146,576 Commits over 4,444 Days - 1.37cph!

Yesterday
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
Yesterday
Merge: from stringview_indexof_fix
Yesterday
Phrase update
Yesterday
Merge: from main
Yesterday
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
Yesterday
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
Yesterday
▄ ▄▍▆ ▅▍▉ ███▊ ▉▇▌█ █▊▋▆▊▄▍ ▊▆ ▅▄█▊ █▋▇█ ▅▌▉ ▍▄▅▄▅ ▆▄▆▋▇▄▇ ▄█▋ ▍█▌▆ ▋▅█▊▅▄ █▍ ▍▋▅▅ ▇▉▇ █▇▉▋
Yesterday
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
Yesterday
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
Yesterday
▌ ▅▍▅ ▉▅▅█▆▋▇▋█▊ █▆█ ▉▍▋▋█ ▍▋▅▊▌█▋ ▊▊▌▅▉▄█ ▌▆ ▇█▉▆▉▊▄ ▆▍▌██▋▍ ▉▅▋▇ ▅▅ ▍▍▇▊▋▉ ▅ █▉▌▊▍█ ▅▆█▅█▍▇ ▊▍▊▍▄ ▆▌ ▊▇ ▍▌▊▇▊ ▆█▅▍ ▉▍▉▊▊▅▆▉▄ ▊▋▄▍▇█ ▋█▄▆▇▊█▊ ▉▅ ▊▄▄▉▌▌
Yesterday
▇ ▌▆▍▅▇▊ ▍▄▇▉▍▋▅▋▊ ▄▍▍▇▉▆▌ █▄▄▄▌ █▌▆▉▋▉ ▊█ ▍▊ ▅▍▋▄▍▉▉▇▊ ▌▇▇▊▉▌ ▍▉▄ ▄▌▌▅▇▌▉▆▅▍▅▆ █▆▊█▋ ▄▉▉▆▇▌▋ ▇▅ ▉▅▅▋▋▋▍▉ █▅ ▋▄▊▍▉ ▋▇▉▅█ ▇▄▊▆▋▋▇ ▄▌▋▍ ▅▋▅▆ ▇▄█▆ █▆▍▌█▋▋█ ▉▄▉▍▇▉▍▋█ █▍▍▍▇▍▋▊▅▉▇█▊▅▊▍▇▋▅█▆▆▉ ▍▇▌▍▆▌▊ ▉▋▇▌▍▅█ ▆▄▆ ▅▅▆▅█▍▌▍▍ ▍▍ ▌▋▇▅▆█▍▊▉▍ █▌▉▍▉ ▄▌▅▉▉ ▅▊ ▍▆▅▍ ▇▉▇▍ ▄▇▌▊▋ ▄▄▋▋ ▊█ ▉▉▆▋▆▋▅
Yesterday
▋ ▉▉▋ ▊█▆█▍▄▌ ▅▄▊▄▍▊▇▍ ▍█▍ ▊▄▍▇▅▆▅▄▌▇▇▉▇█▅▍▍▇▄▋▇█▄█▇ ▌▆ ▅▉ ▄▄▋▇▌ ▍█▋▇▆▍ ▆▍▅▉▌▉ ▇▉▌▊▇▉▍▋
Yesterday
▆ ▆▌▉▆▉▋▍▌▊▄▇▇▅▇▇ ▅▋▍ ▉▇▋█▋ ▌▋▆▊▍ ▆▉▄▍▉▍ ▇▇ ▆▌▋ ▆█▋▆█▉▍▌ ▅▄█▊▇▉
Yesterday
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
Yesterday
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
Yesterday
fix underwater post processing not working in proc map
Yesterday
Flare fix
Yesterday
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
Yesterday
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
Yesterday
▌ ▉▊▅▄▉▉▍ ▌▋▇▌▇▌ ▅▇ █▋█▇▅▋ ▋▅▇█▉▊█▇▊▌█▅
Yesterday
▌ ▍▆▊▅▌ ▋▍▊▄ ▌▇▄▋ ▋▅ ▊▉█▊▍▆██▅▅▌█▍▋▌▇▊▄▊▉█▍▋▉██▉▆▍▋▌▉▇▊
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> PlayerMaintainedMonuments
Yesterday
▆ ▉▋▊▌█ ██▍▅▅█▉▅▆▍ ▉█▆▊▆▄▊ ▊▊▍▉▇▉▋▄▍▊▍▍ ▇▆▉▌▋ ▊▄▊▊▇▇▅█▌▄▋▆▊ ▌▉▅▍▄ ▍▍▍▅▌ ▆▅▅▋▊▆ ▌▋▍▉▉▄ ▅█▍ ▇▆▌▄█▉ ▍▋▇ ▋▇▋█▅▉
Yesterday
DLC industrial light recovery. Fixed skewed tones.
Yesterday
Glass AR - texture update
Yesterday
Updated AO resolution for all bdu and ballistic items
Yesterday
Updated textures resolution for ballistic leg armour and ballistic helmet.
Yesterday
CR fix
Yesterday
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Yesterday
▄ ▉▋█▇▋▍█ ▋█▋ ▉▋▍▆▋▇▆▄ ▌▍▊▍ ▅▊▉ ▍▅▋▊▇ ▇▊▊ █▍▍ ▋▅▄▍▆▍ ▉▄▉▋ ▇▍▋▉▋▇▌ ▉▇▊▉▌ ▌▌▌▊▄▅█▍▄▉ ▆▋▉▄ ▍▌▊▊▇ ▅ ▅▋▉▆▄ ▄▉ ▍▌▅▄▆▇▍
Yesterday
█ ▆▄▆ ▌▌▉▍ ▊▅▄▌▄█▉ ▅▍▊▍█▋▇▋▌▉ ▌▄▉▉ ▌▍▄▆ ▊▅▌▅▄▍ █▅▄ ▇█ ▉▊▇▇▌▉█▇▊▊▇▅▉▆▋▄▌▍▇▋ ▅▍▉▇▇▊ ▍▌▊▉ ▆▋▄ ▆▆▌█
Yesterday
m92 charm anchor tweaks
Yesterday
removed corridor fbx from blockers folder
Yesterday
Static version of industrial barricade for material checking
Yesterday
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Yesterday
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
Yesterday
▆ ▋▊▋█▇ ▅▌▅▊▆█▋▆▅▊ ▌▅▊▋▅█▋▊ ▇▅▋▅▅▅▉ ▍█▇▍▇▆▌▍▊ ▍▊█▄ ▆▄▇▅▊▍▄▍
Yesterday
merge from storepage_industrial
Yesterday
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Yesterday
Added branded 9x16 media for pack showcase
Yesterday
edited vm empty magazine reload animation so it looks like the mag release button is pressed
Yesterday
Industrial decor pack showcase
Yesterday
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
Yesterday
▍ ▌▊▉ ▍ ▊▊▌▍▍ ▌▊ ▌▍▅▇▊▍▇ ▍▌▍▄▅▇▋▅▍█ ▅▌▇█▅█▍▍▄▆ ▍▆▍▋ ▍▍▆▍▍▊▊ ▍█▊▅▍▄▌
Yesterday
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Yesterday
Updated conditional mesh to improve clipping issues on vagabond jacket.
Yesterday
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
Yesterday
▆ ▄▊▋▄▆ ▌▇▇▆▆█▍▆▄▆ ▅▍ ▄▌ ▅▋▌▊▅▇▍ ▌▌▊▄▌▅▋ ▌▇▅▆▍▊ ▆▆▇█ ▄▌█▋█▍█▉▆▉▇█▅▄