userTom Butterscancel

1,041 Commits over 3,622 Days - 0.01cph!

1 Year Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
1 Year Ago
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1 Year Ago
Caboose Gibs
1 Year Ago
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1 Year Ago
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1 Year Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
1 Year Ago
cached texture fix on pickaxe and hatchet viewmodel
1 Year Ago
textures (it missed them for some reason)
1 Year Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
1 Year Ago
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1 Year Ago
added gibs for the handcar updated prefab
1 Year Ago
updated mesh
1 Year Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
1 Year Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
1 Year Ago
fractured both lower sections of the broken door updated prefab
1 Year Ago
albedo
1 Year Ago
textures wip
1 Year Ago
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
1 Year Ago
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1 Year Ago
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1 Year Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
1 Year Ago
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1 Year Ago
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▄▆▋▄▉ ▅▋█▋▆▇ - ▍▆▄▉▄ ▌▄▊█▇▋▆▍▋ ▊▉▇▄▄███▅ + ▍▇▆▋ ▋█▋ ▊██▆▇▍▍█ ▉▇▇ ▍▋▆▆▍ - ▌▆▌▉▇ ▇▋▌▌█ ▄▅▆▌▅ + ▆▅▊▊ ▆▋▊█▋▉▍ ▉▋▄▉▋▍ ▊▇▇█▌
1 Year Ago
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1 Year Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
1 Year Ago
it forgot the emission and ao texture
1 Year Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
1 Year Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
1 Year Ago
ao texture wasn't included in previous commit for some reason
1 Year Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
1 Year Ago
merge from locomotive_flicker_fix set import mesh compression to low
1 Year Ago
update to decal and locomotive mesh
1 Year Ago
merge from locomotive_flicker_fix
1 Year Ago
updated prefab with material changes to decal mesh
1 Year Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
1 Year Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
1 Year Ago
Unicycle Substance Source files
1 Year Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
1 Year Ago
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1 Year Ago
▉▌▄▆▊▊▆▇ ▌▇▋▌▉▄▇ ▇███ - ▌▅▆▋▇ ▍▍▅██ █▌▋▉▅▉ ▌▌▆ ▋▆▍▉ - █▄▇▇▉▉▅█▅ (▋▌▅▄▆▄▋ ▇▋▉▌▌▇) ▉▍▆██▉ ▉▆▊▅▌ - ▊▋▋▄▉█▊▆ ▍▇▅ ▍▇▄▆▋▄▍▄▋, ▅▊▄█▇▅▅▄▊ ▍▍▄▋▇█ ▉▆▋ ▋▇▌▉▍▄▇▄ ▌▇▅ ▋▉▇▊▇
1 Year Ago
testing out some graffiti on the exterior of the caboose texture and material
1 Year Ago
added ladder to rear and on the side at the front.
1 Year Ago
added a little rug at the foot of the cashier/cage
1 Year Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
1 Year Ago
rug lods
1 Year Ago
added neon lettering for CABOOSE signs materials and textures