146,633 Commits over 4,444 Days - 1.37cph!

Yesterday
Merge from main
Yesterday
merge fixes
Yesterday
Move cheaper check up
Yesterday
Prefab and COL for first, undamaged state of industrial barricade
Yesterday
merge from christmas2025_DLC/ice_sculptures for code changes
Yesterday
Add debug logging behind a convar for satellite crash location calculations
Yesterday
Merge from main
Yesterday
Metas galore
Yesterday
merge from main
Yesterday
Merge: from main Need to rebuild Rust.SourceGenerator
Yesterday
Merge from main
Yesterday
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Yesterday
merge from m16a2 (empty magazine reload animation)
Yesterday
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Yesterday
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Yesterday
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
Yesterday
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Yesterday
Merge from apartment complex to bring work over
Yesterday
WIP on industrial barricades before switching branches
Yesterday
apartment complex s2p
Yesterday
deploy updates on 3p animation content
Yesterday
merge from PlayerRigUpdate2
Yesterday
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Yesterday
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
Yesterday
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
Yesterday
Charity plushies setup
Yesterday
Merge from main
Yesterday
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
Yesterday
Show time remaining for rent in the vending machine storage loot panel
Yesterday
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
Yesterday
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
Yesterday
Fixed wanted posters clearing the name when entering the deep sea
Yesterday
Simplified the "Deployable Snapping" dropdown to just two buttons
Yesterday
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
Yesterday
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
Yesterday
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
Yesterday
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
Yesterday
RRP contact shadows
Yesterday
Cleanup prefab path
Yesterday
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Yesterday
round up BDU projectile protection this time without a bunch of random shit changed
Yesterday
round up BDU projectile protection
Yesterday
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Yesterday
mp5 deploy update
Yesterday
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Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Do not try to init vaudio_speex when using Steam voice Build vaudio_speex on win64 for `sv_use_steam_voice 0` support Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system
Yesterday
update apartment_complex_monument/prototype
Yesterday
Deploy and shadow animation updates on rifles
Yesterday
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame