137,291 Commits over 4,474 Days - 1.28cph!

2 Days Ago
Merge from satellite_crash
2 Days Ago
Phrase merge fixes again
2 Days Ago
Merge from main
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
2 Days Ago
merge from glowing_wallpapers - latest square images
2 Days Ago
updated square images
2 Days Ago
Reverb tweaks to accomodate ranged weapons
2 Days Ago
Updated media
2 Days Ago
Phrases
2 Days Ago
Merge from control console art
2 Days Ago
Codegen
2 Days Ago
Manifest, id fixes.
2 Days Ago
merge from storepage_glowingwallpaper
2 Days Ago
Added glowing wallpaper pack store page
2 Days Ago
Bunch of asset + folder cleanup, rename, organize.
2 Days Ago
Satellite prefab cleanup, remove placeholder art.
2 Days Ago
Merge from satellite_art
2 Days Ago
More ui
2 Days Ago
UI tweaks
2 Days Ago
LODs and COL for stacked terminals monument blocker
2 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
2 Days Ago
Updating alien costume cloth asset
2 Days Ago
Merge: from main
2 Days Ago
merge from glowing_wallpapers - added square steam images to pack
2 Days Ago
Deleted accidental texture exports
2 Days Ago
Updating alien costume woth burst cloth
2 Days Ago
added square steam images to glowing wallpaper pack steam item
2 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
2 Days Ago
Manifest
2 Days Ago
Fixed phrase merge, restored 37 phrases
2 Days Ago
merge from main
2 Days Ago
Merge from main (broken merged phrases)
2 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
2 Days Ago
Broken codegen fix 2
2 Days Ago
Fixed broken codegen
2 Days Ago
Fixed console system
2 Days Ago
pool -> game_room_dlc
2 Days Ago
game_room_dlc/pool -> game_room_dlc
2 Days Ago
Missed files
2 Days Ago
Debug commands to change pool table state
2 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
2 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
2 Days Ago
Better blue team colour
2 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
2 Days Ago
Remove old icon
2 Days Ago
Fix busted 3p cue position/rotation
2 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
2 Days Ago
Change ... to say PROCESSING TURN in pool table status
2 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)