127,082 Commits over 4,171 Days - 1.27cph!

8 Months Ago
Wow, it works -Fixed orientation issues
8 Months Ago
merge from ballista_fixes
8 Months Ago
merge from shield_fractional_fix
8 Months Ago
merge from fix_tech_tree_total_cost
8 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
8 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
8 Months Ago
vending_stats_fixes_3 -> main
8 Months Ago
Fix wildly inflated vending stats sold amounts
8 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
8 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
8 Months Ago
blackboard model materials and textures
8 Months Ago
Export test results in the server directory
8 Months Ago
Added cancel command, to cancel the current test run
8 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
8 Months Ago
Split server and client tests correctly into different folders Compile fixes
8 Months Ago
Generate json results after each test run Cleanup
8 Months Ago
moved handcar under trains folder
8 Months Ago
reverting scene changes from merge that look unintentional
8 Months Ago
merge from horse2_fixes/handling
8 Months Ago
merge from handcar
8 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
8 Months Ago
First pass piping update data (similar to IO tool)
8 Months Ago
Created farming inventory loadout Chickens can eat and drink
8 Months Ago
Added server.fillChickenCoop command
8 Months Ago
Hook up sunlight tracking
8 Months Ago
Refactors for future content Added sunlight stat
8 Months Ago
First pass new model setup
8 Months Ago
Merge from main
8 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
8 Months Ago
Protobuf
8 Months Ago
Merge from parent
8 Months Ago
Unsaved assets
8 Months Ago
Added a slight delay before items start moving
8 Months Ago
Placeholder effects
8 Months Ago
ServerInit. Nicer placement.
8 Months Ago
Movement fixes
8 Months Ago
Fixes
8 Months Ago
Prefab and settings tweaks
8 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
8 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
8 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
8 Months Ago
bunkbed added fbx, prefab and setup deployable object
8 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
8 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
8 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
8 Months Ago
Initial prefab setup
8 Months Ago
Offset item positions
8 Months Ago
More debug drawing
8 Months Ago
Some hackweek as fuck wip code/tests
8 Months Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE