146,152 Commits over 4,413 Days - 1.38cph!

3 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
3 Days Ago
Mat tweaks.
3 Days Ago
Light fix
3 Days Ago
Various torch related.
3 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
3 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
3 Days Ago
Fixed IconRender scene using the old UI input system module
3 Days Ago
merge from keyboard_layouts_fix
3 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
3 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
3 Days Ago
merge from premium_rebrand
3 Days Ago
Compile fix
3 Days Ago
merge from premium_rebrand
3 Days Ago
Tweaks, deleted old premium modal
3 Days Ago
Updating burstcloth constraints for industrial torch
3 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
3 Days Ago
Updated premium server browser tag
3 Days Ago
Broken tile prop set
3 Days Ago
Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR 64bit saverestore fixes Windows SRCDS console changes * Do not call AllocConsole or SetWindowPos when Windows SRCDS is ran from the console exe Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
3 Days Ago
more skin set balance
3 Days Ago
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3 Days Ago
RRP BillboardLight logic consistency fix with BRP
3 Days Ago
Swapped premium logo in main menu footer
3 Days Ago
Added UIBorder and UIRoundedCorners
3 Days Ago
Rebuilt the premium modal
3 Days Ago
SRCDS: Do not call SetWindowPos if within console app, apply SWP_NOMOVE
3 Days Ago
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3 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
3 Days Ago
50cal_animation_improvements -> main
3 Days Ago
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3 Days Ago
merge from main -> optimize_train_track_meshes
3 Days Ago
Remove another call to AllocConsole()
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
3 Days Ago
Allow toggling more than one gameobject based on ammo > 1
3 Days Ago
merge from fix_additional_projects_slnx -> main
3 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
3 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
3 Days Ago
Forgot the M16
3 Days Ago
female/light skin brightness balance pass
3 Days Ago
Better fix, make setting ammo_true false params its own option on the component
3 Days Ago
Merge: from main
3 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
3 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
3 Days Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change
3 Days Ago
Optim: cache PlayRadioChatter invoke Saves 1 alloc/128b Tests: none, trivial change
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component