157,096 Commits over 4,536 Days - 1.44cph!

Today
merge from main
Today
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
Today
merge from loadout_backpack_slot_fix
Today
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
Today
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
Today
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
Today
Fix composters getting bricked when splashed by water
Today
merge from composter_sprinkler_fix
Today
merge from machete refresh
Dont use none as a category
Today
updated 3p throw and drop grenade anims to match viewmodel timing
Start with 'none' and have a full body camera
Today
merge from crash_uploader_error_code -> main
Today
Log HTTP error code to console / logs when the crash fails to upload
Today
merge from skinnable_ladder_hatch
Today
New updated fur shader with livestock pattern. just for testing
Today
updated collision to match rig
Do the walk out animation first rather than the ground pose
Fix errors
Today
WIP trying to fix frog animation
Today
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
Today
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
Today
added shears icon
Today
Undoing last commit ;)
Today
merge from main -> base_occlusion
Dung gives 1 fuel
Rin
Today
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
Yesterday
added shears view model mesh and .worldmodel setup - no .item
Yesterday
Add additional tests
Yesterday
merge from loadouts_pos_fix
Yesterday
Updating triangle ladder hatch door position
Yesterday
Ensure you cant stir the biofuel generator when it overhangs an edge
Yesterday
Fix dismount not removing the stir bar
Yesterday
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Yesterday
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Yesterday
merge from Frog_Branch
Yesterday
Ensure biofuel generator can be picked up even if its child is spawned
Yesterday
fixed collision meshes not updating position on server for armored triangle ladder hatch
Yesterday
Fix biofuel generator flag collision
Yesterday
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
Yesterday
update to wool world model & materials
Yesterday
- Manifest fixes
Yesterday
merge from main
Yesterday
cherry picking from shears - updated wool materials
Yesterday
merge from Livestock_animals
Yesterday
Fixed the cap on the power inside the GammaToLinearSpaceExact method
Yesterday
merge from jellyfish_swarms -> critter_animals
Yesterday
reduce time for deactivate recheck when deactivated
Yesterday
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup