162,402 Commits over 4,597 Days - 1.47cph!

2 Days Ago
Use low freq noise snow height and apply static displacers * https://files.facepunch.com/dayaan/2026/November/SnowDisp_Test.mp4
2 Days Ago
Terrain vertices outside the snow patch skip the snow sampling
2 Days Ago
Snow patch mesh replaces the fine terrain rings, stamps get ragged edges
2 Days Ago
Tweak snow displacement params
2 Days Ago
snow surface gets rolling lumps, and tracks push up berms beside them
2 Days Ago
Terrain geometry snow displacement
2 Days Ago
players, NPCs and vehicle wheels now leave tracks in terrain snow near the camera
2 Days Ago
Fixed no 3rd person sfx when a player revives another player with a syringe
2 Days Ago
Fixed flamethrower fire not working in first person
2 Days Ago
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2 Days Ago
Use separate water displacement target to foliage displacement pass for sharper waves
2 Days Ago
Displace the ocean surface with ripple heights
2 Days Ago
Add water waves profiling and tidy-ups
2 Days Ago
Add GPU water ripples driven by foliage displacement
2 Days Ago
Added support for AAC and mpd audio streams
2 Days Ago
A bunch of reliability fixes to the radio streaming system * Streams should now be framerate independent (fixes distortion when a client is alt-tabbed and switches to a low framerate) Better handling for dropped connections, retry the stream connection Fixed some ordering issues A couple of tests in prep for future refactor
2 Days Ago
Put hackweek_project_outpost on Aux3 again
2 Days Ago
Dress the hub, keep players to its yard and deploy from the manhole
2 Days Ago
Put extraction balloons clear of trees, and stop them crushing raiders
2 Days Ago
Count the safe pocket as carried, and clear the map after a raid
2 Days Ago
updated hawk model with lods, tweaked flock parameters and added a hawk interest zone for cliffs
2 Days Ago
added preliminary hawk sounds and set the assets up
2 Days Ago
set up prefab and flock asset.
2 Days Ago
added hawk model, material, textures
2 Days Ago
Open prefetched loot with the same path as normal loot
2 Days Ago
Prefetch furnaces & corpses too
2 Days Ago
Try rendering weapon icons with their attachments showing
2 Days Ago
Gated all of the new rain features behind a graphics.advancedweather convar * Good news is the convar doesn't seem to change perf at all so these changes were very performant
2 Days Ago
Merge remote-tracking branch 'origin/main' into hackweek-rainy-days
2 Days Ago
- Fix extreme cases with workshop icon leftside buttons - Add temp fix for missing RunConsoleCommand on MacOS - Bring back symbols for select Linux32 SrcDS binaries - Specifically for engine, server, dedicated, lua_shared, tier0, vstdlib - Minor tool adjustments - HLMV - display sequence name when displaying sequence activities - HLMV - give tooltip to the radio buttons in Sequences tab to explain what they do - Hammer - Mention Right Click (+Alt) in texture picker UI so it's not hidden esoteric knowledge - Base sequence activity modifier support - HLMV, StudioMDL support - Added Entity:SelectWeightedSequenceFromModifiers( act, seq table<string> )
2 Days Ago
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2 Days Ago
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2 Days Ago
Guard monuments by tier, with weaker factions under the scientists
2 Days Ago
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2 Days Ago
Put hackweek_project_outpost on Aux3 again
2 Days Ago
Give each team an Outpost of its own out at sea
2 Days Ago
Add a copy of Outpost that can be spawned out at sea, as a spike
2 Days Ago
forgot to uncomment this
2 Days Ago
water sun shadow improvements
2 Days Ago
Readded wounded timer resets when being revived by a teammate
3 Days Ago
Limit how many boxes are prefetched and pick the closest boxes to your look direction
3 Days Ago
Changed how reviving downed players works to fix griefing/trolling by attackers who just tap E on you to reset the timer, preventing you from dying or getting up and forcing you to F1 -> Kill. * Starting to revive another player no longer resets their wounded timer * If the wounded timer runs out mid-hold you can't die or get up until E is let go - a full revive hold still goes through
3 Days Ago
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3 Days Ago
Reduce delay before looting boxes
3 Days Ago
Make the hub Outpost by name and wake players who arrive in it
3 Days Ago
- Remove some pointless/broken options from StudioMDL - -x360, -nox360, -nop4 and -ihvtest - Fixed some regressions when entity search, incl Barnacles - Fixed a crash with Vehicle:SetWheelFriction - Hook up -noTJuncsDetail to its internal variable - Allow using strings as trace filters - Remove / from file.Find results - Block out workshop items of blocked Steam users - This mimics what Steam already does on the Steam Workshop website. - Add 6th opt argument to util.BlastDamage - damageType override - Add "-condebug_filename" cmd switch to change console.log name - Improve error handling of error() calls with non strings - Fixed a couple command line params not functioning correctly - -basedir, -condebug_filename, -pidfile on failure - Fixed autosaves making console warnings - Fixed dropship container taking double damage due to double curtime - Add m_hHackTarget to SetSaveValue whitelist - Add "32-bit" label to 32 bit game client - file.AsyncRead calls the callback on early failure - Added some more fields to SetSaveValue whitelist - m_hKiller, m_hZoomOwner - Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer - Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a - Potential crash fixes & cleanups - More potential crash fixes & cleanups with various entities - Final set of entity related fixes for now - Remove some unused C_Team related stuff - Try to prevent more matproxy related crashes - Fixed Linux not compiling - Add some networking related checks - Return correct AABB when entity has no physics - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team - Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't. - Fix extreme cases with workshop icon leftside buttons - Add temp fix for missing RunConsoleCommand on MacOS