155,485 Commits over 4,536 Days - 1.43cph!

Yesterday
merge from fix_threaded_error_client
2 Days Ago
Don't kick for errors on background threads
2 Days Ago
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
2 Days Ago
Update existing console tests to account for new behavior
2 Days Ago
Prevent the downgrade in the editor since it doesn't result in kick
2 Days Ago
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging
2 Days Ago
Fixed floating bandages
2 Days Ago
Merge from hotfixes
3 Days Ago
Deploy guides for 20 deployables moved from Guide Mesh to guide prefabs so they keep their materials on lower LODs and custom meshes; normal maps and cutouts restored on all 20, guide tris and draws unchanged from the LOD1 retargets. Guide Mesh only inherits materials from a renderer the entity actually draws, which on RendererLOD and MeshLOD assets is LOD0 only, so the LOD1 retargets and the planter guide meshes were rendering flat. Each guide prefab is one child on the same mesh with the materials copied from the entity's own renderer for that LOD. needs manifest update
3 Days Ago
Merge from new_navmesh_fixes (for the doors)
3 Days Ago
Add tests for domestication / grudge, fix TC faulty replication because it's a prop
3 Days Ago
Shockbyte tool cupboard deploy guide switched from the LOD0 mesh to a custom guide mesh via a guide prefab, guide draws 4 -> 2, tris 37,958 -> 13,646, both normal maps kept.
3 Days Ago
Livestock capture/domestication first pass: - you gain trust by just hanging around cows, enough trust and you can lead them where you want, even more trust and they come sleep near your TC unprompted - with enough trust bulls become neutral to you instead of trying to punch you, maxed out trust makes bulls protect you from threats - not mandatory, you can still coerce a cow into your base by hitting then chasing it in the right direction, or luring a bull that's chasing you, then only build trust once they are captive - some wild cows are also naive and just follow players for no reason, you can kidnap naive calves and capture their mom for free - bull army soon possible
3 Days Ago
- Mothers now defend calves if they are hurt, and don't forget too fast what you did - Better courtship between bull and cows, more legible to a player (ai commands: addignoreplayer, spawn bull, spawn cow, forcebreed) - Fix client crash when calf dies because of NRE, it seems every ragdoll other than cow was not setup properly, maybe because of the new ragdoll copy tool? => added a CI test to validate ragdoll assets so that it doesn't happen again
3 Days Ago
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3 Days Ago
Fix broken livestock tests that always return red because behaviour changed / were non-deterministic and would fail sometimes
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
FIx no navmesh in underwater labs and parts of underground tunnel
3 Days Ago
Merge from main
Rin
3 Days Ago
merge from terrain_mac_fix
3 Days Ago
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3 Days Ago
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4 Days Ago
Fix lod extent field not being set
Rin
4 Days Ago
merge from monumentblocker_fixes
Rin
4 Days Ago
merge from powergridenginefx_nrefix
Rin
4 Days Ago
merge from monumentblocker_preventmovement
Rin
4 Days Ago
merge from arrowhead_fix_3
Rin
4 Days Ago
merge from contact_list_note_fix
Rin
4 Days Ago
merge from fix_rendererlod_mats
4 Days Ago
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua
4 Days Ago
- Prevent child state from re-entering itself from parent transition (common cause of bugs) - Fix croc never entering onNavmesh state - Fix pendingStates not working when logIssues is disabled - Fix livestock fixtures being broken when using new navmesh
4 Days Ago
Merge from main
4 Days Ago
updated building skin testing save file
4 Days Ago
scrap king - building grade, localization, upgrade command
4 Days Ago
scrap king building skin - wip models, prefabs setup, conditionals
4 Days Ago
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4 Days Ago
cherry pick from planters_guide_fix
4 Days Ago
cherrypick 21 various guide mesh fixes from prop_optimisations
4 Days Ago
cherrypick tier 3 workbench guide mesh fix from prop_optimisation
4 Days Ago
cherrypick small engine guide mesh fix from prop_optimisation
4 Days Ago
cherrypick tripod spotlight guide mesh fix from prop_optimisation
4 Days Ago
cherrypick wind turbine guide mesh fix from prop_optimisation
4 Days Ago
2nd pass cherry pick on boat building station
4 Days Ago
cherypick boat building station guide mesh fix from prop_optimisation
4 Days Ago
cherry pick chanelier guide mesh fix from prop_optimisation
4 Days Ago
chery pick sail guidemesh optimisation fix from prop_optimisation
4 Days Ago
cherrypick cannon guide mesh fix from prop_optimisation