125,639 Commits over 4,171 Days - 1.26cph!

3 Days Ago
Use 2D Distance instead Compile fix
3 Days Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
3 Days Ago
Refactoring gun displays to use nested prefabs
3 Days Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
3 Days Ago
properly centered drone action prompt label on computerscreen ui
3 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
3 Days Ago
tropical palm server files
3 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
3 Days Ago
Re-apply part of merge manually
3 Days Ago
Codegen
3 Days Ago
Setting up server palm trees entities.
3 Days Ago
merge from deep_sea -> deep_sea/climate
3 Days Ago
merge from demoshot_ui_fix
3 Days Ago
Fixed demo shot list UI text issues
3 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
3 Days Ago
Revert accidentally touched file
3 Days Ago
merge from more_options
3 Days Ago
3 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
3 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
3 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
3 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
3 Days Ago
merge from deep_sea/wipe
3 Days Ago
Viewmodel_Shotgun_Shells -> main
3 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
3 Days Ago
fix texture declaration, gizmo radius
3 Days Ago
oil rig leg variants
3 Days Ago
Floating city scene progress
3 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
3 Days Ago
merge from drone_storage_slot
3 Days Ago
merge from main
3 Days Ago
Taller volcano smoke variant
3 Days Ago
merge from naval_update
3 Days Ago
merge ghost ship variants to naval_update
3 Days Ago
Add ghostship variants to deep sea manager spawning
3 Days Ago
address feedback on thrownweapon modification
3 Days Ago
merge from volcano_stuff
3 Days Ago
volcano smoke now scales
3 Days Ago
merge from naval_update
3 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
3 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
3 Days Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
3 Days Ago
updated cube lava tiling, better over large surface area
3 Days Ago
null check for RendererLOD.CanCollapse
3 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
3 Days Ago
security tower small fixes
3 Days Ago
merge from main