139,563 Commits over 4,505 Days - 1.29cph!

Yesterday
Fixes after converting ItemManager.Items static -> instance
Yesterday
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
Yesterday
Make the balls drop into the pockets rather than instantly teleporting
Yesterday
Fixed laggy left/right movement in the pool mountable
Yesterday
Fix having to re-rack a pool table to make the balls reappear
Yesterday
merge from main -> masterkey
Yesterday
Fixed loot satellite clan event
Yesterday
Setup pool components on modular vehicles too
Yesterday
master key sounds
Yesterday
Setup pooling on all seats
Yesterday
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
Pool smaller vehicles
Yesterday
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
Yesterday
Poolable: siege weapons
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Add poolable component to kayak/bike/rowboat/horse
Yesterday
Merge from main
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from powergrid_demo_fix
Yesterday
Codegen, compile fix
Yesterday
Code audio changes for fuse audio state
Yesterday
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
Yesterday
merge from main
2 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
2 Days Ago
Finalized WTP conditional lighting & fx.
2 Days Ago
Fixed water tank sounds playing multiple times
2 Days Ago
merge from sculptures
2 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
2 Days Ago
juggled new tool icons a bit
2 Days Ago
merge from clipcurve
2 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
2 Days Ago
reset siege vehicles, train car, sub
2 Days Ago
Added new sounds to the fuse boxes :electric_plug:
2 Days Ago
WTP Conditional lighting WIP.
2 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
2 Days Ago
Reset modular vehicles too
2 Days Ago
Reset state on vehicles
2 Days Ago
2 Days Ago
Powered variant of the generator & related files
2 Days Ago
Reset state on mountables and base/combat entities
2 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
2 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
2 Days Ago
Add initial poolcouts to vehicles
2 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
2 Days Ago
Merge from PMM
2 Days Ago
Merge from PMM