141,727 Commits over 4,383 Days - 1.35cph!

4 Days Ago
Fix animation jitter and uneven load animation speed
4 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
4 Days Ago
Merge from command_alloc
4 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
4 Days Ago
Cherry pick 148120 (perf.playermodel fix)
4 Days Ago
merge from perf.playermodel_fix
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
fixed perf.playermodel scene
4 Days Ago
merge from main
4 Days Ago
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
4 Days Ago
merge from main
4 Days Ago
Merge from standard_shader_detail_vertex_color_tint
4 Days Ago
Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material
4 Days Ago
Skinning pass for small backpack
4 Days Ago
Merge from main
4 Days Ago
Fixing skinning for bowless crossbow world model
4 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
4 Days Ago
merge from wakeaiz_optim
4 Days Ago
added additional filter to Any grid query, lets you set an ignore filter for contents that you never care about and can consider the region "empty" for - as well as the usual filter based on gameplay spec (finer distance, player state, etc.) - lets us sleep the WakeAIZ properly while still allowing early-exit on the first found filter-matching player
4 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
4 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
4 Days Ago
merge from main
4 Days Ago
Industrial Storage - blockouts and initial prefab configuration
4 Days Ago
Hook up prototype failed overlay
4 Days Ago
corrected empty grid logic
4 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
4 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
4 Days Ago
Still show icons as locked, even with prototype installed.
4 Days Ago
Skinning pass for diving suit and diving tank
4 Days Ago
added ultra wide screen script/offset to bowless crossbow viewmodel prefab
4 Days Ago
Merge from main
4 Days Ago
Subtract the subtract
4 Days Ago
merge from main
4 Days Ago
switch to AnyPlayersInSphereFast to inline non-npc + trigger volume checks against players, avoids gathering all players in a huge region to then get a passing check on the 1st one, still provides information on whether the grid regions checked were all empty to allow the trigger to stop ticking
4 Days Ago
Subtract 147919 merge from terrain_lower_fixes
4 Days Ago
additional boat types, missing files
4 Days Ago
Merge from main
4 Days Ago
Renames Add a skinnable for half shelves and single shelves
4 Days Ago
Created new hidden/uncraftable base storage horizontal and vertical storage barrels Added skins for original storage barrels, abyss, warhammer and jungle versions Can now use the spray can or repair bench to reskin between these versions Future items can now just mark themselves as skins of the hidden base barrels and they will be treated as a normal skin No changes to crafting menu, these barrels still appear as separate items there
4 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
4 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
4 Days Ago
Merge from main
5 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
5 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
5 Days Ago
Remove log when loading player inventories for the first time
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
merge from playerrigupdate2