139,701 Commits over 4,505 Days - 1.29cph!

Rin
2 Days Ago
Correcting CCTV/Targeting computer extra spawn
Rin
2 Days Ago
Reduce tech trash quantity in Satellite crates
2 Days Ago
merge from parent
2 Days Ago
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
2 Days Ago
Phrase update
2 Days Ago
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
2 Days Ago
merge from main
Rin
2 Days Ago
merge from moustache_bag_fix
Rin
2 Days Ago
Fixed old movember moustaches using the legacy burlap sack world models
Rin
3 Days Ago
Thruster module Icon setup
Rin
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Scene dupe lights fix
3 Days Ago
Launch site control panel area lighting progress.
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
3 Days Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
3 Days Ago
satellite control computer sounds
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
3 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Setup powered turbines at launch site
3 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
3 Days Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
3 Days Ago
Editted audio files pitch variations
3 Days Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
3 Days Ago
merge from ddraw_panels_fix
3 Days Ago
Fixed comment
3 Days Ago
merge from ddraw_panels_fix
3 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
3 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
3 Days Ago
ao optimization
3 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
3 Days Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
3 Days Ago
merge from PlayerMaintainedMonuments -> main
3 Days Ago
merge from main -> PlayerMaintainedMonuments
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
3 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
3 Days Ago
hook up water treatment plant lighting to powergrid generator
3 Days Ago
Added posed world model, updated icon
3 Days Ago
merge from PlayerMaintainedMonuments