139,716 Commits over 4,352 Days - 1.34cph!

3 Days Ago
Icons are now processed through the backend instead of through the editor
3 Days Ago
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Merge from hab_altimeter
3 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
3 Days Ago
ao resize
3 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
3 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
3 Days Ago
Merge from hab_altimeter
3 Days Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
3 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
3 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
3 Days Ago
Merge from main
3 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
3 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
3 Days Ago
Use cleaner getter for agent
3 Days Ago
Fix path follower ticking twice per frame in editor
3 Days Ago
hab altimeter worldmodel lods, materials and textures
3 Days Ago
edited motor/pedal bikes ik hand/feet positions
3 Days Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
3 Days Ago
set up salvaged axe skinnable and tested on workshop
3 Days Ago
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Updating mortar biped rig
3 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
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progress on vpaint, facade set dressing
3 Days Ago
Added Salvaged Axe Workshop Source OBJ
3 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
3 Days Ago
Prevent path leaking when agent is destroyed
3 Days Ago
merge main -> rust_server_relay
3 Days Ago
Update: more research - looks like we do need our own task type Tests: uni tests
3 Days Ago
Compile fix
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3 Days Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
3 Days Ago
Merge from cargo_player_boats
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Merge from main
3 Days Ago
Fix convar behaviour
3 Days Ago
Rapido underwear fix attempt
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Add TriggerDestroyPlayerBoats.Activer servervar.
3 Days Ago
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3 Days Ago
Fixed tank top model clipping with swimsuit
3 Days Ago
merge from shield_idle_collider
3 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
3 Days Ago
Fix the wooden and reinforced shield colliders not working at all
3 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
3 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
3 Days Ago
Merge from main