135,726 Commits over 4,293 Days - 1.32cph!

Yesterday
Fixed reactive target not paintable
Yesterday
Merge from parent
Yesterday
Merge from small_engine_col_simpler
Yesterday
Fixed paintable window ground watch
Yesterday
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Yesterday
Holosight refresh update
Yesterday
More rotation fixes on all frames Fixed large light up frame sticking into walls
Yesterday
cannnon ball world model
Yesterday
Handmade Sight LOD fixes
Yesterday
Standing frames rotation fix
Yesterday
merge from hopper_shader_test
Yesterday
cherrypick from 141464
Yesterday
set deploy rotation on frames to 90
Yesterday
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Yesterday
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Yesterday
Impact splat colours vertex driven, so that we don't need a ton of mats.
Yesterday
toggled rotate on deploy and after deploy on frames
Yesterday
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Yesterday
Merge from naval_update
Yesterday
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Yesterday
Merge from floating_cities
Yesterday
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Yesterday
Merge from boatplanner_worldmodel
Yesterday
Merge from artist_pack_dlc
Yesterday
Merge from naval_update
Yesterday
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Yesterday
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Yesterday
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Yesterday
Merge from main
Yesterday
Merge from Reserialize_Prefabs_2
Yesterday
Restore module_1200x1800_2way
Yesterday
removed large and huge signs from easel capability
Yesterday
Fix window not keeping damage when picked up
Yesterday
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Yesterday
Movable colliders on reactive target are now parented to regular colliders
Yesterday
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Yesterday
Add cannon reload animations to the shared content bundle.
Yesterday
Fix easel deployOBB, move back camera position, cant place so close to walls
Yesterday
artist canvas names to put size at the end
Yesterday
scrapframes nowdeploy with lowered shutters that raises up after deploy
Yesterday
Fix all frame items missing ItemModSign and Panel set to SignPanel
Yesterday
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
Yesterday
merge from manifestwarnings_fixes
Yesterday
Gated the null or empty skinnable groups error to workshop skinnables only
Yesterday
fix paintable reactive target collider issue
Yesterday
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Yesterday
named paintable material on reactive target
Yesterday
Assigned missing audio mixer to some prefabs
Yesterday
Fixed copy paste file importer not setting the FilenameStringId
Yesterday
add tint from vcolor mode to FXVille Blood World Lighting