134,949 Commits over 4,293 Days - 1.31cph!

8 Months Ago
merge from vehicle_trigger_damage_fixes
8 Months Ago
missing prefab
8 Months Ago
Network flash effect Minor prefab changes
8 Months Ago
configured LootContainer damage for modular cars and bikes
8 Months Ago
tier 3 boat steering wheel blockout
8 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
8 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
8 Months Ago
Added a usable flash to the instant camera
Rin
8 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
8 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
8 Months Ago
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8 Months Ago
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8 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
merge from building_los_fix
8 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
8 Months Ago
merge from main
8 Months Ago
merge from hbhf_adjustablerange
8 Months Ago
Code cleanup, formatting
8 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
8 Months Ago
Male lods
8 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
8 Months Ago
Merge from emoji_player_lookup_fix
8 Months Ago
Fixed a pointless player lookup in emoji ownership check
8 Months Ago
Merge from industrial_crafter_5_slot
8 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
8 Months Ago
large sail blockout update
8 Months Ago
phrases
8 Months Ago
Rifle view model anim updates and added missing .viewmodel content
8 Months Ago
merge from swapseat_binds
8 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
8 Months Ago
merge from jungle_update_improvements
8 Months Ago
merge from rustige_egg_g_naming
8 Months Ago
merge from lr_deploy_speedup
8 Months Ago
merge from HealthOreTeaToken
8 Months Ago
merge from catpiedesc
8 Months Ago
merge from tea_time
8 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
8 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
8 Months Ago
Do not update indirect instancing system when scene is loading
8 Months Ago
Do not update indirect instancing system when scene is loading
8 Months Ago
wip changes
8 Months Ago
New Bootstrap page
8 Months Ago
Bind menu now supports multi key binds
8 Months Ago
bee_lifetime_reduction -> main
8 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
8 Months Ago
bee_spawnrate_reduction -> main