137,000 Commits over 4,324 Days - 1.32cph!

4 Days Ago
deleted old placeholder LNY horse armour models
4 Days Ago
Ornate horse mask material fix
4 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
4 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
4 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
4 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
4 Days Ago
merge from shader_memory_fix
4 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
4 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
4 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
4 Days Ago
Silly horse texture size pass
4 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
4 Days Ago
Optimisations and refactoring
4 Days Ago
Started tools tab
4 Days Ago
Fix npc weapon parenting
4 Days Ago
▆ ▌▅▄▍▊▅ ▆▋▌▊▄▆▍ ▅▍ ▄▉▋ ▊▊▍▌▋ ▅▄▆ ▅▍▊▆▋▊▌▇▆▅▉▌█▌ ▋▋█▉▊▄ ▋▉▆▄▌▋▌█ ▇▍▇▍▌█ ▄▆▄▉▌██
4 Days Ago
Updating outbreak scientist skinning
4 Days Ago
Optimised textures sizes for LNY horsearmour
4 Days Ago
guns box corpse
4 Days Ago
sulfur box corpse tweak
4 Days Ago
Updated LNY horse armour icon to match other armours
4 Days Ago
Silly horse mask lod burst cloth controller
4 Days Ago
gun box gibs appended to prefab
4 Days Ago
silly horse mask player neck lods
4 Days Ago
Potential NRE fix
4 Days Ago
merge from building_planner_viewmodel_perentity_toggle
4 Days Ago
Remove from ladder hatches as well
4 Days Ago
LNYHorsearmour WM and WM prefab
4 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
4 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
4 Days Ago
Component box guns gibs Some texture tweaks
4 Days Ago
apartment complex layout refinement to street and ground surfaces
4 Days Ago
Adding m16 blockout rigs
4 Days Ago
append gun box to storage adaptor allow collision group
4 Days Ago
ran manifest, icon manifest, localization
4 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
4 Days Ago
Updated LNY horsearmour textures and icon
4 Days Ago
silly horse mask lods, neck lods still to do
4 Days Ago
Adding mortar rig fbx
4 Days Ago
▉ ▌▇▌▊▍ ▍▅▉▆ ▊▉▍▆▇▊▌█▌█▅▊▅▌
4 Days Ago
merge from bbs_divesite_fix
4 Days Ago
merge from SupplySignal_SloMoGuys
4 Days Ago
merge from naval_char_texture_optimizations
4 Days Ago
merge from naval_prop_texture_optimizations
4 Days Ago
merge from naval_env_texture_optimizations
4 Days Ago
merge from main
4 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
4 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
4 Days Ago
Fix divesites spawning within boat building station area
4 Days Ago
Renamed the item and vehicles tab classes and prefabs