139,642 Commits over 4,505 Days - 1.29cph!

3 Days Ago
added postit note to dartboard - updated textures and prefab
3 Days Ago
Remove pitch variation on turbine sounds
3 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
3 Days Ago
Add deploy animation when first getting on the pooltable
3 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
3 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
3 Days Ago
Chinook terminal volume changes
3 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
3 Days Ago
LS Office area lighting facelift WIP.
3 Days Ago
fix sockets of dartboard for better placement
3 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
3 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
3 Days Ago
3 Days Ago
fix NRE that was breaking demos
3 Days Ago
missed materials
3 Days Ago
Halloween garland LODs and mani update
3 Days Ago
Animation polish pass on pool table
3 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
3 Days Ago
more reset state cleanup
3 Days Ago
Adding glass bullet feed script and updating animations
3 Days Ago
Merge from /powerplant_activation_sounds
3 Days Ago
Merge from /PlayerMaintainedMonuments
3 Days Ago
Audio file tweaks and voice count changes
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
3 Days Ago
Added generator VFX to the powerplant.
3 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
3 Days Ago
missing mats
3 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Fix pool cue placement again
3 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
3 Days Ago
more pooling state resetting
3 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
3 Days Ago
jukebox - minor micro polish on game model
3 Days Ago
Model, entity, and textures for halloween garland (WIP)
3 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
3 Days Ago
Fix sound positions
3 Days Ago
Ensure cue follows hand prop position + rotation given in animations
3 Days Ago
Fix timesince and car audio not being reset properly
3 Days Ago
Adding initial events for power grid state, fuses, and garages.
3 Days Ago
Improve sound loop stop
3 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
3 Days Ago
Merge from terrain_renderer
3 Days Ago
merge from terrain_parallax_fix
3 Days Ago
Merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments