140,251 Commits over 4,352 Days - 1.34cph!

Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Today
Added a button to clear the current attachment
main -> new_console-ui
Today
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
Today
Hopefully stop everything breaking in primitive mode
Today
merge from new_console-ui
Today
Fixed gamemode restricted items not showing up as red in the item tab
preserve_unitask -> main
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Codegen
Today
Tech tree is now centered instead of always sticking to the top left when scrolling
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
Today
merge from waterwheel_deployable
Today
Add check for waterflow being blocked by buildings/deployables/etc...
All ConsoleCommands/ convars now have generated descriptions
Today
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Today
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
Today
Scene backup & related files.
Today
Fix missing text on leave clan button
new_console-ui -> main
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Today
Fix pool leak
Today
▊ ▇▆██▅ ▋▍▇▇ ▍▊▇▍▋▉█▍▆▉▇▆▉▋█▊▍▊█▇▄▉▆▆▄▊▉
Today
Merge from tunnel_netgroup_fix_merge
Today
Subtract 146072 + merge from tunnet_netgroup_fix
Today
▅ █▅▋▅█ ██▍▆▋▆▆█▊▊ ▆▅▅█▍▉▄▊▅▋▇▋ ▊▍ ▍▋▄▅▍▉ ▄▉▍▍▋▉▄▍▋▇ ▄▄ ▆ ▆▇▅█
Today
▄ ▌▋▇▆▋ ▉█▋▉ ▆▊▌▇▆█▇▌▅▊▊▄▊▍▍█▊▉▄▇▅▆▆▄▆█▇
Today
▉ ▉▄▅ ▋▌▄▍▊▅▉▍▅▌▉▌▍ ▆▅ ▆▉▋▉▊▌▌ ▋▍▌▉▌▍▌ ▄▍▇▉▉█▆█▋▇ ▊▅▋▄▍▍▌ ▄▋▆▉▋▋▄ █▆ ▍▅▅▅▄▇▉ ▄▅▍▅▆█▌▌▌▌ █▌█▅▋ ▋▍▍▉▄▊ ▆▆▅ ▇▄▆▉▅▆▉▆▆▊▊▍▄▋▉▉▍█▋▍▇▅▍▅▅▇▅ ▅▉▆▌▋▌
Today
Rerun s2p on launch site to modify the usual heightmap texture instead
new_console-ui -> main
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
Today
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
Today
Modify the heightmap texture directly instead of making a copy in s2p
Today
Subtract 146162
Today
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Today
compile fix
Today
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Today
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Yesterday
Switch animation sequence to use a coroutine instead of invokes
Yesterday
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
Yesterday
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
Yesterday
Fix compile error from heightmaps
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback