136,507 Commits over 4,444 Days - 1.28cph!

Today
rendered out wallpaper icons, fixed bad tiling on mushrooms
Today
S2P apartment complex testlist
Today
merge from main
Today
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
Today
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
Today
tweaked to emissives, glowing patterns wallpaper
Today
Make the mailbox number font size slightly smaller if its a 3 digit room number
Today
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
Today
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
Today
Setup ToD toggles in code. TODO: ToD buttons on the canvas
Today
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
Today
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
Today
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
Today
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
Today
button to loop the selected animation
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
Today
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
Today
merge from main
Today
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
Today
merge from charity_plushies_fixes
Today
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
Today
merge from water_ssr_scaling_fix
Today
merge from attachment_charms/ui
Same thing for the second entry way
Today
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Yesterday
Fix last played gamemode being retained on the client
Yesterday
raiding_countdown_fix -> main
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fixed hole in basement Scene2prefab
Yesterday
Communal interior shadowproxies
Yesterday
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Yesterday
Fixed ironsights
Yesterday
Glowing wallpapers - graffiti pack update
Yesterday
Yesterday
line endings
Yesterday
Keep the viewmodel active in the world so it can be seen in freecam
Yesterday
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Yesterday
merge from useplayerupdatejobs4
Yesterday
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Yesterday
merge from fillmounts_networking_fix
Yesterday
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Yesterday
Arrow missing meta
Yesterday
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client
Yesterday
Merge from main
Yesterday
Hold leftshift for faster orbit camera zooming
Yesterday
Arrow Icon Pass
Yesterday
carve mode hotkeys
Yesterday
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
Yesterday
fixed serialization buffers not being initialized correctly in all cases