141,591 Commits over 4,505 Days - 1.31cph!

Today
merge from automated_testing
Today
merge from texture optimisations
Today
Fixed the test list CI ordering issues
Today
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Today
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
Today
merge from gibs_fix
Today
Scale blockout and prefab setup
Today
merge from main
Today
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Today
Gib improvements
Today
Codegen, test list
Today
merge from main
Today
Merge from render_pipeline_testing
Today
Gib setup
Today
Merge from main
Today
merge from main
Today
Setup threshold toggles
Today
Remove the client colliders, not needed
Today
merge from submarine_looting_fix
Today
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
Today
WIP code
Today
merge from main
Today
Merge from main
merge from livestockanimals
Today
Merge From Main
Today
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
Today
Merge from attackheli_armour_damage
Today
Collider r/w fixes
Today
merge from main
Today
Merge from main
Yesterday
merge from medical_honey_bandage
Yesterday
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
Yesterday
Batch add stencil block to common shaders
Yesterday
Merge from main
Yesterday
merge from improved_event_saveloading
Yesterday
Proto
Yesterday
merge from main
Yesterday
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
Yesterday
merge from hqm_ore
Yesterday
merge from main
Rin
Yesterday
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
Yesterday
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Yesterday
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Yesterday
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Yesterday
Remove terrain depth prepass alloc
Yesterday
Merge from npc_vending_optim
Yesterday
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Yesterday
Merge from rendererlod_collapse_improvements
Yesterday
Revert ziggurat pipe LOD change, S2P