144,504 Commits over 4,413 Days - 1.36cph!

Yesterday
merge from main
Yesterday
Added custom pie menu support (baseline)
Rin
Yesterday
spawn tweak
Rin
Yesterday
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
Yesterday
updated legarmor icon
Yesterday
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Yesterday
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
Yesterday
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
adding new version of the apartment corridor
Yesterday
Drain calculation pass New evaluators: battery and and,or,xor logic gates
Yesterday
updated CodeAnalyzer - better perf
Yesterday
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
Yesterday
network_profiler_improvements_3 -> main
Yesterday
slapdash serialized property mismatch fixes
Yesterday
merge from f1_savecategory
Yesterday
merge from server_warnings_fix
Yesterday
merge from digitalclock_pool_fix
Yesterday
merge from copypasteloadouts_deleteconfirmation
Yesterday
updated CodeAnalyzer.dll - better path exclusion
Yesterday
merge from ugc_teleportbutton
Yesterday
merge from console_autocomplete_fix2
Yesterday
merge from chippy_blurry_fix
Yesterday
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Yesterday
merge from boats_wireisolation_fix
Yesterday
merge from uihud_optims
Yesterday
merge from hotreload_fix
Yesterday
Merge: from pool_mt
Yesterday
Merge: from main
Yesterday
Merge from main to FPBuild_installer branch
Yesterday
Merge from main
Yesterday
updated CodeAnalyzer.dll - catches mismatched serialized properties
Yesterday
Merge from main
Yesterday
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
Yesterday
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
Yesterday
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Yesterday
Industrial torch anim and prefab updates
Yesterday
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
Yesterday
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
Yesterday
Submitting large apartment work I forgot to submit on fri night
Yesterday
merge from chat_add2_name_prefix
Yesterday
prefabed camping cooker and added colliders changed model to prefab in small apartment
Yesterday
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Yesterday
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
Yesterday
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
Yesterday
spawn changes
Yesterday
Merge from melee_subsystem (just setup on the vanilla torch for now)
Yesterday
Exposed and improved mask blend speed
Yesterday
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