141,784 Commits over 4,505 Days - 1.31cph!

2 Days Ago
Bit more decal work on boiler room decals
2 Days Ago
merge from main
2 Days Ago
Attempting to fix pipe access point procgen spawning by generating an outter and inner terrain anchor ring to look for 'flat' terrain underneath the prefab, s2c
2 Days Ago
Tooltip pass
2 Days Ago
fix override in last change
2 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
2 Days Ago
Set translation strings
2 Days Ago
Move gamepad options to their new section in the left bar now that there's a bunch.
2 Days Ago
reduce network range of critters
2 Days Ago
Implement gamepad cursor acceleration and options
2 Days Ago
merge from ocean_sim_waterlevel_trace_fix
2 Days Ago
Added the missing channel mixer post process effect to the nvg RRP volume asset
2 Days Ago
Boat building station deployment works with env.oceanlevel != 0 Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
2 Days Ago
merge from glass_ar
2 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
2 Days Ago
Reduce gamepad cursor speed significantly when moving a UI slider. Implement value snapping for UI sliders when using gamepad cursor. Left trigger also stacks with this to further reduce move speed for precise UI slider control.
2 Days Ago
merge from main
2 Days Ago
Holding left trigger reduces gamepad cursor speed. Exposed cursor speed and left-trigger-held cursor speed values as convars. Add options to UI Add left trigger to menu VDF config file.
2 Days Ago
merge from midi_warmup
2 Days Ago
remove debug logging
2 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
2 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
2 Days Ago
main -> character_customisation
2 Days Ago
Fixed unpowered water pump acting as a gravity source
2 Days Ago
optimised wooden storage box - LOD0 now under the batching vertex cap with no changes to skins LOD0 999 verts, was 1,391 so it never batched inside 10m the whole chain LOD0-3 now batches, around 30 to a draw call per band
2 Days Ago
Added the missing night light renderer feature to the DefaultRustRenderer asset
2 Days Ago
merge from glass_ar
2 Days Ago
merge from main
2 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
2 Days Ago
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
2 Days Ago
Bugfix: fix loading prefabs from asset bundles via nested components Tests: booted in bundle editor, was able to click on shop UI
2 Days Ago
Undo: pulling in originals is unnecessary atm Not doing it avoids accidentally pulling in unexpected prefabs that can be used outside the dynamic bundle Tests: none
2 Days Ago
Industrial crafter doesnt need to be started again after a power loss
2 Days Ago
Cherry Picked 162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
2 Days Ago
Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer
2 Days Ago
optimised small stash and gave it a world model removed the fraying geometry that carried a second material on LOD0/LOD1 tht was never displayed anyway. submeshes LOD0/LOD1 2 > 1 now both draw in one call instead of two converted to MeshLOD - also removed a duplicate Model component that had been sat on the root since 2019 new small_stash.worldmodel so you can see what you're dropping instead of burlap sack. LOD0 is cheaper than burlap sack. Updated MissionStash, DynamicMissionStash and LogStash which embeded the same meshes and still had the old 2-slot material array against a now 1-submesh mesh. converted those to MeshLOD as well
2 Days Ago
Gamepad cursor can be resized. Added UI slider to gamepad options
2 Days Ago
Create a nicer cursor in code for now. Change colour on hover state.
2 Days Ago
Refactor my quick merge fix
2 Days Ago
Merge from main, including fixes
2 Days Ago
Merge from playerboat_decay_fix
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Thread safe saving, also gate it beind forDisk while I'm at it.
2 Days Ago
Restored infiniteIoPower convar
2 Days Ago
Changed conveyor tests to use IO2
2 Days Ago
Restored fluid splitter
2 Days Ago
Merge from main
2 Days Ago
Updated w_uzi to remove error
2 Days Ago
Merge from main