157,985 Commits over 4,566 Days - 1.44cph!

3 Days Ago
Dont mark every replicated convar as saved
3 Days Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
4 Days Ago
Fix mannequin arms on minicrossbow 3p
4 Days Ago
merge from automated_testing/optims
4 Days Ago
Cleanup
4 Days Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
4 Days Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
4 Days Ago
Fix biofuel generator snapping backwards
4 Days Ago
AI test category 38min→ ~18min
4 Days Ago
Fix quick join menu not updating
4 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
4 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
4 Days Ago
Add initial implementation for AMD FSR 3.1
4 Days Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
4 Days Ago
Fixed CUI blurred panel not working with RRP
4 Days Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
4 Days Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
4 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
4 Days Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
4 Days Ago
beegrenade anim updates to work with new drop action
4 Days Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
4 Days Ago
Test update
4 Days Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
4 Days Ago
Reduced test results size, no longer indented and skip empty fields
4 Days Ago
Bunch of bind lookup fixes/rework
4 Days Ago
Prevent livestock in safe zones from being damaged
Rin
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
4 Days Ago
Fixed a null ref coming from the WaterRendererFeature
4 Days Ago
Tweaks to the crabs audio loop
4 Days Ago
Revert some minor vehicle impact rumble code changes
4 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
4 Days Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
4 Days Ago
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4 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
4 Days Ago
Sanitise analog steering/accel input
4 Days Ago
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
4 Days Ago
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4 Days Ago
TestBatteringRam 145s -> 15s
4 Days Ago
cherry pick parenting changes,used the wrong branch.
4 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
4 Days Ago
TestAutoTurret 324s -> 63s
4 Days Ago
50cal vm animation exports
4 Days Ago
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4 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
4 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Fix decals on RRP->BIRP toggle
4 Days Ago
Merge from main