162,088 Commits over 4,597 Days - 1.47cph!

Today
Updated benchmark scene a bit
Today
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
Today
Moved New 40mm Rounds into their own folders.
Today
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
Today
Add enemies, a countdown and burner-lit balloons to extraction raids
Today
Fill the extraction map with more monuments
Today
Bank extracted loot in a stash and drop raiders in at raid start
Today
Add a 3k procedural map scene for extraction raids
Today
Add extraction raids with hot air balloon extraction points
Today
Slide when a sprint is ducked in the shoulder camera
Today
Show a reload bar beside the weapon in the shoulder camera
Today
Add free run, free look, camera weight and a throw arc to the shoulder camera
Today
Add an over-the-shoulder third person camera on F3
Today
Cleanup
Today
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
Today
More boilerplate changes
Today
Razor screen are in the main assembly, removed all the boilerplate
Today
Fixed scrolling perf regression
Today
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
Yesterday
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
Yesterday
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
Yesterday
Add missing .so for Linux64 that were hidden by gitignore
Yesterday
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
Yesterday
Show static until the base finishes loading when playing the tape
Yesterday
Play camera tapes from computer station instead of TV
Yesterday
Make tape item usable by other entities
Yesterday
Higher frame budget for loading the tapes (demos) on the computer station
Yesterday
Replay a camera's tape by loading it on a TV
Yesterday
Record what a powered CCTV camera sees onto a video tape
Yesterday
Only use conditional meshes when the garage door would clip through walls
Yesterday
Add door conditional mesh tests
Yesterday
Generate conditional meshes for garage doors
Yesterday
Cut door conditional meshes based on the animations
Yesterday
Resave garage door prefabs
Yesterday
Add conditional meshes to doors
Yesterday
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
Yesterday
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Yesterday
Fixed Linux tools not compiling due to case sensitivity
Yesterday
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Yesterday
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Yesterday
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
Yesterday
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Yesterday
Sync .github from main (845dc095ded) (#5)
Yesterday
Updated 40mm Mortar Strike Round Icon
Yesterday
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Yesterday
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Yesterday
Add basic support for entities, clone mounting for vehicles
Yesterday
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Yesterday
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Yesterday
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo