144,839 Commits over 4,413 Days - 1.37cph!

3 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
3 Days Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.
3 Days Ago
Fixed gingerbread man corpses throwing errors
3 Days Ago
Updated position of player model in wanted poster renders
3 Days Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
3 Days Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
3 Days Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
3 Days Ago
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3 Days Ago
Debug readout + removed a log
3 Days Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
3 Days Ago
Added Unity Button and InputField interactable CUI properties
3 Days Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
3 Days Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation
3 Days Ago
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Rin
3 Days Ago
prefab setup
4 Days Ago
Check mute in startup in GameSetup too so it works in editor
4 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
4 Days Ago
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands. Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree: https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
4 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
4 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system
4 Days Ago
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4 Days Ago
Probably fixed OSX build error
4 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Update LZMA SDK, Enable BSPZIP compression Minor cleanup GM:PostPlayerDraw throws non halting error when too deep
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Bleed fix.
4 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
4 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
4 Days Ago
Cranked the flicker floor up more.
4 Days Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
4 Days Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
4 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
4 Days Ago
Codegen
4 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
4 Days Ago
merge from decorative plants hackweek
4 Days Ago
Merge from missionobjective_findentities_optim
4 Days Ago
Fix some objectives searching on layers which are no good on the client
4 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
4 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
4 Days Ago
Fix pool cue viewmodel not spawning
4 Days Ago
- Manifest - Force mount the pool table mountable on use
4 Days Ago
Remove remaining game logic from pool table
4 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
4 Days Ago
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4 Days Ago
Merge from missionobjective_findentities_optim
4 Days Ago
Fix MissionObjective_KillEntity missing set initialized flag Fix MissionObjective_KillEntity showing both standard mission marker and ping marker together when pings are enabled Fix WorldPositionGenerator potentially throwing a NRE in editor