135,748 Commits over 4,444 Days - 1.27cph!

Yesterday
Inventory access always available. Mount hidden until powered.
Yesterday
Tweak remains offset
Yesterday
Disable free powerup in the editor by default
Yesterday
Add notification when codegen Clean & Generate finishes running and reloading
Yesterday
Rename inventory access menu
Yesterday
SatelliteData.cs cleanup
Yesterday
Merge from main
Yesterday
Merge from PlayerRIgUpdate2
Yesterday
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
Yesterday
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
Yesterday
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
Yesterday
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
Yesterday
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
Yesterday
Swap EntityRefs to Syncvars, remove synced NetworkableIds
Yesterday
Merge from containerioentity_sorting
Yesterday
Merge from main
Yesterday
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Yesterday
Fixed animation warnings on torch
Yesterday
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
Yesterday
Merge from m16a2
Yesterday
Fix NRE in AutoTurret
Yesterday
high_level_networking_improvements -> main
Yesterday
Mark a few more clan UI methods as UnityEvents
Yesterday
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
Yesterday
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Save++ Network++
Yesterday
Add EntityRef support to our RPC source generator
Yesterday
Lighting prefab
Yesterday
Merge from prop_assetscene_split
Yesterday
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
Yesterday
Merge from m16a2
Yesterday
Update files that are showing as different from main
Yesterday
Merge from m16a2/turret_burstfire
Yesterday
Merge from main
Yesterday
More fixes
Yesterday
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
Yesterday
Yesterday
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
Yesterday
Restore changes from merge
Yesterday
maintaining gas station spawns better car parts (w mockup prefab)
Yesterday
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
Yesterday
Merge from main
Yesterday
Make ElevatorStatic partial
Yesterday
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
Yesterday
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
Yesterday
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
Yesterday
Pool mini game 3p anim update and vm anim set block out