142,425 Commits over 4,383 Days - 1.35cph!

Yesterday
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
Yesterday
merge from main
Yesterday
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
Yesterday
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
Yesterday
Add GPU check method on ConVar terrain.cullingtest
Yesterday
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Yesterday
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Yesterday
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
Yesterday
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
Yesterday
Merge from main
Yesterday
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
Yesterday
Merge from quarry_material_fix
Yesterday
Disable terrain blend on quarry material
Yesterday
Merge from ducked_splash_fix
Yesterday
Slight change for better LOS check
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
- Anim polish for the 10000 time - Missing phrases
Yesterday
Some more animations, some more polish
Yesterday
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
Yesterday
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
Yesterday
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Yesterday
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Yesterday
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
Yesterday
Various theming changes on the customer panel. Too many to list
Yesterday
scruffy beard variants/hairset update again again
Yesterday
Added player seed
Yesterday
Renamed new head prefabs to fit naming convention
Yesterday
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Yesterday
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2 Days Ago
Setup the button callbacks
2 Days Ago
scruffy beard variants/hairset update again
2 Days Ago
Added another player seed
3 Days Ago
Fix contents not showing up
3 Days Ago
Add a 'no orders' view for when a vending machine has no orders
3 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
3 Days Ago
Merge from chainsaw_exhaust_vfx_fix
3 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
3 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
4 Days Ago
scruffy beard variants/hairset update (because of new player seed)
4 Days Ago
Player seed work
4 Days Ago
Include notification font reduction * Somehow it was never included in the previous HUD related commit
4 Days Ago
Restrict control characters from concommand names as well * Surely no language uses those, I think Fixed light origin on a bunch of PHX props * So when the props are spawned, they don't turn pitch black immediately or at certain resting angles * ~200 models affected Update some other model illumpositions * Seats, that one crate gib, alyxgun and annabelle * Fixed normals on stunstick world model concommand.Add throws error when giving invalid params Rollback changes to Player::GetEyeTrace * it causes bugs with existing mods, and the perf gains on client are negligible. On server, well, it causes bugs with existing mods Minor cleanups Force ragdoll light origin to the first physics bone * This fixes strider and some other models appearing black after spawning
5 Days Ago
Disable physics scaling optimization * it does not work correctly with some props with x86-64's vphysics