136,233 Commits over 4,444 Days - 1.28cph!

3 Days Ago
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
3 Days Ago
added textures for glowing graffiti concrete tiles and updated neon carpets
3 Days Ago
Add icons for floor 0 & floor -1
3 Days Ago
Merge from main
3 Days Ago
Merge from hideheldentity_hack_embrace
3 Days Ago
Cleanup
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Batch tc network updates over a few frames instead
3 Days Ago
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
3 Days Ago
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
3 Days Ago
Fix master key not working after server restart - actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
3 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
3 Days Ago
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug Remove invoke delegate allocations across chainsaw
3 Days Ago
Merge from main
3 Days Ago
merge from apartment_complex_monument/stove
3 Days Ago
Tweaked stoves cooking speeds
3 Days Ago
Minor DMXSerializers changes from TF2 Fixed a bad check in CUtlBuffer that affected DMXConvert
3 Days Ago
Small stove cooking visuals
3 Days Ago
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
3 Days Ago
Stove cooking visuals
3 Days Ago
Added CSoundPatch.GetSoundName Added some physics object related safeguards Added 3 new formats for render.Capture * "rgba", "rgb" and "bgra" - each return raw image data bytes in given format
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
Fix entity item ownership not preserved through reskin
3 Days Ago
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
3 Days Ago
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures
3 Days Ago
Fixed missing softcore modal background
3 Days Ago
Fix compile error
3 Days Ago
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null Fixes clan UI showing real avatars when streamer mode is enabled
3 Days Ago
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
3 Days Ago
Auto close the clan member details panel on tab change or clan UI close
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Compile fix
3 Days Ago
Block doors/gates from receiving damage outside a raid window
3 Days Ago
Tweak apartment vendor conversation - update phrases - fix fail to purchase apartment dialogs not hooked up
3 Days Ago
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
3 Days Ago
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
3 Days Ago
merge from automated_test_entity_bounds_fixes
3 Days Ago
merge from /misc_prefab_fixes
3 Days Ago
games minifridge - textures updated - materials updated
3 Days Ago
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors). All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
3 Days Ago
Fix apartment room not sending network update when being rented causing static furniture to not show
3 Days Ago
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
3 Days Ago
Show character budgets for clan announcement and player notes
3 Days Ago
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
3 Days Ago
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
3 Days Ago
Forgot to make the wooden barricade prefab not active again after changing it last commit
3 Days Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
3 Days Ago
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
3 Days Ago
Apt. lighting progress & related files
3 Days Ago
Add navmesh to tutorial island