144,504 Commits over 4,413 Days - 1.36cph!
Added custom pie menu support (baseline)
Spawning now working
https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
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Added leg armor and helmet worldmodels. updated item prefabs and created icons
updated icon manifest
adding new version of the apartment corridor
Drain calculation pass
New evaluators: battery and and,or,xor logic gates
updated CodeAnalyzer - better perf
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon
Added creativeforceoffoverlay - for media, disables the overlay forcefully
network_profiler_improvements_3 -> main
slapdash serialized property mismatch fixes
merge from f1_savecategory
merge from server_warnings_fix
merge from digitalclock_pool_fix
merge from copypasteloadouts_deleteconfirmation
updated CodeAnalyzer.dll - better path exclusion
merge from ugc_teleportbutton
merge from console_autocomplete_fix2
merge from chippy_blurry_fix
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merge from boats_wireisolation_fix
Merge from main to FPBuild_installer branch
updated CodeAnalyzer.dll - catches mismatched serialized properties
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support
Tooltip CUI test file
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Industrial torch anim and prefab updates
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
Submitting large apartment work I forgot to submit on fri night
merge from chat_add2_name_prefix
prefabed camping cooker and added colliders
changed model to prefab in small apartment
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Fix holes not being cleared when disabled
Use TerrainHole inspector on TerrainMeta and Hole components
Implement holes in foliage placement compute
Fix command buffer manager initialisation for terrain holes
Dilate y-axis of holemask to prevent shadow issues on close geometry
Brightened Fuse icon. No longer a black sqaure
https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Merge from melee_subsystem (just setup on the vanilla torch for now)
Exposed and improved mask blend speed
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