161,751 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Added support for elongated distance flares. Fixes overly bright Floating City flares.
3 Days Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
3 Days Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
3 Days Ago
▉ ▉▇█▋▋▆▅ ▇▆▊▉▅▍ ▍▇▉█▍▌▋ ▌▅▌▄▆▆▋ ▌▍▆▆ ▍▅██▋▌▌▋▅▉▄▆▇▄▄▅▄ ▌▄▋▆▍▊▊▇▉▇▉ ▉█▆▇▄█▉▄▉▉▉▋▉▅▊▅▌▍█▄▅▄▋ ▄▍▉ ▍▄█▌ ▄▆▉▆ ▆▊▇▊▆ ▍█▍ ▊▉▇▆ ▅▄▆ ▉▌█▄ ▆▇█▋▆████▉▊█ ▆▆▇▍▍▋ ▆▊▉▉▅█▅▊▋█ ▍▋▍▄▊▅▆▌ ▋▍ ▅▆▌ █▍█▍▄▄ ▄▋▄▇▋▉▋▉ ▊▆▍▉▉▊▍▉▋▊▊▌▅▍█▅▄▊▍▌▄▊▋█▄▊▊▋▌█▅ █▌ ▊▊▊
3 Days Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
3 Days Ago
Make stencils menu scrollable
3 Days Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
3 Days Ago
male/female body LOD updates with tattoo UVs
3 Days Ago
Water bucket viewmodel - moved hands/fingers out in all anims to fix clipping issues with some gloves
3 Days Ago
Added tattoo stencils from concept team
3 Days Ago
Update: a couple more sprites that had meta changes Somehow got missed in update to 26f1 Tests: editor doesn't complain
3 Days Ago
Update: automatic package upgrades Tests: editor compiles
3 Days Ago
Add preventions for respawning on a sleeping bag which is squeezed into a gap narrower than a player, resulting in the player getting stuck on respawn - Sleeping bags can't be placed where a player wouldn't fit - Can't respawn on a sleeping bag in which you don't have space and would end up stuck - Add a warning toast when placing a deployable that blocks respawning on a sleeping bag
3 Days Ago
vm lever action rifle anims wip
3 Days Ago
Fixed vending machine markers drawing under generic markers after reopening the map
3 Days Ago
▌ █▅▆▄ ▆▌█ ▅▋▋▆ ▄█▊█▍
3 Days Ago
Skip environment volume pass when there are no visible volumes
3 Days Ago
▍ █▆▊██▆▍ ▄▉▆▍▇▊▋▌▌█▋▍▆ █▉▇▋ ▉▉▌▌▉█▊▇▆▍ █▊▋▍▌▅▇▊▅
3 Days Ago
Tattoos survive shuffleplayerseed, to make testing a bit easier (and they mostly transfer between male/female)
3 Days Ago
fix/restore disabled blueprint "cannt learn" tooltip
3 Days Ago
Don't rebuild mesh decal batches every frame
3 Days Ago
Tattoos get applied to clothing renderers with playermodelskin components
3 Days Ago
fix watercatcher loot panel not selecting bucket when in belt (also applied to chicken coop for trough)
3 Days Ago
fix airfield terminal audio error
3 Days Ago
▊ ▇█▊▄▅▍ ▌▇▇ ▌▄▋ ▇ ▍▅▍▌ ▇█ █▍▅█▇ ▉█▅▍▇▆▍ ▋▌▄ ▌▄▆ ▉▍▇█ ▊▉▌ ▉▋▅▇▊ ▍▅ ▋█▊▊▆▄▇█ ▊▋▍▄ ▄▍▇▍ ▆▅ ▄▊▆ █▅▍▇▊▉▌ ▋▇▌▆▇ ▅▆▆ ▆█▊ ▄▍▄ ▆▉▉ ▊█ ▍▆▌▌▅ ▊▆▌▆▇ ▊▆▉▉ ▉▊▇▍ ▊▊▌▋▄▊▌▉▄▋▅ ▆▉█ ▊▅▊ ▊▍█▊▊ ▅▇▍▌▉▅▄ ▉█▇▍ ▊▌▄▊▆ ▅▅ ▄ ▊▊█▊▄▌ ▆▊▇▌▌▋▌▆ ▍█ ▉▋▅ ▅▊██ ▇▌ ▇▌▉▊ ▉ ██▋█ ▄▄▋ ▊▌▄ ▇ ▉▊▊▉▉ ▄█▌▉▄█▍▄█▅▅ ▅▌▋▍▊▍
3 Days Ago
Flamethrower: fix fuel gauge needle not tracking fuel - updated dial anims - Added needle_wobble layer (additive, synced to base, weight 0.2) to keep the fire anim's needle wobble on top of the fuel reading - New flamethrower_needle_wobble_mask (gauge_arrow only)
3 Days Ago
fix shutter frames in wrong state when entering network range
3 Days Ago
fix Skins forcing sprites to 512x512 instead of matching texture resolution
3 Days Ago
Don't fade LightLODs forever. Let them settle eventually.
