136,837 Commits over 4,444 Days - 1.28cph!

Yesterday
Fixing poorly lit apartment doors, part 1
Yesterday
Add dialogue to apartment concierge for when no rooms are available Fix rooms available dialogue being invisible when there are no rooms available General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
Yesterday
Fix compile error
Yesterday
All apartments are 3 digit numbered.
Yesterday
TMP stuff in the apartments applied to prefabs. Related files.
Yesterday
potential fix for spawning inside TerrainCollisionIgnore not working
Yesterday
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
Yesterday
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
Yesterday
get Standard Refraction working in RRP
Yesterday
Fix clientside triggers not being toggled by the invisible barriers convar
Yesterday
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
Yesterday
Step left/right blends - dont work how I want yet
Yesterday
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
Yesterday
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
Yesterday
update 3p aim close/far pose for pool mini game
Yesterday
Add teleport position failsafe for players that bypass the invisible client barrier
Yesterday
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
Yesterday
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
Yesterday
fix fog not working switching back to BRP with RRP initially enabled
Yesterday
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
Yesterday
Add TAA implementation
Yesterday
- Don't clip mountable into the table - New equidistant movement system again
Yesterday
Lighting fix
Yesterday
Mailbox tweaks in core Small scene lighting stuff
Yesterday
Mailbox font
Yesterday
fix clouds not rendering when switching back to BRP
Yesterday
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
Yesterday
Another change for combat triggers
Yesterday
Somewat better spline movement
Yesterday
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
Yesterday
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
Yesterday
fix binocular effect error spam in main menu
Yesterday
update to crashed satellite
Yesterday
Add invisible blocker to apartments
Yesterday
Add support for an invisible player movement blocker in front of the door
Yesterday
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
Yesterday
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
Yesterday
WIP 3p and vm anim work
Yesterday
Merge from powergrid
Yesterday
Compile fix
Yesterday
Merge from powergrid
Yesterday
Restore Recycler change from apartments
Yesterday
merge from satellite_loot_crate -> satellite_art
Yesterday
merge from apartment_complex_monument
Yesterday
Fix collider parenting on roundabouts, s2p
Yesterday
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Codegen, phrases, manifest Fix compile error
Yesterday
merge from main -> satellite_art
Yesterday
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p