198,864 Commits over 4,140 Days - 2.00cph!

Yesterday
Remove plugin compile defines
Yesterday
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
Yesterday
Abyss, Arctic, Frontier, Frontiersman page setup
Yesterday
▊▊▍▍ ▍▊▆▇▍ ▍▋█▄█▆ ▄▊▉▋▉▍▊ - ▉▊▊▆▄ ▋▇▉█▉▆█▉▉ ▇▊ ▉▄█▍ ▄▋▇▋ ▋▊▊▋▋▆▇ ▊▌▄▅▆ ▇▋▉ █▍██▆▅ ▉▍▊▋, ▄▍▊▅▍▉ ▋▇▌ ██▄▊▋▆ ▆▊ ▉██▅▆▌█▍▄▊▇ ▄▊▆▊▄▍▋▆
Yesterday
Merge from bounds
Yesterday
ItemSelector attribute on page overlay content fields
Yesterday
merge from main
Yesterday
merge from itempicker_window
Yesterday
▄▅█▍▋ ▆▄▌▇ ▅▄█▉▌▋ ▍▉█▉▊▆, █▊▍▅▍ ▋▊▄█▊▆▆ ▇▋▇▅ ▅▋▅▉▊▆▆ ▊▇▄▉ ▅▄▆ ▍▊▊▌▊▉█▋▋ (█▇▋ ▌█▌▆▆ ▄▇ ▋▇▋▇▄▊▅█ ▆▋▍▆█▍ ▆▊▉▊█) - ▅▌▋ █▍▊▆▌▇ ▋▌▅▌█ ▌▆ ▌▆▆▉▆█ ▄▅▄▌ ▆▌ ▌▊▌▇▉▋▍█▄ - ▍▋▋ [▋▌▌▋█▉▄▋▊▋██] ▆▅▆▊▌▉▇▅█ ▇▍ ▋▍█▉▄█ ▇▅ ▌▉▉▋▇://▊▇▋█▋.▉▆▅▅▇▄█▉▇.▊▉▊/▉▇█▌▄▋▍/▍▍▆▆▉▉▌▊▇▌▍█▋▌▇▌.▅▌▉
Yesterday
Added PlayerModel Update avatar for cinematic rigs
Yesterday
Fix "move called twice in same frame" warning
Yesterday
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
Yesterday
█▋▍▌ █▌▋ ▆▋ ▆█▉▅▆▆▌█▇█ ▊▉▅▌▆▊▋█▉
Yesterday
▍█▆▊▄▄ ▇▋▊ ▍▊▌█▋▉▆ ▄▋█▆█▍▊▌▉
Yesterday
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
Yesterday
Weapon racks page
Yesterday
Fix new scientist getting stuck on large oilrig doors
Yesterday
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
Yesterday
Additional test save
Yesterday
Fixed store overlay pages showing still showing text group when the content has no texts
Yesterday
Fixed store grids not taking into account height when calculating used cells
Yesterday
Some cleanup and support for recalculating after load
Yesterday
Adding COL meshes for floating walkways
Yesterday
Legacy Wood External images and store setup
Yesterday
Add min/max value descriptions to NBZ cvars.
Yesterday
WIP more robust bounds/center related calculations.
Yesterday
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
Yesterday
Add Legacy Wood External gate to new store
Yesterday
Make silenced weapons harder to hear for scientists
Yesterday
merge from main
Yesterday
Increase heavy scientist health to match old one
Yesterday
merge from new_menu
Yesterday
Convared the weekly skins preload, makes it easier to debug
Yesterday
main -> compass
Yesterday
main -> pilot_hazmat_dlc
Yesterday
Removed a bunch of components I don't need on the skin viewer camera
Yesterday
merge from reenable_scrappy_damagefx
Yesterday
reapply 125577 reenable_scrappy_damagefx
Yesterday
Compass animation polish
Yesterday
merge from hackweek_fps_loggin
Yesterday
merge from static_entities_hostile_fix
Yesterday
hooked up pilot_hazmat steam id to unlock storage box id
Yesterday
merge from windmill_gib_fix
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge from naval update
Yesterday
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Yesterday
Merge from animation_update_medical_syringe
Yesterday
Merge from main