161,047 Commits over 4,597 Days - 1.46cph!
switch StartleFlocks away from Query.Server, use registry list since populations are low
Debug convar to reset the NEW notif
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
Tweaks to the seagull group sounds for take off and landing
Fixed store NEW notification when skins are released
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range)
Saves aroud 0.1ms when close to outpost with the caboose switched on
S2P outpost
Upgrade Hot Reload to 1.13.25
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
Replace APIs obsolete in Unity 6.7
Fixed Linu32 SRCDS not starting up
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
Add audio for demo export
Lighthouse - Set repairable and repaired lamp meshes to not cull
Fix halloweenhunt pumpkin artifacting
Consistent map movement at any zoom level
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
Fix stock on the world model sometimes being in the wrong state
Right stick can now activate the cursor
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Changed back to having the light shadow strength control the kernel scale
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scrap king - interior texture tweaks, roof and floor blocks update wip
Remove unused field which can't be serialised
Merge from render_pipeline_testing
Added support for BiRP's hard shadows in RRP
merge from piemenu_icons_stacked_fix
Fix attempt for pie menu icons stacked top right and emojis offset
wip support for gamepad selection of button press belt items (food, etc)
Don't use AppDomain to get assemblies, use TypeCache instead
Fixed limited store grid NRE
merge from store_gridnre_fix
Remove deprecated UNITY_64 platform checks
Testing rendering foliage cells for shadow areas vs culling per split
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