161,603 Commits over 4,597 Days - 1.46cph!

2 Days Ago
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
2 Days Ago
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2 Days Ago
Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
2 Days Ago
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
2 Days Ago
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
2 Days Ago
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
2 Days Ago
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
2 Days Ago
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
2 Days Ago
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
2 Days Ago
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
2 Days Ago
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
2 Days Ago
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
2 Days Ago
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
2 Days Ago
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
2 Days Ago
Clean up DrawDecals() a bit
2 Days Ago
Clean up DrawDecals
2 Days Ago
Disable RRP for twitchrenderer tool
2 Days Ago
Don't run decal pass when there are no decals.
2 Days Ago
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
2 Days Ago
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Remove requirement to hold firemode button to change stock, now a single press
2 Days Ago
Minor UI adjustments
2 Days Ago
Fix skins not applying on thrown weapons whilst in flight Fix workshop skins still being applied if the skin application was reset during an in progress skin load
2 Days Ago
Merge from main
2 Days Ago
Player/horse modifier pooling. Bunch of related fixes.
2 Days Ago
Missed lake blend texture
2 Days Ago
Merge from gamepad_focus_nre
2 Days Ago
Merge from main
2 Days Ago
Control focus NRE fix
2 Days Ago
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
2 Days Ago
Merge from main
2 Days Ago
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped Fixes the reload continuing in third person when switching between identical guns
2 Days Ago
3 Days Ago
3 Days Ago
Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty) Increased sprintmetabolismscale to 1.3 (30%) Scale is now decided by a new stat on armour - Sprint Effort Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic WIP values for now: Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100% Heavy Plate set = 100% Ballistic set (helmet + vest + legs) = 75% Wood set = 40% Naked, burlap or cloth basics = no penalty at all
3 Days Ago
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Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
3 Days Ago
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3 Days Ago
Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
3 Days Ago
Fixed hoppers not collecting body bags
3 Days Ago
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