139,457 Commits over 4,474 Days - 1.30cph!

Yesterday
Tightened anchor setup for cliff_hills_mid_c
Yesterday
Merge from gas_pump_sounds :fuelpump:
Yesterday
Soundclass audio changes
Yesterday
Audio file settings change
Yesterday
Merge from satellite_crash
Yesterday
Enforce more distance between rivers so they block less space for monuments
Yesterday
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
Yesterday
rename_test_warning -> main
Yesterday
Show an minor inspector warning if an item has been renamed recently
Yesterday
Time the search in the debug commands too
Yesterday
Codegen
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge from game_room_dlc to main
Yesterday
Merge from satellite_crash
Yesterday
Rename
Yesterday
Remains physics mat fix
Yesterday
Default site_check_physical_surface to true
Yesterday
jukebox - updated localization
Yesterday
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Yesterday
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
Yesterday
adding small and medium stations for testing
Yesterday
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
Yesterday
merge from sculptures
Yesterday
nre guard push collider adjustment
Yesterday
demo_compat_fix_2 -> main
Yesterday
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
Yesterday
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
Yesterday
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
Yesterday
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
Yesterday
game_room_dlc -> new_pool_ui
Yesterday
main -> game_room_dlc
Yesterday
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
Yesterday
tightened up sculpture placement sockets
Yesterday
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
Yesterday
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
Yesterday
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Yesterday
merge from main
Yesterday
Improved gibs for water wheel
Rin
Yesterday
merge from save287
Yesterday
Merge From Main
Yesterday
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Yesterday
Don't spawn canyons on maps below 4500 size
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Better green recycler convar fix
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
S2P airfield
Yesterday
Subtract 159563 (will need to s2p to be safe)
Yesterday
WTP S2P
Yesterday
Fix for green recycler efficiency convar
Yesterday
Fix recyclers not being in the correct power state on the client Remove redundant flag