156,830 Commits over 4,536 Days - 1.44cph!

Today
merge from turn in place
Today
also disable head ik when turn in place is off
Today
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
Yesterday
merge from animation_jobs_ik
Yesterday
Fix limb twisting on the wrong axis
Yesterday
merge from main
Yesterday
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
Yesterday
Hooked up mounting animations
Yesterday
merge from store_emptyinv_fix
Yesterday
Fixed one more way for the store to break when you have no items
Yesterday
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Yesterday
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Yesterday
Fix sheep material looking wrong when dung gene is maxed out
Yesterday
Experimental livestock name localizations
Yesterday
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Yesterday
Lamb & sheep shear FX
Yesterday
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
Yesterday
FX progress
Yesterday
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Yesterday
Biofuel rig fixing liquid joint not being centered
Yesterday
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Yesterday
Merge conflicts
Yesterday
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Yesterday
merge from base_occlusion -> main
Yesterday
500 extra bases from the server save
Yesterday
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Yesterday
merged 3p_melee_animsystem_updates
Yesterday
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Yesterday
removed 9 further orphaned holdtype controllers no longer needed
Yesterday
merge from main
Yesterday
removed old unneeded holdtype controllers
Yesterday
adjust collider sizes
Yesterday
merge from main
Yesterday
merge from critter_animals -> Livestock_animals
Yesterday
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Yesterday
merge from render_pipeline_testing
Yesterday
fix atmosphere volume NREs for reals
Yesterday
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Yesterday
FX progress
Yesterday
main -> character_customisation
Yesterday
added WIP viewmodel unity camera anim
Yesterday
- set avatar on rig file - adding wip anims - added controller with param
Yesterday
Fix fractional reloads not working properly (mini crossbow)
Yesterday
Remove unneeded test
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Yesterday
Fixes for latest art assets
Yesterday
- Scale low grade + process time with food calories - Cache consumable component