156,662 Commits over 4,536 Days - 1.44cph!

2 Days Ago
merge from settings_search_fix
2 Days Ago
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2 Days Ago
Fixed editor tests writing two result files
2 Days Ago
Make navigation tests able to catch spinning agents
2 Days Ago
Make avoidance twice as fast, still too slow
2 Days Ago
Fix bull trying to headbutt unreachable players
2 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Add another state ping pong test
3 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
3 Days Ago
More durable fix for skateboard cow
3 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
3 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
3 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
3 Days Ago
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3 Days Ago
More comments improved
3 Days Ago
merge from skinviewer_hands_fix
3 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
3 Days Ago
Adding LODs for the biofuel generator
3 Days Ago
Better comments
3 Days Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
3 Days Ago
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3 Days Ago
Item schema generation collects bundles
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Fix formatting of Visibility.cs
3 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
3 Days Ago
Merge from main
3 Days Ago
Merge from livestock_sheep_shearing
3 Days Ago
- Medical tool setup - Global mask support
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
3 Days Ago
Add mask support for grenades
3 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
3 Days Ago
Fix room export tool not writing to the temp directory in the editor
3 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
3 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
3 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
avoid atmosphere volume NRE
3 Days Ago
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3 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
3 Days Ago
Forgot to push localization changes
3 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
3 Days Ago
muzzle_flash_optimisations -> main
3 Days Ago
Fix line endings
3 Days Ago
Save and restore item positions when creating or deploying loadouts