138,161 Commits over 4,474 Days - 1.29cph!
Add support for a second world-space monitor screen display, showing the countdown timer.
merge from games room branch
merge from allplayerlist_dupe_fix
Fix allPlayerList returning duplicate entries if a player is sleeping and active
Merge from satellite_crash
merge from playermaintainedmonuments
UV and model polish on terminals/tables blockers
merge from UpkeepTerminal_TextNSound
merge from pool_fixes_july_26
merge from pool_fixes_july_26
merge from sewer_cave_box_fix
Delete a stray cardboard box in large sewer cave
Merge from /main/global_mip_bias
Adding flare world model fbx
Merge: from remove_jobs2
- Bugfix for exceptions when server gets more than 32 players
Tests: compiles
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join
Prevents NRE when server gets >32 players - missed this during rewrite
Tests: compiles
more protobuf fixes: TimedAccess -> TimedUserAccess ??
underground train station blockouts
Fix missing } in DartsGameLeaderboard protobuf
merge from cui_multi_destroyui
fixed import options for tree fence collider mesh
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally.
Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential.
Needs codegen.
updated the gas station collider - removed the lift from it
Merge from workshop_subsystems
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene
Sub systems can now be initialised with just a PlayerModel and no BasePlayer
Merge from invoke_cleanup
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering
Apply greyscale after colour grade (fixes NVG)
Remove linear conversion in ColorAdjustments to match BRP
Use linear conversion in greyscale to match BRP
Fixed a missing CancelInvoke in Climate
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client)
Notable cases I left untouched: CommunityUI
Notable cases I fixed that might fix bugs in game:
-UVTextureAnimator, looks like it might be used for some blood fx
-WillifeHazard scaling (snakes)
Merge from terrain_copy_window
Added a car lift to dome (editor only)
ElectricGenerator now saves/loads it's requiredPowergridStage
Otherwise any setting to this in monuments would be lost on server restart
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
Server fix, grey out foliage option at edit time
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
Merge from hackweek_granular_mortar_UI
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX
Updated it to bake out the terrain, using the terrain baker from the tropical island
IOEntityEditor is now a dockable toolbar