3 Days Ago
Update: allow clientvars to bypass admin requirement if they allow and do run from server Tests: none
Rin
3 Days Ago
merge from reloadmap_bugs
Rin
3 Days Ago
merge from get_networklodcell_fix
Rin
3 Days Ago
merge from painting_tablet_fix
Rin
3 Days Ago
merge from sound_errors_fix
3 Days Ago
Updating viewmodel arms mesh
3 Days Ago
adding collision meshes
3 Days Ago
Fixed crabs and bird flocks NRE when a movement sound was destroyed
3 Days Ago
Fixed KeyNotFoundException in SoundManager.RecycleSound when a script recycles a sound that was already recycled Reverted 167357, modulators don't allocate since 167855
3 Days Ago
Female body UV1 for tattoos
3 Days Ago
Fix the content visuals of harbor containers sometimes floating when on cargo ship Add StripBatchingComponents so it removes the RendererBatch, fix StripComponents<T> not working on inactive children
3 Days Ago
Bugfix: fix invalid level unloading order Tests: reloaded map on Craggy
3 Days Ago
Guard a BasePlayer.SendPingsToClient NRE
3 Days Ago
Added a lock on character creator tiles for DLC and Steam item underwear the player doesn't own They used to be hidden, now they show locked and can't be picked - Removed the DLC badge from the tiles, along with the SteamDLCItem icon it was the only user of
3 Days Ago
█ ▅▅▉ ▊▋▊▌▌▅▉█▄▇▉▊▄▉▍▇▉▆▇▆▆ ▅▋▍▊█▅▆▋▉ ▍▉▄ ▌▊▇█▄ ▌▊█▋ ▅ ▇▆▌▌▊▍ ▌▆▆▋▌▇ █▍ ▊▆█ ▄▇▊█▇▍▊▆▍▉▍▉▇▋ ▌▉▄█▋▋▉█▇ ▍▇▋▌▅ █▅█▋▌ █▉▅▅▊▍▆▅ ▊▋ ▇▍▋ ▌▍▄▌█ █▍ █▌▊ ▍▋▅▊▅▉▋ ▋▅▅▋▌▅▋ ██ ▉█▊ ▍▊▍▍▊▌▌ ▄ ▊▋▍▋▇ ▉▍▅██ ▆▄ ▊▌ ▄▆▌▍▄ ▌▇ ▇▄▍▉▋▍▍▄ ▋▉ ▌▇█ ▅▍▅▇▇ ▇▆▉▄▍ ▆▇▍▅▊ ▋ ▅▊▌▄▊▆ ▋▄▆▊▊▍▄ ▊▍█▋ ▆▋▄▄█▊ ▊▉▋▇ ▄▋▅▌▌▇▇ ▊▌▄▇▋▌▆ ▅▅▊▋ ▇▉ ▇▍▌▊▋█▉ ▊▋▍▅█▍ ▍▊▇ ▅▋▋ ▉▋▄▅██ █▍▌ ▌▇▍▍▅▆▄ ▅▍█▄▇▋▊▌▍ ▍▌▌▍▉▌▍▍▍ ▋▋ ▆▌▇▅▆▉▋▋▇▍▆ ▆▊▌▉▇▊ ▊▇▌▄▅▅ █▊▊▍▇▄ ▇▄▍██▋▇ ▉▆ ▌▌▄ ▍█▍▊▉▆ ▄▄█▆▆▉▍ ▋▅ ▊▍▉ ▊▉█▋▄ ▌▆▌▅▅▆▌█ ▌█ ▋▅▊ ▆▋▅▇▍▇▉ ▄▌█▉▋▊▊▊▋ ▅▇▊▅█ ▅█▊▄▍ ▋▊▌▇▄ ▅▊█ █▅ █▆▉▄▅▍▍▋ ▇█▉ ▉▆▋ ▋▅▅▍▆▄▇█▇ ▄▉▍▆▉▇█▄▅▆▉ ▆▍▌ ▉▄▉▅▋▇▊▇▆ ▇▅▊▍ ▍▋▆▇▋▍▍▉ ▉▆▋ █▇▍ ▇▇▆▋█
3 Days Ago
▍ ▌█▇▅▌▆▇ ▋▌▌▊▇▋▌▄▊▍ ▍▍▇ ▍▆▍▅█▍▇ ▇▊▋▄ ▇▉▉▉▅ ▅█▌▊▋▇▉ ▌▌▋▆ ▅▊▋▆▆ ▊▄▍▊▉▆▊▍▌▍▅ ▄▌▆▌▆▇▌▉█▅ ▆▊▊▊▄ ▆▋ ▊▅▊▌▉▋▋▉▊▍▊▍▌▌▌ ▋▅█▄▊▍▄▌▌
3 Days Ago
Bugfix: cl_loadmap - make sure inventory player preview is recreated after reload Tests: reloaded a couple times, player was visible
3 Days Ago
worldmodel updates w_uzi (used for the dropped worldmodel only) is now: - folded - one combined mesh ( body & mag) - uses naming convention - static (non skinned mesh)
3 Days Ago
main -> character_customisation
3 Days Ago
Fixed client NREs when network LOD reads the position of a destroyed entity GetNetworkLodCell now returns 0 for destroyed entities instead of throwing which was happening with disconnected players holding a dead boat in the PlayerBoat fx queue
3 Days Ago
merge from Uzi texture fix branch