161,900 Commits over 4,597 Days - 1.47cph!

Today
Widen network group IDs to 64 bits
Today
Return correct AABB when entity has no physics Probably fixed a decal crash with some high poly models Delete some unused .dll files video_services related files, msvcr71.dll, libsasl.dll Move hl2.sh to gmod_run.sh (hl2.sh still exists as fallback)
Today
Upgraded FPBuild version for all pipelines
Today
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Today
https://files.facepunch.com/jacob/2026/November/09_11_20-43-SturdyGecko.mp4 - added Minicopter Wrecks that spawn at monuments (2 per map, spawning not set up yet) that can be repaired for 10 gears, 400 metal fragments, 40 HQM and 1 random tier 2 modular car part
Today
Added `BoatDockTrigger` to all 3 fishing village variants so vehicles parked in the vendor water docks don't get stuck at the edges, unable to be mounted. Vehicles are now gently dragged to the centre away from the walls.
Today
Rust XCOM: regenerated armoury hold setup, game road mesh, trail and scenes
Today
Rust XCOM: raiders stand and fight while the squad comes out, and keep running once they've robbed
Today
Rust XCOM: neutral callout for misses at the base
Today
Rust XCOM: weapons held like the game (hand bone, hold anims, spine aim), walking chickens, game asphalt road, bandits raiding the base
Today
When building default navmesh ignore colliders belonging to independant navmeshes
Today
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Today
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Today
Queue UniTask's pooled .NET work items on .NET Core 3.1 or later
Today
Cargo ship refresh: loot in the interior is now all locked inside the shipping containers. Break them open with explosive/melee to get loot inside. 7 Containers total, loot split amongst them. One container is empty, and one is unlocked containing the brown crates.
Today
Rust XCOM: regenerated armoury looks, doors, ladder hatch, chicken, road and scenes
Today
Rust XCOM: survivors wait by the ramp foot, in view
Today
Rust XCOM: survivor invite row in the squad panel, road track meets the ramp
Today
Rust XCOM: visible chickens, soldier skins/hair/gender and bios, road, survivors waiting outside to be invited in
Today
Rust XCOM: game ladder hatch slid open, swinging doors, manual furnace at game speed
Today
Rust XCOM: regenerated armoury held weapons, foundations, QA Island terrain and scenes
Today
Rust XCOM: sleep with head on the pillow, drop decor that renders black outside the game
Today
Rust XCOM: held weapons from entity prefabs, progression drops and stock, outfit stats and armour, quiet bows, meal buff, timed room activities, overwatch cone, cursor-local tiles, loot rings, QA Island terrain
Today
Rust XCOM: regenerated armoury, characters parts, terrain and scenes
Today
Rust XCOM: squad patrols the front of rooms and steps back only through doorways
Today
Rust XCOM: turn wall finished sides to face into the rooms
Today
Rust XCOM: place the exit ramp from the doorway down to the ground, drop black foliage props
Today
Rust XCOM: use the game's sleeping gesture for beds
Today
Rust XCOM: armoury and runtime characters, loadouts, rock melee, overwatch, research, crafting, beds, hatches, exit ramp, chopping, hunting, terrain
Today
Rust XCOM: regenerated scenes, storey-split monument, doors, clan table and loot bag
Today
Rust XCOM: hide props standing on cut-away roofs
Today
Rust XCOM: open back door leaf only, tidy squad panel, deploy sound event
Today
Rust XCOM: camera controls, firing/death anims, storey cutaway, cover fix, holographic tiles, loot drops, persistent squad, food, clan table, doors, patrols, fishing village music
Today
Rust XCOM: regenerated scenes with audio, economy and cutaway
Today
Rust XCOM: explain what bench and furnace rooms do
Today
Rust XCOM: cut away anything directly above units
Today
Rust XCOM: resources economy, repeatable raids with loot, music and sound, roof cutaway, cover pass, battle cam, combat callouts
Today
Rust XCOM: regenerated scenes, characters, effects, building grades and trees
Today
Rust XCOM: tree line on the squad's flanks only
Today
Rust XCOM: keep woodland out of the opening camera view
Today
Rust XCOM: greener ground, clearer opening view, tidy end screen
Today
Rust XCOM: above-ground base from Rust building pieces, twig to metal upgrades, forest clearing
Today
Rust XCOM: base to mission flow, Rust-styled UI, surface and tree line, lighting pass
Today
Rust XCOM: Rust characters from game wearables, animated by the game's player controller
Today
Rust XCOM: generated Oxum's mission scene and baked monument
Today
Rust XCOM: drop Oxum's to ground level, skip meshes with broken shaders
Today
Rust XCOM: Oxum's tactical mission - grid, units, turns, AI, UI
Today
Rust XCOM: shared visual baker with collider support, Oxum's scene builder
Today
Rust XCOM: generated base scene, visual prefabs and room kits
Today
Rust XCOM: outline selection highlight, closer camera