156,795 Commits over 4,536 Days - 1.44cph!

Today
merge from render_pipeline_testing
Today
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Today
FX progress
main -> character_customisation
Today
added WIP viewmodel unity camera anim
Today
- set avatar on rig file - adding wip anims - added controller with param
Fix fractional reloads not working properly (mini crossbow)
Remove unneeded test
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Today
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories - Cache consumable component
Yesterday
Wires and decals for small room G
Yesterday
better rabbit animation/speed sync
Yesterday
Shear FX texture tweaks.
Yesterday
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
Yesterday
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
Yesterday
Shearing FX wip.
Yesterday
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Yesterday
sheep mount animation update with root motion
Yesterday
- 30 mins between stirs - blanket 60 fuel required before each stir
Yesterday
Merge from render_pipeline_testing
Yesterday
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Yesterday
Fixed NaN values coming from the low quality shadow sampling
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
- Filling/draining bar - Better electric port setup - Minor colour changes
Yesterday
Ridable horse prefab 👀
Yesterday
Add ability to copy paste to import entire saves and output a different copy paste for each base
Yesterday
Merge from fusebox_inserted_item
Yesterday
Merge from main
Yesterday
S2P all the monuments containing fuseboxes
Yesterday
Squirrel hop animation updates
Yesterday
merge from pillbox_collision_fix
Yesterday
merge from boat_powerdown_fix
Yesterday
merge from unnecessary_item_condition
Yesterday
merge from simpleupgrade_convert
Yesterday
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
Yesterday
merge from crab_swarms -> critter_animals
Yesterday
compiler fixes, disable debug cube
Yesterday
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
Yesterday
Merge from monument_analytics
Yesterday
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons