139,315 Commits over 4,474 Days - 1.30cph!

Today
merge from nameplate_dialog_fix
Today
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
Today
Move all the descent code to a partial while I'm at it
Today
Refactor, moving the new flight curve calc/build to its own class.
Today
More cleanup
Today
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
Today
Comment cleanup
Today
merge from game_room_dlc -> darts_game
Today
merge from main
Today
Descent phase time defaults
Today
merge from water_treatment_plant_maintainables
Today
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
Today
merge from main -> waterwell_stock_decrease
Today
Merge from scale
Today
merge from PlayerMaintainedMonuments
Today
merge from gas_station_maintainables
Today
save changes to scene + gas station S2P
Today
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
Today
merge from nameplate_dialog_fix
Today
Improved performance when checking for open painting / sculpting dialogs
Today
Fixed nameplates showing up on the painting / sculpting dialogs
Today
Added new sounds and audio support for gearbox
Today
train tunnel small rooms update
Today
merge from sculptures
Today
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
Today
merge from main
Today
regenerated and updated rock sculpture guide mesh
Today
Masterkey 3p and viewmodel animation updates
Today
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
Today
merge from powergrid
Today
Rock Sculpture - repacked textures to fix seams in sculptable block
Today
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
Today
Fixed broken LOD on red recycler power indicator
Today
merge from PlayerMaintainedMonuments
Today
merge from airfield_maintainable_features
Today
TriggerComfort gizmo to visualise the centre and minComfortRange
Today
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
More WIP
Today
Add remains spawn location as final point of the trail so it touches the ground
Today
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
Today
Lots more tweaks
Today
double trail distance, reduce thickness. more closely copy the original trail effect.
Today
texture updates to wooden crate 1 rezised and optimized
Today
dartboard and pool table unlock
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
Today
corrected comment
Today
enforce mesh renderer is enabled in sculpting gui always
Today
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm