158,685 Commits over 4,566 Days - 1.45cph!

Fix boomerang not doing any real damage to BaseNPC2
Yesterday
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Yesterday
scrap king - updated colliders
Yesterday
Small Cleanups
Yesterday
Merge from render_pipeline_testing
Yesterday
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
Yesterday
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Yesterday
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
Yesterday
pt_boat_turret_rewrite -> turret_viewmodels
Yesterday
Revert CodeGen
Yesterday
CodeGen
Yesterday
Merge from terrain_config_load
Yesterday
Compile fix
Yesterday
pt_boat_turret_rewrite -> main
Yesterday
Fixed animal footstep sounds not playing until its first idle animation finished
Yesterday
merge setflags_fix
Yesterday
enable for triangle frames and foundations as well
Yesterday
Merge from render_pipeline_testing
Yesterday
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Yesterday
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
Yesterday
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Yesterday
Fixed PT boat turrets not being able to be reloaded after rewrite
Yesterday
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
Yesterday
Merge from terrain_config_load
Yesterday
Terrain config swap state debugging
Yesterday
main -> pt_boat_turret_rewrite
Yesterday
storage box - fix component storage box bounds causing block by wall
Yesterday
Merge from batch_renderer_group
Yesterday
Fixed boars bulls cows and wolves having 4 left foot
Yesterday
merge from console_autocomplete_improvements
Yesterday
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
Yesterday
merge from main
Yesterday
electronic chessboard - model updates - texture updates - prefab updates
Yesterday
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
Yesterday
merge from main
Yesterday
merge from automated_testing/client
Yesterday
Compile fix
Yesterday
Fix command autocomplete realm sometimes being wrong
Yesterday
merge from automated_testing/client
Yesterday
Updated new tests
Yesterday
merge from main
Yesterday
merge from main
Yesterday
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
Yesterday
Merge from livestock_potential
Yesterday
Fixed failing tests
Yesterday
Merge from light_fixes
Yesterday
Fix prefabID on c
Yesterday
merge from ghostshiptodlighting
Yesterday
Reapply the stomped test testlist