146,522 Commits over 4,444 Days - 1.37cph!

Yesterday
Skin bundle update
Yesterday
Use HasGreatlyChanged() for wetness, calories and hydration
Yesterday
first pass of the monument blocker-collapse
Yesterday
merge from main
Yesterday
fixing coconut underwear skinning
Yesterday
merge from industrial_dlc
Yesterday
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Yesterday
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
Yesterday
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
Yesterday
merge from workshop_legacy_pose_client_fix
Yesterday
added torch image to industrial dlc sitem
Yesterday
Thruster UI button tweak to allow for the extra text
Yesterday
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
Yesterday
new sounds for the bdu helmet and vest
Yesterday
fix some warning spam in the iconrender scene in editor
Yesterday
Merge: from main
Yesterday
Do not perform dithering unless any form of anti-aliasing is active
Yesterday
Fixed use legacy bind pose being editor only
Yesterday
Merge from main
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
Yesterday
Merge: from main
Yesterday
Bowless crossbow store page media
Yesterday
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
Yesterday
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
Yesterday
Refactor/rename for more obvious separation of targeting and final calculation positions.
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
Update(editor): add a couple more ToVec3 Tests: catches failing cases
Yesterday
Added support for the shadow filtering dev convar in RRP
Yesterday
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
Yesterday
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
Yesterday
Fix buttons always showing as red at lower LOD
Yesterday
merge from main
Yesterday
Merge from shelves_fixes
Yesterday
Slightly tweaked area check positions
Yesterday
industrial decor pack square steam images on sitem (just missing torch)
Yesterday
merge from bowless_crossbow
Yesterday
bowless crossbow steam icon and steam images of sitem
Yesterday
M16 higher burst fire rate
Yesterday
Shotgun and item updates
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Yesterday
Industrial Storage - updated icon
Yesterday
merge from m16a2
Yesterday
merge from discord_plushie (fixes)
Yesterday
Industrial Storage - adjusted bottom piece on vertical barrel
Yesterday
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Yesterday
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass