157,950 Commits over 4,566 Days - 1.44cph!

Yesterday
Sanitise analog steering/accel input
Yesterday
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
Yesterday
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Yesterday
TestBatteringRam 145s -> 15s
Yesterday
cherry pick parenting changes,used the wrong branch.
Yesterday
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
Yesterday
TestAutoTurret 324s -> 63s
Yesterday
50cal vm animation exports
Yesterday
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Yesterday
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
Yesterday
Reverting ClientVersion change that snuck in the previous changeset
Yesterday
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Yesterday
Merge from main
Yesterday
Fix decals on RRP->BIRP toggle
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Fix global mip bias not being applied on startup, causing blurry foliage textures
Yesterday
Merge from main
Rin
Yesterday
merge from rrp_explosion_overlay_fix
Rin
Yesterday
merge from hole_depth_fix
Rin
Yesterday
merge from rrp_ui_grabpass
Yesterday
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Yesterday
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
Yesterday
Comment out clouds debug log
Yesterday
Merge from main
Yesterday
Refraction viewmodel particles fix
Yesterday
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
Yesterday
Fix depth not being cleared correctly during hole pass
Yesterday
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
Yesterday
Merge from main
Yesterday
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
Yesterday
merge from automated_testing (test fixes)
Yesterday
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
Yesterday
Added a countdown timer to the pump at dome if the oil rig countdown is active
Yesterday
Remove market place power tests
Yesterday
Always spawn purchased animals in front of the vendor, not behind the player
Yesterday
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
Yesterday
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
Yesterday
fix vclouds not respecting render scale in RRP
Yesterday
merge from automated_testing (test fixes)
Yesterday
Testlist
Yesterday
Restored some timeout attributes
Yesterday
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
Yesterday
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
Yesterday
More editor test fixes Test list
Yesterday
Fix SocketMod_TerrainCheck.cs after merge
Yesterday
Codegen
Yesterday
Fix Antihack.cs after merge
Yesterday
Baked sheep fleece, was needed after 166175
Yesterday
Client tests cleanup