142,157 Commits over 4,383 Days - 1.35cph!

Yesterday
Update icon generator manifest
Yesterday
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Yesterday
merge from mortar_prototype
Yesterday
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Yesterday
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Yesterday
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Yesterday
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Yesterday
Fix inconsistent mortar mounting on terrain
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Yesterday
merge from main
Yesterday
industrial electric furnace - texture wip updates - adjusted materials
Yesterday
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
Yesterday
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
Yesterday
Deleted old battering ram temp prefab (fixes manifest error logs)
Yesterday
Implement surplus upgrade.
Yesterday
Industrial Large Furnace - texture updates and added charcoal
Yesterday
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Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
merge from beard_setup
Yesterday
merge from parent
Yesterday
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Yesterday
This fixture was messed up and missing all mesh LODs
Yesterday
Skinning pass for cocoknight armour
Yesterday
More shadow light cleanup.
Yesterday
merge mortar_prototype to main
Yesterday
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Yesterday
Fix client predicted reloads not stopping on mortars
Yesterday
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Yesterday
Removed Old Apartment Kitchen Folders
Yesterday
Dye collection syncs between head hair and faciar hair
Yesterday
updated blendtree names
Yesterday
adjusted wooden shutter collision
Yesterday
Added walk footstep events
Yesterday
Fix crash when shooting mortar :facepalm:
Yesterday
Fix compile error
Yesterday
merge from Electric_Furnace_Workshop
Yesterday
Add spotilight and pulsing support
Yesterday
Bone club Inventory sounds and Icepick tap sound changes
Yesterday
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Yesterday
Roof structures LODs, colliders and prefabs
Yesterday
Tweaks for updated light fixtures.
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
deployablesnapping_preview_fix -> main
Yesterday
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Yesterday
testlist
Yesterday
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Yesterday
Shutter A collision and LODs
Yesterday
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