which is more than acceptable
11 Days Ago
Cleanups / warning fixes Removes hud_centerid and hud_showtargetid which were unused. Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
11 Days Ago
host a server modal styling
11 Days Ago
Server browser filter section now starts at the top of the filters
11 Days Ago
ghost ship interior progress
11 Days Ago
Fix search bar close button being offset to the right when clicking
11 Days Ago
Feedback changes
11 Days Ago
Fixed the refresh buttons pixot being offset
11 Days Ago
merge from main
11 Days Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
11 Days Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
11 Days Ago
Change UI sounds and fix NRE when deployed in third person
11 Days Ago
prefab host server modal
11 Days Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
11 Days Ago
Animations and Server browser tabs
11 Days Ago
Anchor prefab/script setup. Manifest.
11 Days Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
11 Days Ago
Update Gesture icons to 512x512
11 Days Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
11 Days Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
11 Days Ago
Anchor boiler
11 Days Ago
Fix scientists looking at your feet instead of your head
11 Days Ago
merge from minigun_3p_fix
11 Days Ago
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11 Days Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
11 Days Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
11 Days Ago
Update: BaseRaidBench - set batched mode as default for scene
11 Days Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
11 Days Ago
merge from main
11 Days Ago
Fix some issues running the editor using bundles instead of repo assets
11 Days Ago
Server browser design clean up
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
merge from outpost_mission_fail_cooldown
11 Days Ago
merge from snapping_cant_deploy_fixes
11 Days Ago
merge from snapping_buildingblock_padding_fix
11 Days Ago
merge from abyss_barrel_sitem_remove
12 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
12 Days Ago
merge from new_menu
12 Days Ago
Compile fixes
12 Days Ago
More gesture wheel fixes
12 Days Ago
Polished gesture list, split assigned and unassigned gestures
12 Days Ago
Apply delta time
12 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
12 Days Ago
merge from main