155,781 Commits over 4,536 Days - 1.43cph!

Yesterday
merge from Cow_pattern_testing
Yesterday
add admin convar to scale density of global atmophere fog
Yesterday
Sheep traits setup
Yesterday
fix saturation difference in RRP due to incorrectly placed sharpen filter
Yesterday
added debug visualiser to fur shader
Yesterday
Added automated test to check collectable entities have a token and phrase
Yesterday
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
Yesterday
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities
Yesterday
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities
Yesterday
Fix livestock fence being ignore by navmesh
Yesterday
Set up procedural materials on cow/bull/calf Added temp pattern tester to LOD0 renderers
Yesterday
Move livestock convars out of ai. and into their own factory
Yesterday
Hair smears in bitangent direction instead of tangent
Rin
Yesterday
Further improved deployment
Yesterday
merge from fur_shader_improvements
Yesterday
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
Yesterday
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Yesterday
merge from BBQRadialMenu
Yesterday
merge from MetalDetector_WorldmodelBulb
Yesterday
merge from LightHouseReverbFix
Yesterday
Fixed bbq radial menu referring to Campfire
Yesterday
merge from 3p_weapon_double_sounds_fix
Yesterday
merge from 2026_worldmodels
Yesterday
Increase padding on livestock UI
Yesterday
merge from wooden_loot_crate_gib_fix
Yesterday
merge from hqm_collectable_scale
Yesterday
merge from arrow_breaking_fix
Yesterday
merge from holsteredwep_chest_armour_fix
Yesterday
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
Yesterday
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
Yesterday
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
Yesterday
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
Yesterday
enable mipmapping on tiger textures
Yesterday
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
Yesterday
Squirrel new animation set
Yesterday
Added textures for procuderal calf patterns, set up new material.
Yesterday
enable mipmapping on polarbear textures
Yesterday
visual pass on existing fur materials
Yesterday
Apply GrabPass fix to 5 more shaders
Yesterday
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that? Fixed some regressions with recent changes * Extra unnecessary assignment in viewmodel bob code, also change CFuncTankMortar to use doubles for firing * Some minor model panel/icon/player model selector fixes Fixed couple potential Lua stack corruption issues with hooks * Specifically call conditions of CreateClientsideRagdoll and EntityEmitSound Fixed some typos Minor whitespace cleanups Remove some unnecessary usages of std::string Remove "ReleaseVideoMemory" stuff from Hammer Fixed Hammer material list leaking file search handles Allow render.BindLocalCubemap with `nil` to unbind the cubemap Workaround double messages per Sandbox limit hit * Only display the "Prop limit hit" message, not the "spawn blocked by server" message in the case of hitting the prop limit, etc * When spawning a dupe or something and hitting the prop limit 100s of times, only display ONE "prop limit hit" message.
Yesterday
exported nailgun refresh vm anims
Yesterday
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
Yesterday
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
Yesterday
Harbor 2 power grid room
Yesterday
Merge from Livestock_animals
Yesterday
merge from Seaturtle -> critter_animals
Yesterday
fixed the metal detector worldmodel bulb being turned on
Yesterday
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
Yesterday
- Desaturate unselected slots - Fix dust not showing
Yesterday
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons