134,720 Commits over 4,293 Days - 1.31cph!

7 Months Ago
Don't bother with any padding, the calculations seem to be perfect
7 Months Ago
Can't static the directions array, use a pooled list instead
7 Months Ago
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7 Months Ago
add some per-weather+per-biome fog mults
7 Months Ago
fix override/live edit weather not respecting cloud configs
7 Months Ago
7 Months Ago
Reduce noise made by melee and bow
7 Months Ago
Various consistency tweaks.
7 Months Ago
Meta for the RPC source generator too since it accidentally committed in 124029
7 Months Ago
Remove unnecessary things related to SyncVars source generator
7 Months Ago
Overcast profile RC
7 Months Ago
Clean up reaction time visualization code
7 Months Ago
Fix shooting scientists not making them aware after reaction time rework
7 Months Ago
Fix bow projectiles not making noise (regression)
7 Months Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
7 Months Ago
Fix hearing and being hit boosting scientist accuracy too fast
7 Months Ago
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7 Months Ago
merge from party_system -> main
7 Months Ago
Add `party_invites_enabled` convar to disable receiving party invites
7 Months Ago
Fix party invites not hiding names in streamer mode
7 Months Ago
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7 Months Ago
Clean: minor comment fix Tests: none, trivial change
7 Months Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
7 Months Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
7 Months Ago
merge from party_system -> main
7 Months Ago
Add leave party button
7 Months Ago
fix missing shader input on scene load
7 Months Ago
merge from party_system -> main
7 Months Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
7 Months Ago
shadow map cheapification
7 Months Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
7 Months Ago
Some .FBX.meta I didn't catch because they were uppercase
7 Months Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
7 Months Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
7 Months Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
7 Months Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
7 Months Ago
Subtract all .mat changes to investigate artifacting issues
7 Months Ago
Subtract all .fbx.meta changes to investigate artifacting issues
7 Months Ago
Merge from parent
7 Months Ago
Merge from m ain
7 Months Ago
Deployables can now be deployed on boats at sea
7 Months Ago
Merge from placement_improvements
7 Months Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
7 Months Ago
Minor VPC cleanups More VPC Cleanups
7 Months Ago
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7 Months Ago
Construction setup. Block fixes.
7 Months Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero